A description of unresolved issues and incompatible modes as of the latest version.


1. MSU
There are reports that the AI ​​of monsters added in fantasy mode does not work properly when used with MSU. Try changing the mode arrangement order or removing the MSU. Maybe it's a problem with another mod that requires MSU. Please continue to check.

2.Battle speed increase mods
It seems that some speed mode may cause issues with AI stopping when the battle speed increases too much. If you experience freezes during AI turns, try adjusting the battle speed or disabling speed mode.

3.How to learn multiple skills on one bro?
Open zip file and edit xxzzskillbook_event.nut (Found it at scripts/events/events)
Open xxzzskillbook_event.nut file with Notepad then search and remove chk.removeByID(skname);.
If you do this, triggers that select skills, such as the red skill book, will no longer delete previously learned skills.
If you want the regular skill book to work like the red skill book, open the xxsbook.nut file with notepad, search for the item <= 2, and edit it to <= 100. 

4.How to enable High Elves and Crimson Knights to learn skill books
Open zip file and edit xxsbook.nut, xxsbook_se.nut, xxsbook_sp.nut.  (Found it at scripts/items/misc)
Open these files and elete this: 
foreach ( s in this.FantasyChampList )
{
if (chk.hasSkill(s))
{
return false;
}
}

5. Other mods that modify AI scripts
If a fantasy mode monster does not act on its turn and does not pass the turn, it is most likely a conflict with another AI modification mod.
The two modes are not compatible, so you will have to give up one.

6. Mods that expand the roster
In modes where the maximum is expanded beyond the roster set in vanilla, problems may occur when joining mercenaries through events.

7. Accessory Companions Mod
The game itself is playable, but there are reports of issues with death.

8. Auto Pilot
The game may freeze when fighting some fantasy monsters.

9. Reforged Mod
There is no problem running the game, but the content of fantasy mod and the refoged mod game balance may not match. And certain fantasy skills or game situations cause script errors due to conflicts between codes. Additionally, "Reach" for all weapons is set to the default value of 1 because it is not set separately.

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