Batman: Arkham Knight

File information

Last updated

Original upload

Created by

SDWAN

Uploaded by

SDWANyt

Virus scan

Safe to use

Tags for this mod

About this mod

Adds Peacemaker to Arkham Knight. New skin slot for Batman and RedHood. Helmet and no Helmet. This model uses custom proportions so some animations will look finnicky.

Permissions and credits
Donations
This mod adds Peacemaker as a new skin slot for Batman and RedHood. There is a Helmet and No Helmet version. Model is from Mortal Kombat 1 / MK1

To Install, extract the file and place it into any dlc folder.


Features:
• Custom Proportions
• Facial animation
• Custom Wrinkle maps
• Custom Micro Normal Maps (Leather, Cloth, Skin)

Issues:
• Hair can be lit weird at times, blame Arkham knight's hair shader

• Model weights aren't perfect.

• Eyes are custom, they are not affected by the Joker infection

• Rain on right arm is bugged and flows backwards, looking for another way to fix it

• Metal sections behave with the rain shader incorrectly (I have my reasons for this, I swear)
  • You'll notice that the rain leaves white streaks on the metal sections, which is apparent on the helmet. Arkham Knight's rain behaves in an odd way that I do not prefer. Normally, the metal sections will fade to the albedo color. I chose to disable that since, well you know, it's a chrome helmet, but I do not know how to disable the streaks. if Any other modders know how to disable it, let me know. I've tried other workarounds, but I could not figure out a method that looked nice enough. I believe this is as good as it gets

I must stress this before I get bombarded with bug reports. THIS MODEL USES CUSTOM PROPORTIONS. The limb lengths are different, and the rigging is also different. SOME ANIMATIONS WILL LOOK REALLY WEIRD, especially the first meeting with gordon on top of gcpd and Redhood's AR challenge idle animation. Fingers will also look a bit weird in some areas. This model isn't "built" to the exact same armature as other mods. it uses the reference pose and bone rotations of MK1 models. I preferred it over heavily modifying the mesh. Although both my Omni-Man mod and Peacemaker mod use the same scale, John Cena's head is bigger so he seems taller.

This mod isn't perfect and I chose to do things a bit unorthodox. I don't like modifying the reference models too much.

Credits:
NetherRealm - Mortal Kombat 1
DC Comics - Peacemaker
FCH823 - UPK Explorer

Links:
Twitter - @OG_SDWAN
Donate to my Kofi