If it's the only mod that change Sorcerer, you don't need any other mod. If you have other mod that may conflict, you might need Compatibility Framework. If you use a leveling extender mod (up to level 20), then use the original mod.
Thanks mate. Works like it suposed to be. I was just suprised you added all that is needed in the mod already. Most of the other subclasses need some several pre-mod libraries.
Thank you so much for uploading this! I much prefer level 12 class mods and this one seems perfect for an "all elemental" team run I've been wanting to do!
Out of curiosity do you have any tips for how to condense level 20 mods? I tried previously by changing the progressions in the pak file but it didn't seem to do the trick when loading in game.
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I think it's enemy only since it's basically a copy of the Storm Sorcery level 6 ability.
If you have other mod that may conflict, you might need Compatibility Framework.
If you use a leveling extender mod (up to level 20), then use the original mod.
Out of curiosity do you have any tips for how to condense level 20 mods? I tried previously by changing the progressions in the pak file but it didn't seem to do the trick when loading in game.
If yes, you will need to respec.
If no, how did you do it .
All you need to do is to changeall the relevant :
<attribute id="Level" type="uint8" value=" " />
So they are equal or under 12. And generally, DnD level 14 bonus was moved to level 12 in BG3.