works great as far as I can figure BUT what does the deer pop button actually do? cann't see any changes and for any that claim this is a "cheat" well I look at it as an "enabler" of more RL=likew/random events, for instance the ADD 4 pop enables the ability for lost souls or wanderers that have heard "rumors" of your new settlement, to find you, and since they are still alive when they "show up" they have "stuff" that they either "gathered or found" along the way to my town.
I have not yet used the buttons for livestock (sticking with material things that woodsmen/huntsmen would could gather BUT if that button produces ALL animals could you make it also be able to select which animals and a few (2-6) at random (for each type) as if the new people found "strays" and weren't poaching or thieves? just sayin'
excellent job you did with this mod Thank You very much!!
In case anyone is reading this over a year later. The button that "produces all animals" does not add any animals to your settlement. The button enables you to select any farm animal once you place a livestock pen/pasture. Once you place the area you will now have all the farm animals to choose from to place in the area. It will then add about 5 of the chosen animal to your livestock pen/pasture, without you having to buy starting stock from a trader.
I did everything as described and I can activate the mod in the mod menu but when I start a new game or load up a saved one, there is no button to open the debug menu... So what could I have done wrong? Did I missed something? _________________________________________________________
Sorry this is 2 years late,but i figured it out. You have to enable the mod in the game menu, then start a new game.In-game, You will find it in the Tools and Reports bar (F2).Hope this helps.
Everything works as intended, except for the diseases part. Getting the occasional outbreak which is often nipped in the bud, but at times, with larger towns (over a thousand inhabitants) I'm getting real plagues with loads of casualties.
What annoys me even more than this part of the mod seemingly not working properly, is that the game puts a weed up yer arse by making infected people walk by five, six, seven hospitals when they're going to see a doctor. The hospital of their choice is usually on the other side of town, taking a route that has the most people...
But, like I said, for 99%, this mod works great, for which you have my thanks and an endorsement
I'm using Version 1.0.0 and it doesn't work. I installed it, however, the debug button doesn't show. it would be nice if someone could tell me if this is dedicated to a certain version to the game.
34 comments
But know that you absolutely MUST start a new game for the debug menu to appear.
I have not yet used the buttons for livestock (sticking with material things that woodsmen/huntsmen would could gather BUT if that button produces ALL animals could you make it also be able to select which animals and a few (2-6) at random (for each type) as if the new people found "strays" and weren't poaching or thieves? just sayin'
excellent job you did with this mod Thank You very much!!
I did everything as described and I can activate the mod in the mod menu but when I start a new game or load up a saved one, there is no button to open the debug menu... So what could I have done wrong? Did I missed something?
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Problem solved! Pls ignore my comment above.
I see it on the mods's menĂ¹... enable it... but i won't appear no goddam button...
What annoys me even more than this part of the mod seemingly not working properly, is that the game puts a weed up yer arse by making infected people walk by five, six, seven hospitals when they're going to see a doctor. The hospital of their choice is usually on the other side of town, taking a route that has the most people...
But, like I said, for 99%, this mod works great, for which you have my thanks and an endorsement
P.S. I'm using v1.04