Yes that is fine. They all share the same files so will show as conflict. But they all work together, along with my other mods which will also show a conflict. Same goes with using my mods with many other mods. The conflicts are really only a warning saying that something is altering or including the same name file. In most instances this should not cause an issue when playing, though mod load orders may need to be altered.
nice mod beautiful design of buildings, and enough variances of new resources and producing(personally, I feel CC is too much for that part.) However, sometimes I can't really get into the game play because of toolbar design.
I wish if your mod completely melt into the vanila version in terms of using toolbar. It will be really handy to just press F3 button(vanilla game's housing hotkey) and choose one of your house. I'm sure that your mod will become more immersive to play in that condition.
Or, just exposing your toolbar button directly on toolbar section without going through mod collection toolbar, which looks like people raise their both hands to skyward, will be still great for playing conveniently. Just like the old version(v 1.1) The old one was pretty handy to use the mod especially with "minimize toolbar mod".
Your mod is still great though, I'm really appreciated for your work.
I thought I'd let you know that I have the V2 Beta build 9.51 installed and I loaded up the Stranded difficulty level. It states in the description that you start with one family with 150 food, 3 clothes, 1 tool and 5 firewood, but when the map loads they have nothing. Just like the Jack and Jill level.
I have the latest version of Banished from GOG. It's not updated from an earlier version.
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Same goes with using my mods with many other mods. The conflicts are really only a warning saying that something is altering or including the same name file. In most instances this should not cause an issue when playing, though mod load orders may need to be altered.
However, sometimes I can't really get into the game play because of toolbar design.
I wish if your mod completely melt into the vanila version in terms of using toolbar.
It will be really handy to just press F3 button(vanilla game's housing hotkey) and choose one of your house.
I'm sure that your mod will become more immersive to play in that condition.
Or, just exposing your toolbar button directly on toolbar section
without going through mod collection toolbar, which looks like people raise their both hands to skyward,
will be still great for playing conveniently.
Just like the old version(v 1.1)
The old one was pretty handy to use the mod especially with "minimize toolbar mod".
Your mod is still great though, I'm really appreciated for your work.
Have you got an early version of the modkit? I will make a different version if need be.
It states in the description that you start with one family with 150 food, 3 clothes, 1 tool and 5 firewood, but when the map loads they have nothing. Just like the Jack and Jill level.
I have the latest version of Banished from GOG. It's not updated from an earlier version.
Here's a screenshot that may help.
hawks-web.com/ForumShots/Banished/Stranded3.jpg
thanks for that.
I am working on the small wagon that will be used as the start storage.