open the compressed file, and extract the folder within, then put that folder inside of the numbered folders in the DLC section of your Arkham Knight directory
It comes out as just a 7z file not as a folder and when I "extract all" it turns into a folder with just 1 file in it and it doesn't say what kind of file it is, it's just classified as "FILE". I also can't view the contents of the file on the 'Files' tab of the mod page. The "Non-Resorep" Batman Returns Catwoman works just fine.
Is it possible that you can make a version that is a separate suit slot instead of replacing the original 89 design? I like this version more, but I am struggling to replace the bat logo mesh. I think it may be easier to just create a new suit slot.
If you can't, would you please assist me with replacing the logo? I managed to change the rest of the suit but can't figure out the logo.
Great mod but i can't trigger the mesh code in game.And yes I have installed Resorep correctly (Which works fine with other mods).In addition I have also installed the Free roam mod , and even put the command to trigger the mesh inside the Bminput file of both the Free roam mod and the one located in Batman Arkham Knight/BmGame/Config , but neither of them worked.Its almost like the mod doesn't recognise the console.txt , even though I have put the console.txt inside the Binaries folder.
I've done everything in the tutorial videos to get the 1992 symbol, but the suit keeps coming out with purple and white on the symbol, belt, gloves, and boots. Is there something I'm missing?
-Edit, the next day: I retried copy/pasting the mesh-swapping code and was able to get it working! The full code doesn't show up for me on desktop, so I had to transfer it from my phone using a Google doc.
Here's the full code for anyone else facing this issue:
Set SkeletalMesh'Batman_Tim_Burton_Mesh.Mesh.Batman_Tim_Burton_Skin_Body' Materials (MaterialInstanceConstant'Batman_Tim_Burton_Materials.Materials.Batman_Tim_Burton_Body_MIC',MaterialInstanceConstant'Batman_Tim_Burton_Materials.Materials.Batman_Tim_Burton_Gloves_MIC',Material'Character_Shared_BM3.Materials.Invisible',MaterialInstanceConstant'Batman_Tim_Burton_Materials.Materials.Batman_Tim_Burton_belt_MIC')
Hi I am have trouble setting up the code. I have followed the vid that taught me to set up the input and console but the bat symbol is still the 1989 one. I even set a different command key for the console as F2 because F12 is screenshotting the game. Would the code be arrange differently or was the code meant to be just copied and pasted in the console txt? Please lmk :) Also, console can not open even tho i changed its input.
In case you hadn't already figured it out, here's how I got it to work: after creating console.txt and putting it into Binaries, I placed BmInput.ini with "exec console.txt" command into DLC\356474\Content\BmGame\Config, then in the game first pressed F12 when looking at Keaton suit, then restarted with rapidly pressing F12 while in loading screen, and it worked
So did you type exec console.txt above [Engine.PlayerInput] or below everything in the Bminput.ini ? or did you copy the console.txt into DLC\356474\Content\BmGame\Config with the Bminput.ini ?
OkaymanXXI I get what you mean now I have rewatched the vid but its not working. Do i have to be in the gcpd to make it work ? because i am doing it outside. lol literally bought the game so i can get this mod. Anyways i think im doing the mission to get to gcpd part so ill update if it works from there. Edit: So i tried it in the gcpd and still does not work :(
Sorry for late reply. You don't need to be in GCPD in this case. After setting up BmInput.ini and console.txt, load into the game using Keaton suit, then go to pause menu, press restart and start rapidly pressing F12 as soon as loading screen bats appear. That's how it actually worked for me
Hey still not working but thanks for the tips. Just gonna roll with the 89 symbol with the 92 suit. Tbh it looks even better like that. Thank you again and take care
31 comments
7Z file cannot be opened or extracted
Any chance we can get a fix for this?
If you can't, would you please assist me with replacing the logo? I managed to change the rest of the suit but can't figure out the logo.
-Edit, the next day: I retried copy/pasting the mesh-swapping code and was able to get it working! The full code doesn't show up for me on desktop, so I had to transfer it from my phone using a Google doc.
Here's the full code for anyone else facing this issue:
Set SkeletalMesh'Batman_Tim_Burton_Mesh.Mesh.Batman_Tim_Burton_Skin_Body' Materials (MaterialInstanceConstant'Batman_Tim_Burton_Materials.Materials.Batman_Tim_Burton_Body_MIC',MaterialInstanceConstant'Batman_Tim_Burton_Materials.Materials.Batman_Tim_Burton_Gloves_MIC',Material'Character_Shared_BM3.Materials.Invisible',MaterialInstanceConstant'Batman_Tim_Burton_Materials.Materials.Batman_Tim_Burton_belt_MIC')
Edit: So i tried it in the gcpd and still does not work :(