Please note that the Croc Lair softlock could only be fixed by replacing the damaged meshes in each file, rather than telling the game not to use the damaged meshes.
I am unable to make a better fix as even disabling the boolean in BmGame.u alone causes the softlock. This unfortunately means mod authors will need to update their skins to work on V4. Texmod and TFC Installer retextures should work, but mesh mods will unfortunately need to be updated.
I don't think it's working with the new pristine skin patch. The one that fixed the killer croc softlock. I install the pristine skin first, then I install this mod's mesh and textures, but when damage happens to change the model, it reverts back to the original batman shape. Did I do something wrong or is there something missing?
Mod authors need to update their mod to support V4. It works differently to the legacy one.
Legacy = disabled mesh overrides, for some reason that caused the softlock. Even flipping the bool in the main BmGame package caused it and I cannot fix the softlock.
V4 = Replaces the meshes and textures directly per package. Fixed the softlock, but mod authors will also need to update to replace the meshes as well.
Even if I'm using the other asylum armored steam V2 version for the pristine default suit, I went ahead and downloaded it so that I can endorse it. I really appreciate you doing this.
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I am unable to make a better fix as even disabling the boolean in BmGame.u alone causes the softlock. This unfortunately means mod authors will need to update their skins to work on V4. Texmod and TFC Installer retextures should work, but mesh mods will unfortunately need to be updated.
I apologise for the inconvenience.
Legacy = disabled mesh overrides, for some reason that caused the softlock. Even flipping the bool in the main BmGame package caused it and I cannot fix the softlock.
V4 = Replaces the meshes and textures directly per package. Fixed the softlock, but mod authors will also need to update to replace the meshes as well.