About this mod
Adds Omni-Man from Image Comic's Invincible series. New skin slot for Batman. Cape and no cape. This model uses custom proportions so some animations will look finnicky.
- Permissions and credits
To Install, extract the file and place it into any dlc folder.
Features:
• Custom Proportions
• Facial animation
• Custom Wrinkle maps
• Custom Micro Normal Maps (Leather, Cloth, Skin)
• Custom Cape Mesh
Issues:
• Hair can be lit weird at times, blame Arkham knight's hair shader
• Model weights aren't perfect. I'm trying to clean it up over time. Weight painting is hard :(
• Due to how capes are supposed to be rigged in Arkham Knight, the cape will deform a bit in odd ways especially when the cape is animated as the armature is modified.
• Eyes are custom, they are not affected by the Joker infection
• Cape can clips sometimes
I must stress this before I get bombarded with bug reports. THIS MODEL USES CUSTOM PROPORTIONS. The limb lengths are different, and the rigging is also different. SOME ANIMATIONS WILL LOOK REALLY WEIRD, especially the first meeting with gordon on top of gcpd. Fingers will also look a bit weird in some areas. This model isn't "built" to the exact same armature as other mods. it uses the reference pose and bone rotations of MK1 models. I preferred it over heavily modifying the mesh. I'm honestly surprised it works as well as it does.
Again, this is my first mod for Arkham Knight. It isn't perfect and I chose to do things a bit unorthodox, I don't like modifying the reference models too hard.
Credits:
NetherRealm - Mortal Kombat 1
Image Comics - Invincible
FCH823 - UPK Explorer
Links:
- Twitter - @OG_SDWAN
- Kofi