- The bottom contains spoilers -
1. Fantasy event activation
* High probability of occurrence after 5 days
* Choose whether to activate various fantasy events
* Occurs only once per game and selection is irreversible
2. Fantasy monster encounter
* Occurs after 50 days
* Battle with 5 to 8 low-level fantasy monsters
* Earn 500~1000 crowns when you win a battle
* Occurs only once per game
3. Four-way match
* Occurs after 120 days
* 3 hostile factions and 1 friendly faction fight together. Hostile factions are not allies
* Earn 1000~5000 crowns when you win a battle
* Event cooldown 200 days
4. Dueling competition
* Occurs after 50 days when there is a village nearby
* Invite one of the five strongest mercenary to participate in a 1:1 duel competition
* Your opponent will be one of the humanoid vanilla enemies, and upon victory, you will earn up to 3000 crowns proportional to the game date.
* Event cooldown 100 days
5. Wizard Merchant
* Occurs after 50 days when there is a village nearby
* Purchase items from the wizard or engage in a fight.
* If you choose to battle a wizard, you will no longer be able to purchase items from the wizard and can only choose battle.
* Earn 2000~3000 crowns when you win a battle
* Event cooldown 100 days
6. Dead Alchemist's Potion
* Occurs after 100 days
* If one of the mercenaries tries to drink the potion found in the dead alchemist's hut, you can stop him or let him drink it.
* A mercenary who drinks the potion will experience one of the following changes:
- Appearance changes to zombie-like and stamina and maximum fatigue increase by +10
- All stats +7
- All stats become 5
* Occurs only once per game
7-1. Sworn Brothers Event 1
* Occurs after 100 days
* Choose whether to eavesdrop on the conversation between two mercenaries or respect their privacy.
* If you choose to eavesdrop, the two mercenaries become sworn brothers and each gains +5 to all abilities.
* Occurs only once per game
7-2. Sworn Brothers Event 2
* Occurs when one of the sworn brothers dies
* One of the remaining sworn brothers left all the equipment and withdrew from the mercenary group.
8. Rescue of village women 1
* Occurs after 50 days when there is a village nearby
* A woman who has been accused of being a witch or sold into slavery by villagers asks for help
* Battle with villagers (bandits) when selecting Help
* When a battle is won, 500-700 crowns and a village woman join
* Female Villager is a mercenary that shares the Messenger background and events and has slightly higher ranged skills.
* Occurs only once per game
9. The Warrior's Tomb
* Occurs after 50 days
* Choose whether to discover the warrior's tomb and rob it.
* By robbing a warrior's tomb, you can obtain one piece of named equipment (weapon, armor, helmet, shield). But something bad happens to the player's mercenary group. (Mercenary killed, wounded, crown lost)
* Occurs only once per game
11. Royalty joins
* Occurs after 100 days and there must be no royal family in the mercenary group.
* Royalty request to join
* Occurs only once per game
11. Adventurer's daily wage increase and named equipment acquisition event
* Occurs after 50 days when there are one or more adventurers of level 10 or higher without the Player trait.
* The adventurer mercenary says he will give you the named equipment he has hidden if you double his wages.
* Event cooldown 150 days
12. Adventurer's Past Story Event
* Occurs when there is an adventurer without player characteristics after 10 days.
* The past of the adventurer who was the subject of the event is revealed, and the past background is given a nickname.
(Adventurers share events related to their past background. If they were farmers in the past, farmer-related events occur)
* As an exception, if the adventurer's past is that of a companion, a random nickname is given (e.g. collector, adulterer).
* Event cooldown 15 days
13. Band Event
* Occurs after 10 days
* Choose between observing what mercenary members are doing during break time or just resting.
* If you select Observation, small daily stories appear and the morale of the members fluctuates.
* Result 1: A mercenary tells a joke and the morale of the members who hear it fluctuates randomly.
* Result 2: One mercenary did something stupid, lost all his hair, got injured, and his morale dropped. When the members saw that, they burst into laughter and their morale went up.
* Result 3: One mercenary cooks strange food and feeds it to other members. His own morale increases, but the morale of the other mercenaries decreases. Obtain a strange food.
* Event cooldown 30 days
14. Murder Case Event
* Occurs after 10 days
* Need a mercenary with a 'killer on the run' background
* Heard a rumor that a serial murder case had occurred in the village.
*Killer on the Run's stats increase.
* Event cooldown 50 days
15. Performance event
* Occurs after 10 days when there is a village nearby
* Requires Juggler and Minstrel.
* Juggler and Minstrel perform in the village, raising the morale of allies and earning crowns.
* There is a 50% chance that the 'Juggler' will risk his life and perform a highlight performance at the end of the event, but you can stop him or just watch.
* If you choose to watch, the 'Juggler' will perform a dangerous performance. If successful, all abilities increase by +2, if failed, death (50% chance of success and failure)
* If you choose to stop, the Juggler's morale decreases.
* Event cooldown 100 days
16. Encounter with a group of people
* Occurs after 10 days
* Meeting with a group of people and sharing life stories and information with each other
* Obtain a random food
* Event cooldown 20 days
17. Peasant bandits
* Occurs after 50 days
* A group of peasant enemies demand 1000 crowns. Either grant the request or engage in battle.
* Reputation decreases during battle.
* Handing out crowns slightly increases your reputation.
* Occurs only once per game
18. Parents who sell their daughters
* Occurs after 50 days
* A man/woman comes to him offering to sell his daughter for 10 crowns.
* You can choose to refuse, kill the opponent, or buy
* If you choose to kill, your reputation will increase by 1 or decrease by 1. There is a 50% chance that the daughter will join the mercenary group as a female villager.
* If you choose to purchase, your daughter will join the mercenary group with a slave background.
* Occurs only once per game
19. Reputation Reward Event
* Occurs when the reputation of the mercenary group is at the highest (Saintly) or worst (Dreaded)
* Obtain 1 potion of reputation from an unknown man
* Potions have different effects depending on your reputation
20. Trouble maker
* Occurs after 10 days
* An event occurs when criminal background or violent mercenaries are near a village.
* The mercenary gets injured at a certain rate and receives a random crowns.
21. Rescue of village women 2
* Occurs after 50 days when there is a village nearby
* A mercenary asks you to help find his lost family/friend/lover because he heard a rumor that they were seen in a nearby village.
* When rejected, the mercenary feels bad
* Battle with human traffickers (mercenaries) when accepting
* When a battle is won, 800-900 crowns and a village woman join
* Female Villager is a mercenary that shares the Messenger background and events and has slightly higher ranged skills.
* Occurs only once per game
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