Battle Brothers

Last update; 17/01/2022

IMPORTANT: You must have ALL of the non-supporter DLC. This includes: Beasts & Exploration, Warriors of the North, Blazing Deserts, Of Flesh And Faith and Lindwurm DLCs. You will not be able to play without all of these DLC. Supporter DLC such as the Fangshire Helmet DLC are optional.


Legends is huge, the total number of files is over half the size of the entire game. That limits mod compatibility, because its pretty likely we're editing the same files as another mod.  It also makes testing compatibility with every mod very difficult, a mod may look like it is working, and then fail under some obscure circumstances that are hard to predict, identify or replicate. It is this exact problem that led to the creation of Legends, to avoid creating many compatibility patches we have instead combined mods into a single mod.

The usual path to compatibility is integration.

Known compatible

Other mods compatible with Legends (unless otherwise stated above) can be found in the Submod Files channel on the Legends Discord.

Known incompatible

  • ANY mod that does not specifically state it works with Legends or has a Legends version.
  • Settlement Situation Tooltips - Compatible with all future events - Instead use this version by Enduriel for Legends.
  • Accessory Companions ANY Nexus version - Instead use this version by Wuxiangjinxing. (Follow directions on linked page)
  • BBEdit - Not to be confused with Bro Editor (Breditor), which IS compatible.
  • Smart Recruiter
  • Quicker - Faster accomplishes the same thing. 

Integrated mods - remove these as they will cause serious issues if included.
Mod Hooks 
Tryout talents
End’s Buyback

Tactical Tooltip (Enable in options menu Options -> Gameplay -> Enhanced Enemy Tooltips)
27 brothers
Faster
Battle Sisters
Veteran levels
Big World
Better Obituaries
Formations
Campaign map config 
Turn It In

Alternatives included
Sell loot for more -
You can hire peddlers and other backgrounds that increase buy and sell prices
Craft named weapons / Buff named weapons
- You can craft or find rune stones, that let you create your own unique weapons that suit your playstyle
9 in reserve, more reserve
- There is a toggle next to each portrait that lets you place all mercenaries in reserve, they will consume more resourced while in reserves.
Event Frequency mod
- the default rate is increased by 10%, and the events for specifice backgrounds like cultists are increased by 50%
Weighted talents
- The dynamic perk system also dynamically changes stat distributions so you are more likely to have skills that match your perks
Recruitable necromancer - the warlock start is the same kind of thing
Bigger cart/cart ambitions/inventory ambitions
- Your stash space is determined by the backgrounds you hire, you can also buy backpacks and donkeys
Max Resources increase
- Your resource limits are determined by the backgrounds you hire, donkey also help
Perks for Wotn/ More perks
- the dynamic perk system has all of these perks, and many more
Common paints / craftable paints  
- you can craft paints from dyes
Increased maximum level
- the max level is 99 in legends
Increased champion spawn rate
- these are increased by taking the enemy as a favoured enemy, the more of them you kill, the more champions spawn
More two-handed cleavers
- we already have  more, those some of those could be cool additions.
Buffed well supplied situation
 - these are buffed, though by a smaller amount .
No permanent injuries
- if you get an inventor, they can craft prosthetics that can help your permanent injuries
Net ammo - we tried incorporating this, and found it very OP. We have included repairable nets and net perks instead. 
More recruits - Legends increases recruit pools by 25% 

Wont be integrated
Scoutable locations
 - this is a feature of some starts, including it for others decreases the benefit of those scenarios. 
Level all the skills
- very imbalanced
More named weapons in shops
- Increased availability increases the average available stats
5 named items per champion
-  This massively breaks the balance. Adding 5 named items doesn’t make an enemy 5 times harder, but it does increase rewards by 5 times.
Pause on sight / M&B pause  
- We have included the pause on changing context, but pausing when an enemy comes in range is one of the few real time skill checks in game. Some enemies are specifically designed to sneak up on you and ambush you, these mods break that. Will consider as unlockable in future. 
Battle Preperation
- This undermines enemy ambushes. Will consider as unlockable in future. 
Gifted brothers
- Creates much more powerful characters, there may be an alternative way to make this work, but not like this.
Cut to the chase rumors
- Not into seperating gameplay from lore, that said, we have modified rumors so they always explicitely tell you a location to help if you havent unco
vered the area yet.
Better battle standards
- The standard provides other benefits, it is a trade off. If you buff the standard there is no more trade off choice, its just a straight upgrade
No more asking for a raise
-  You are free to say no, we’re not getting involved in your industrial relations with your employees.
Get loot on last hit
-  He who kills it keeps it, that is the law of the land. Killstealing happens on all sides.  If we remove this, it just encourages some seriously cheesy strats.
Autopilot
- This is very cool, but it also seems to bring significant bugs
Company origins
- It is possible to get any origin from random starts, and we share these as seeds on discord. We already have dozens of starts, and would prefer to add depth to these rather than getting lost in hundreds of new ones. That said, if there was a super cool one that altered the whole playthrough, we’d be interested.
Paint mood boost
- If we did include something like that, it would need to be very minor.
Ally shared vision
- Just because the noble house likes you, doesn’t mean they’re calling out every enemy move to you
Hide behind allies
- this is basically the assassin start
Auto counter when hit
- significant balance implication

