I added it to Blazing save (replacing "Uncapped Levels -by RiiNagaja") and just now one of my minions got to lvl 12 for the first time. Attribute level ups are as follows: HP +2, FAT +4(**), RES +2, INT +3; MATK +3(**), RATK +4, MDEF +3(**), RDEF +3.
The only other mod that affects my minions is "Veteran stamina buff". "Uncapped Levels -by RiiNagaja" for sure is removed from mod folder (while I was using it, all attributes were +1 anyway).
Is it due to adding it mid-save, ar such high rolls are within the realms of RNG?
EDIT. Another recruit reached veteran level up (lvl 13). Both recruits got recruited before changing mod. The second one before installing the first mod, the second I'm not sure. Also, the previous recruit took "Gifted". Current attr rolls are: HP +2, FAT +1, RES +1(*), INT +1; MATK +1, RATK +1(*), MDEF +3(*), RDEF +3.
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Thanks you for the work you've done one this mod.
Actually only +x stats work but no more perk gain, any chance for an update ?
Attribute level ups are as follows:
HP +2, FAT +4(**), RES +2, INT +3;
MATK +3(**), RATK +4, MDEF +3(**), RDEF +3.
The only other mod that affects my minions is "Veteran stamina buff".
"Uncapped Levels -by RiiNagaja" for sure is removed from mod folder (while I was using it, all attributes were +1 anyway).
Is it due to adding it mid-save, ar such high rolls are within the realms of RNG?
EDIT. Another recruit reached veteran level up (lvl 13). Both recruits got recruited before changing mod. The second one before installing the first mod, the second I'm not sure.
Also, the previous recruit took "Gifted".
Current attr rolls are:
HP +2, FAT +1, RES +1(*), INT +1;
MATK +1, RATK +1(*), MDEF +3(*), RDEF +3.