I love your mod! Been using it all the way thru my second playthrough. One question: would this mod https://www.nexusmods.com/baldursgate3/mods/2577?tab=description circumvent the cantrip modlist limitation for your mod as well? Would love to use more cantrip mods without replacing original ones! Anyway thank you!
nice, was wondering if someone would make a tool like that, I havent tried it but it sounds like it should work with the non-replacer version of this mod
It would be really nice if you could make your options compatible with each other, would love to run two of them at the same time. But I don't think it's possible as per your description and my own attempt.
That way we would not have duplicate spell icons on the main spell list. Just a QoL thing. Mod works great any I love the fact it can work like Eldritch Blast.
This is the only cantrip I have installed as I felt the rest were well balanced in type and effect.
My Lighting Based Storm/Tempus Sorcerer thanks you!
Hey there. I have the replacer version and 5e installed. I have the jolt icon, text, and animation. However, in the nautiloid, when i try to jolt a brain jar, i get the message that they're immune to POISON damage. Is this just a weird relic or is this for sure actually doing lightning damage?
Sorry guys, this mod is effectively abandoned as I haven't played BG3 since September and have too many other projects on the go. I updated the description to reflect this.
Thanks so much for such a timely response - your suggestion worked perfectly, and it's back and working again with the suggested mod and swapping to non-replacer (just had to respec). Good luck in the future, love this mod!
It's a very minor thing, but for whatever reason the name of the cantrip is showing up as "Witchbolt" instead of "Jolt". It still works fine, mind you, just has the wrong name for some reason.
If I wanted to generate a scroll of jolt with Osi.TemplateAddTo("[UUID]", GetHostCharacter(), 1, 1);What UUID would I use? Or is there no scroll for this spell, and if that's the case, how could that change? I haven't really modded before, but I also have Secret Scrolls so I was trying to see if there was a way to simply add jolt into that list. I don't know what I'm doing, but I just wanted to make scroll of it
I've noticed that Sorc's twinned spell doesn't work with this cantrip. It's a shame! Edit: it works with the single-projectile version, but not the multiple ones - it doesn't add more projectiles.
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https://bg3.wiki/wiki/Jolted_(Condition)
https://bg3.wiki/wiki/Lightning_Aura
https://bg3.wiki/wiki/Lightning_Aura_(Condition)
That way we would not have duplicate spell icons on the main spell list. Just a QoL thing. Mod works great any I love the fact it can work like Eldritch Blast.
This is the only cantrip I have installed as I felt the rest were well balanced in type and effect.
My Lighting Based Storm/Tempus Sorcerer thanks you!
I know there are better ways to add spells to the game now, rather than the Replacer version you might have better luck with this mod: https://www.nexusmods.com/baldursgate3/mods/2577
Also tested with Empowered Evocation from Evocation Wizard subclass and it doesnt seem to trigger on that either.
Osi.TemplateAddTo("[UUID]", GetHostCharacter(), 1, 1);
What UUID would I use? Or is there no scroll for this spell, and if that's the case, how could that change? I haven't really modded before, but I also have Secret Scrolls so I was trying to see if there was a way to simply add jolt into that list. I don't know what I'm doing, but I just wanted to make scroll of itEdit: it works with the single-projectile version, but not the multiple ones - it doesn't add more projectiles.