Being considered for integrations 
Craft more potions
Detailed status effects / Better hit information / Number’s detailed  / Show enemy stats
- These are cool, but can break immersion and may be overwhelming, may end up as a start options
Smarter sort
Additional keybinds
- more keybinds are planned.
Brigands mod
- there are changes coming for human enemy diversity. Have a look at the rabble on legendary combat difficulty to see where we’re heading.
Ice cave arena
- we’d like to do a more detailed repeatable arena
Feed potion
- being considered as a support perk
Orc mod
- we’d like to do a more fleshed out orc campaign
Auto-use recover
- with the recover rework this makes more sense.

If a mod is not integrated or won't be integrated, that doesn't mean its incompatible, but we aren't going to guarantee compatibility either.

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p0ss

16 comments

  1. hackflow
    hackflow
    • member
    • 6 kudos
    A link to discord doesn't work.
  2. Hellidar
    Hellidar
    • supporter
    • 0 kudos
    Fantasy? Thanks :D
  3. dhunter3
    dhunter3
    • member
    • 0 kudos
    Yeah, the Fantasy Brothers mod would be awesome.
  4. Zalphar
    Zalphar
    • member
    • 0 kudos
    I also came here to request the fantasy mod, at the very least where it stands here, compatible or not, or planned integration or not.
  5. deleted136823753
    deleted136823753
    • account closed
    • 0 kudos
    " Alternatives Included " mean is those mods already included in Legends Beta mod. I will copy and paste Legends mod's installation documents guide site:

    Alternative mods included or already done by LegendsThese mods below are either included in Legends or are covered by a feature in Legends, using one of the mods below will cause issues with your game.

    • Sell loot for more
    • Craft named weapons/buff named weapons
    • 9 in reserve, more reserve
    • Event frequency mod
    • Weighted talents
    • Recruitible necromancer
    • Bigger cart/cart ambitions/inventory ambitions
    • Max resource increase
    • More perks
    • Common paints/craftable paints
    • Tweak and fixes mod (most of these are incompatible, or included in Legends already)

    Edit: If you don't believe me click this link and go to page 3  Battle Brothers: Legends starter & install guide - Google Docs
  6. Captainsoan
    Captainsoan
    • member
    • 0 kudos
    I would love to find out if you guy are gonna add the fantasy mod in?
  7. Indieinks
    Indieinks
    • member
    • 0 kudos
    Does this mod work im stuck on loading screen gog versionNgGH's Magic Origins (For Legends)
  8. ONEORTHRR
    ONEORTHRR
    • supporter
    • 0 kudos
    I would assume that integrated means that if you have legends mod you automatically have those "integrated" mods within it
    And alternative then would mean that you can install those mods seperately and still have them work without crashes

    Or perhaps instead of that it could mean that integrated are part of the legends mod and are not optional
    And on the other hands alternative are optional mods you can select in-game

    Latter seems more likely to me but how knows xD
  9. jormojo
    jormojo
    • supporter
    • 0 kudos
    Hello!

    I would also like to know what does "Alternatives included" mean? Are they in? Or do we need to download separately? Maybe change the wording to "Compatible" or "Optional". Would make it more clear.

    Can't wait to try the mod!

    Cheers!
    1. jacker474
      jacker474
      • premium
      • 0 kudos
      this mean that an alternative is already included in the mod
  10. anl93
    anl93
    • member
    • 2 kudos
    These mods are incompatible:
    Lifetime Stats & Bonuses
    Ultra Bros.
    I wish i can make them compatible.
    Thanks.