Batman: Arkham Knight
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LootedGarbage

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LootedGarbage

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45 comments

  1. YTXcruldy
    YTXcruldy
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    Yo, for some reason on any mod whenever it comes to the part where I have to spam the console button when restarting or something. That is always where I mess up. Am I missing something? Am I supposed to click another button? Is there a hotkey? 
  2. OiMickey
    OiMickey
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    Awesome video! I'm really loving the new moveset. Always felt kind of weird seeing a jacked Batman doing jumping spinny kicks. How would I go about editing the code to add some of Batman's takedowns?. I tried adding some takedowns from other console.txts but it makes the game glitch and counters KO enemies without Batman even touching them. Hope you could help. 
  3. airzulu
    airzulu
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    hey man, ive downloaded v1.1 of the mod, but could you show me where in the code i can re-enable grabbing weapons and using them? thanks !
    1. LootedGarbage
      LootedGarbage
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      You can't... I didn't add moves for melee weapons because I didn't intend for them to be used.  If you re-enable weapons the moves aren't gonna work because I didn't give him any weapon moves.
    2. Lonewulv13
      Lonewulv13
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      I'm confused... I have used melee weapons like baseball bats while using this mod... That's not supposed to happen?
  4. Wolfman08
    Wolfman08
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    Does not work for me,HELP!!!!
    1. LootedGarbage
      LootedGarbage
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      Be more specific
  5. milkboyi
    milkboyi
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    hey, man, awesome mod! any plans to do something like this for the Batman 2022?
  6. Lonewulv13
    Lonewulv13
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    Where do you put Console.txt file?
    1. davecouilllon1
      davecouilllon1
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      ...\Batman Arkham Knight\Binaries
  7. lalallalalalallalala
    lalallalalalallalala
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    i cant grapnel boost or eject from the batmobile anymore. It may be because I'm using it with the 70+ new takedowns mod but ill check right now
    1. LootedGarbage
      LootedGarbage
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      No, that's something I did.  I removed the ability to pick up melee weapons by using Catwoman's PlayerType, because Bale never really used weapons in the Dark Knight Trilogy.  It's just that using PlayerTypes besides Batman's removes the ability to grapnel boost and use the Batmobile.  If you want you can remove the PlayerType code and the moveset will still work as normal, however I didn't build it to be used with melee weapons which is why I used Catwoman's PlayerType in the first place, so if you pick up a melee weapon there's probably gonna be bugs like him dropping it when you strike or thugs falling over when you counter.
    2. Trollgartick
      Trollgartick
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      where can i find the console.txt?(forgert about it)
    3. theGoldenGod94
      theGoldenGod94
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      Hey Dev - I understand your logic here on using Catwoman's Player Type - but it pretty much breaks the game if you're playing through Story.

      I couldn't enter the Batmobile, or even do Glide Takedowns that I needed to do for combat tutorials.

      I think it would make sense to remove it by default.
  8. sukkoo
    sukkoo
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    i am not sure if it's only me but it seems to bug and does not glide when I jumped off buildings while using this moveset, I tried uninstalling it and i can glide properly. I cant also seem to use the multi fear take down or exit vents whenever this mod is active, any help will do great!!
    1. eagrinder1
      eagrinder1
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      same here did u found an solution?
    2. marionetic
      marionetic
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      Hello there mate, any tips on how to properly install this and make it work? 

      I copied the code from this mod and put inside the Console.txt and pasted the txt file inside Binaries folder. Then I edited the BmInput file under BmGame > Config and put this code Bindings=(Name="End",Command="exec Console.txt"). Then played the game and followed the instructions. I am checking all the moves from this mod's videos and compared it to mine and I think it still doesnt work. I can still glide, use takedown, exit vents so I am assuming the mod didn't work.
    3. sukkoo
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      I am not sure if what I did was correct but all I did in order to multi fear takedown, exit vents was change Set RPawnPlayerCombat bUpgradedBatsuit from False to True and deleted the PlayerType EPVT_Catwoman. i am not 100% sure if that was the solution but it seems to work to me
  9. eagrinder1
    eagrinder1
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    Hey i cant glide? U know any way i can solve this problem?
  10. marionetic
    marionetic
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    Hi im really excited to use this mod but I dont think its working for me. Does this work with story mode? I followed all the instructions on youtube on how to get console.txt and the BmInput (to bind a key for spamming) , until the restarting of game then spamming the binded key but to no avail. 

    Good job, anyway. Cheers!
    1. LootedGarbage
      LootedGarbage
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      Yes, this works with every mode.  If it's not changing your moveset then you probably did something wrong.
    2. marionetic
      marionetic
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      Probably. I copied the code from your file and put inside the Console.txt and pasted the txt inside Binaries folder. Then I edited the BmInput file under BmGame > Config and put this code Bindings=(Name="PageUp",Command="exec Console.txt"). Then played the game and followed the instructions. I am checking all the moves from your videos and compared it to mine and I think it still doesnt work.

      Can you please tell me if i did something wrong with how I did it?

      Thanks man!

      EDIT: I noticed  that there's already a command binded to PageUp so I change  the key to something else and made sure that it's unused, but still , the moveset didn't change i think , I can still use Batmobile and eject from it.