I know this mod is old but i hope you are still here I installed the extra attack optional file but it's weird i'm getting the extra attack only after using the bonus action attack Example i use Water Whip ----> i can't attack anymore with action point -----> i attack with bonus action unarmed attackl -----> i can attack with action poin again
What attribute are the monks' spells actually based on? Wisdom or dexterity? The saving throws, on the other hand, are based on which spell difficulty? Or to put it another way, which attribute would make sense to increase if the spells are supposed to hit hard and does the Elemental Adept talent affect the spells?
would your tweak mod be compatible with the Monk Unleashed mod? Their mod doesnt really touch on the individual subclasses, just on feats and skills. I think it would be compatible, but wanted to ask just in case.
Does the optional New Spells require using the main mod and/or 5e spells? I kinda like Four Elements as it is already, I only wish it had more spell options like lightning bolt. Sadly the only mods that change the class always take it so far beyond vanilla, or come with additional requirements, I generally prefer keeping it as close to base game as possible.
Hi there! Thanks for the mod. There are quite a few items for Gish at the beginning of act 2, like the elemental ring, would it be possible to make them work with the monk's spells? I have the impression that it's not the case, and with your option for the extra attack it could be pretty good.
Edit : Oh well, if you're ever interested, adding the IsSpell tag to the spells works. :)
79 comments
I installed the extra attack optional file but it's weird i'm getting the extra attack only after using the bonus action attack
Example
i use Water Whip ----> i can't attack anymore with action point -----> i attack with bonus action unarmed attackl -----> i can attack with action poin again
https://www.nexusmods.com/baldursgate3/mods/8668/
Wisdom or dexterity?
The saving throws, on the other hand, are based on which spell difficulty?
Or to put it another way, which attribute would make sense to increase if the spells are supposed to hit hard and does the Elemental Adept talent affect the spells?
Thanks for the mod.
There are quite a few items for Gish at the beginning of act 2, like the elemental ring, would it be possible to make them work with the monk's spells? I have the impression that it's not the case, and with your option for the extra attack it could be pretty good.
Edit : Oh well, if you're ever interested, adding the IsSpell tag to the spells works. :)