Batman: Arkham Knight

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MrBinks

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MrBinkss

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Adds a variant of Deathstroke seen in the early 2012 builds of Arkham Origins.

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This version of Arkham Deathstroke may be a little obscure, however I feel it fits into Knight a lot better than his perfectly clean and shiny suit from origins. This suit is way closer to the trailer and concept art of Deathstroke as well, matching the same color scheme. 

In general Deathstroke looked quite different to what we got in the retail release, mainly the materials being way different in the current build. Originally Deathstroke would have a much worn and almost sun bleached look that looked quite close to his concept art, mainly differed by the obvious contrast of degradation on the textures. 

Retail Deathstroke is way shinier with little wear or tear other than the weathering or scratches around the hard edges.
Now the original Deathstroke in the earlier builds looked...a lot different. His general suit mesh is the exact same, however the blue is now replaced with a rough and weathered cloudy gray, and the orange is desaturated. My favorite part is the obvious difference in materials. Where retail DS is very shiny and clean, 2012 DS is much rougher and weathered, which I think I did a good job recreating the roughness while still keeping it slightly shiny to make it not seem flat in Knight's shading system. I am very pleased with the way the materials turned out personally as I love how it almost fits in with Knight being set 10 years apart from Origins, Deathstroke having a more weathered, faded, and rougher suit just feels right.

Another interesting thing is the ties being both orange with black marks on the ends, which in Origins they're blue and orange corresponding with what side of the helmet they are on. Where it get's interesting is the UV Mapping and color scheme of both the early 2012 version and AK version, where they have the same UV maps as well as two orange ties. Only thing that really sets them apart is the weathering on the ties. 
Interestingly, 2012 Deathstroke also used a retextured penguin head, which is why he looks so funny, along with completely different eyes that seem to be gray and damaged. 

Firstly I wanna thank Back2Life for supplying me with the files from the early build so I could get a good idea of what he was meant to be as well as pull the textures. I also wanna thank Darksheep for bringing up the idea to me and giving me some ideas for what he should be like.

Quick thanks to Cult_7191 for letting me use his Deathstroke mod as a base, it's a great mod. 

Also huge huge thanks to Wastelander for offering to upscale the textures for this as the original textures are all around 512x512 with maybe one being 1024x1024.

To install drag and drop 2012DS folder into any numbered DLC folder. For example DLC/356474
To uninstall remove or delete the folder.

Quick side note, as for an Origins version. I or someone else will be doing it sooner or later, the main thing putting me off from it is Origins' horrible material system that allows for nearly no flexibility whatsoever to do basically anything. However I have some ideas for how to make it look just right, if not even better than the rest of Origins.