Remake of the classic Touge Track of "Mount Akina" seen in Initial D, both up and downhill.
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Credits and distribution permission
Other user's assetsSome assets in this file belong to other authors. You will need to seek permission from these authors before you can use their assets
Upload permissionYou are not allowed to upload this file to other sites under any circumstances
Modification permissionYou are not allowed to modify my files, including creating bug fixes or improving on features under any circumstances
Conversion permissionYou are not allowed to convert this file to work on other games under any circumstances
Asset use permissionYou must get permission from me before you are allowed to use any of the assets in this file
Asset use permission in mods/files that are being soldYou are not allowed to use assets from this file in any mods/files that are being sold, for money, on Steam Workshop or other platforms
Asset use permission in mods/files that earn donation pointsYou are not allowed to earn Donation Points for your mods if they use my assets
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File credits
Some Textures are from Textures.com Others from various sources. Ambient Sounds by EphemeralRift
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Experience the legendary Touge Track of Mount "Haruna", also known as "Akina" in Initial D, in BallisticNG, both as an downhill nighttime, and uphill daytime track. The Pack includes both variants of the track, each featuring their own time of day configuration and appropriate ambient sounds.
These tracks are Point to Point Layouts, meaning that they boast a generally higher Section count than normal circuits. This can cause longer loading times upon selection of the track, so please be mindful of that.
These Tracks are also available on the games workshop, and inside of a trackpack including older, and unfinished tracks by me, hosted by Radracer256 on the games official Discord Server, please check both out!
Unpack the folder "Kabelsalat" from the Zip into your "MyTracks" Folder inside of the BallisticNG Install directory (Steam/steamapps/common/BallisticNG/UserData/MyTracks)
My Brother for helping with Texture Work
The guys over at UCZ for playtesting
Ephemeral Rift, because i stole the daytime ambience from him (i'm sorry i swear) >_>