Changelog (1.4): All heads have been updated for correct earring placement. All heads have custom skeletons to improve animations and prevent eye clipping in and out of cutscenes.
Before commenting a bug, please make sure you downloaded the correct version for your game.
In the process of updating for official mod support/console.
I'd like to use these in the patch 8 stress test but impui isn't compatible with it. Is there a way to use these without impui? Can I set the head using console commands or something?
May I ask what is your load order for this mod? I have both EOTB and UniqueTav plus their respective patches. I have all the head mods above both EOTB and UnqTav so was wondering If that's where i should keep this mod as well.
This is a common issue when having more than one head mod installed. (Sometimes they will work something they won't. Only one will work at a time.) Padme4000 makes patches to make head mods work together. Once I update this mod through the official toolset, its likely they will make a patch for it.
I actually worked out that it seems to only be an issue with Variety Framework installed, as soon as its removed EOTB works for your heads again and some others that it suddenly stopped for. So for now I'll just keep moving it in and out of my load order whenever I want to use your wonderful heads!
Love the heads, eyebrows & eyeshapes but I noticed that for my tiefling Durge using Daya, there's some weird lip animations? Sometimes the glow from my Astralities' Glow Eyes, can be seen ever so slightly when they're supposed to close their eyes
I'm currently in Patch 7 & I just wanted to know if there's anything I can do from my end (maybe a setting or etc) or if you could possibly patch this? If not, it's okay. No pressure, I know how tough modding & working w the 3D modelling can be sometimes
I truly adore these presets! However, I can't get any custom makeup or replacers to work with the unique tav version. It just reverts back to the vanilla makeup. I'm still going to use one of the presets, but anyone know why this is an issue?
152 comments
Changelog (1.4): All heads have been updated for correct earring placement.
All heads have custom skeletons to improve animations and prevent eye clipping in and out of cutscenes.
Before commenting a bug, please make sure you downloaded the correct version for your game.
In the process of updating for official mod support/console.
edit: SIKE, I moved some stuff around in my load order and it works fine lol AMAZING MOD luv luv luv it
I actually worked out that it seems to only be an issue with Variety Framework installed, as soon as its removed EOTB works for your heads again and some others that it suddenly stopped for. So for now I'll just keep moving it in and out of my load order whenever I want to use your wonderful heads!
Love the heads, eyebrows & eyeshapes but I noticed that for my tiefling Durge using Daya, there's some weird lip animations?
Sometimes the glow from my Astralities' Glow Eyes, can be seen ever so slightly when they're supposed to close their eyes
I'm currently in Patch 7 & I just wanted to know if there's anything I can do from my end (maybe a setting or etc) or if you could possibly patch this?
If not, it's okay. No pressure, I know how tough modding & working w the 3D modelling can be sometimes
Thank you nonetheless, sending much love <3