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Magnetuning

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magnetuning

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44 comments

  1. magnetuning
    magnetuning
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    Sticky
    It's patch day! Please be patient as modders test and update their mods. You can see my progress wrt my own mods here.

    A ton of stuff changed about the file I edited for this mod!! I've not tested it ingame yet but there were enough changes I'd be concerned about how it'd affect people's games. People have reported that it's working, which is wonderful, but please proceed with caution! I'll try to get an update that's more in line with Patch 8 out soon.
  2. Lyserus
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    Marked and I will come back later for the sweet Wyll tents ;)
  3. viviarium
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    Shadowheart seems to work fine with Patch 8, no cutscene issues, but you can no longer use resculpt and still have this work. I'm not sure why.
  4. whisper3000
    whisper3000
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    Briefly tested on Patch 8 with Lae'zel Origin and seems to be working correctly. First night cutscene played as intended and tent shows up in camp.
    1. magnetuning
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      Oh that's really good to know, thank you!!! I still would be a little bit worried about the changes in the script for the patch, though, so proceed with caution and let me know if you run into any issues! This mod will still be getting an update to be more in line with Patch 8 soon, but I'm really glad things are working ok for you for now!!!
    2. whisper3000
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      Little update, I've been playing a Durge run for a bit now, using this mod alongside Tav's Tent and Avatar Shenanigans and it has been working perfectly on Patch 8. The Avatar mod allows to make any companion into a fully origin player (as if it were multiplayer) which normally would mean their tents disappear, but with this mod installed they remain on camp without any issues. Will update if I run into any problem, but so far it's looking good!
  5. viviarium
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    I love this mod and have been using it for a while, however I do notice one particular little quirk with it.

    - There is a bug where it skips/bugs certain cutscenes, especially the first night cutscene in Act 1. You will instantly skip it and the sky will turn to day despite you sleeping on the ground still. This also bugs future conversations for some reason. I've noticed this happen on Durge and Astarion origin playthroughs so far.
    1. magnetuning
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      Do you have any mods that affect the camp levels, like custom companions/Alfira Joins The Party, mods that update camp appearances/etc? Unfortunately this mod is actually incompatible with quite a few other mods that affect camp levels, which can result in that happening, but I'm hoping to look into ways to change that and improve compatibility soon!!
    2. viviarium
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      Surprisingly, no. I did test out it's compatibility with Tav's Tent since I do use that and have found the bug still happens regardless of if I have it or not. I'm honestly not sure what it could be, maybe that I use Appearance Edit Enhanced when I play as an Origin? I'm not sure.
  6. Tysh669
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    Hi,

    I"m recently stuck in a game for mods incompability making me check 1 by1 and i came across the facts it makes me stuck in sleep and unable to wake anyone and reloading doesnt change it either. (the scene in  question is after astarion 1st attempt to bite)

    I can send you a a screenshot if u are interested  of my load order but i can already tell you i have nothing like party extender or alfira joins party.. Only the basics fix, compability frameworks some vfx and 5e spell transmog Appaaerence edit E/origins KvCampevents Custom VT and texture packs.. the rest are better hotbars caites's mods and ImpUI and redisgned origins tents.

    Good luck for the rest, for the time being i'm remooving it.
    1. magnetuning
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      Oh gosh, I'm very sorry for the late reply (I was too busy to respond at the time and forgot to ask about this later,,,) But it might actually be the redesigned origin tents that's causing it, depending on how they went about it?

      I'm actually going to be looking into other methods of making this mod, that'd hopefully be more compatible with level edits; the way I originally went about it seems to have made it incompatible with quite a few other things that affect the camp levels, but I may be able to change that. I might wait for Patch 8 to do so, though, but hopefully I'll be able to improve compatibility with other mods soon!
  7. Anachorite
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    RAD!!!!
  8. ryttu3k
    ryttu3k
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    BLESS YOU. I just did my first Origin run and it was so sad not having Gale's tent there! Please, let the autistic wizard have space to read in peace...

    Will 100% be using this for each and every Origin run I do in the future!
  9. Patka98
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    Great mod! You should definitely add it to the official BG3 Mod Manager in the game menu. 
  10. Chlamydia1
    Chlamydia1
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    Holy s#*! yes! Thank you! I was literally just trying to figure out how to make this mod when you came in hot with this (the method I had in mind would not have been nearly as elegant).
    1. magnetuning
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      🥺 Oh thank you so much!!!! I'm sure whatever you came up with would've been great, though!!! But it does make me Very happy to hear my code solutions described as elegant shdvjfhjdk Thats very kind... I'm honestly surprised the solution was so simple, but I'm really glad it was!!!
  11. Aqusumi
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    When I'll finally start an Origin playthrough (that's not Durge) I'll definitely install it. But do you know if it conflicts with redesigned tents/camps mods? I've downloaded the Karlach and Gale and Act 1 ones.
    1. magnetuning
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      They should be!! I haven't tested all the ones that have been coming out, but other people have confirmed they work, and the edits I've tested have worked too, so you should be good to go!!