0 of 0

File information

Last updated

Original upload

Created by

jellytajm

Uploaded by

jellytajm

Virus scan

Safe to use

79 comments

  1. FlashingEyesensei
    FlashingEyesensei
    • member
    • 0 kudos
    Could you fix the mod pretty please? We have entire honour mod run with this mod and friend plays as this specific monk... We would like to continue
  2. FlashingEyesensei
    FlashingEyesensei
    • member
    • 0 kudos
    Sadly we will need update due to patch 7 :<
  3. JaydenRayne
    JaydenRayne
    • member
    • 0 kudos
    I think this mod is broken with the new patch. Even when I reverted to patch 6, it messes up the load order and makes all my mods inactive.
  4. TheInvoker
    TheInvoker
    • member
    • 1 kudos
    I know this mod is old but i hope you are still here 
    I installed the extra attack optional file but it's weird i'm getting the extra attack only after using the bonus action attack
    Example
    i use Water Whip ----> i can't attack anymore with action point -----> i attack with bonus action unarmed attackl -----> i can attack with action poin again
    1. kognak51
      kognak51
      • member
      • 1 kudos
      yes i am having a similar issue
    2. kognak51
      kognak51
      • member
      • 1 kudos
      Hey, don't know if you are still following  this thread or not but made my own mod to address the issue you were having

      https://www.nexusmods.com/baldursgate3/mods/8668/
    3. grungehippy0
      grungehippy0
      • member
      • 0 kudos
      this mod is not completely functional as of this writing; only triggers extra attack for a couple of spells fyi
  5. memberunknow
    memberunknow
    • member
    • 0 kudos
    What attribute are the monks' spells actually based on?
    Wisdom or dexterity?
    The saving throws, on the other hand, are based on which spell difficulty?
    Or to put it another way, which attribute would make sense to increase if the spells are supposed to hit hard and does the Elemental Adept talent affect the spells?
    1. RealDonStefan
      RealDonStefan
      • member
      • 1 kudos
      Wisdom affects the spells. And you can use equipment to boost them further, same as you would regular spells. 
  6. CobraChai
    CobraChai
    • premium
    • 41 kudos
    would your tweak mod be compatible with the Monk Unleashed mod?  Their mod doesnt really touch on the individual subclasses, just on feats and skills.  I think it would be compatible, but wanted to ask just in case. 
  7. SirMoonbottom
    SirMoonbottom
    • member
    • 3 kudos
    Does the optional New Spells require using the main mod and/or 5e spells? I kinda like Four Elements as it is already, I only wish it had more spell options like lightning bolt. Sadly the only mods that change the class always take it so far beyond vanilla, or come with additional requirements, I generally prefer keeping it as close to base game as possible.
  8. Farlanghn
    Farlanghn
    • member
    • 1 kudos
    Are there animations to the earth spells? 
    1. alypo
      alypo
      • member
      • 0 kudos
      they looks ok and doesen't broke monk aestetic
  9. CajunBurger
    CajunBurger
    • premium
    • 0 kudos
    Will this work with the Monk Avatar mod?
    1. jellytajm
      jellytajm
      • premium
      • 7 kudos
      Should work.
  10. Padhiver
    Padhiver
    • premium
    • 38 kudos
    Hi there!
    Thanks for the mod.
    There are quite a few items for Gish at the beginning of act 2, like the elemental ring, would it be possible to make them work with the monk's spells? I have the impression that it's not the case, and with your option for the extra attack it could be pretty good.

    Edit : Oh well, if you're ever interested, adding the IsSpell tag to the spells works. :)