I love the simplicity of the Champion and hate how weak it is. In the future, I'd suggest trying to set it up so that you can choose between the armor mastery feats, AND "Duel-Wielder, Great Weapon Fighter, Sharpshooter, or Polearm Master" At levels 5 and 10 respectively. (This way you can choose two weapon styles, two armor styles, or one of each) This would let you set your Champion up in a handful of styles, giving them the versatility of the other two subclasses. I've done this tweek to my tabletop game and it's been very successful in making players consider it an option.
I would really like a few more buffs for lvl 3 and 5, or even 7. Right now Champion sucks and with this mod it does it a bit less, but it's still not worth taking in my opinion. Anything else in the pipeline?
Please, can you consider making a version which that adds champion's class features to all the other fighter subclasees?
I know that it will cause some balacing issues and makes champion meaningless but, I think all the class features that champion provides should be a fighter's basic features, not a subclass.
I did a clean install of the game, I don't have a file path of Public>SharedDev>Progressions. With the discerption you provided , I just added those files in, but I don't see any changes within the game.
Did a search for Progressions on the drive the game is installed on, was not able to locate any files other then the ones you provided.
Hi! Yes, the folder should be non-existent, since it is also why it's easy to delete without breaking anything. The "native" progressions.lsx is hidden inside game files with .pak and you won't find them unless you use a modding tool :) Thanks to this approach it should be harder for players to break anything (and for me too, if I would make a typo or error in my mods - you won't get crash or break your save - I would hate to break something for other players because I made some stupid mistake like forgetting a " somewhere).
How did you checked if anything changed? If you were already at level 5 (or more) for champion, it won't work retroactively, you will need to respec your character (use the withers guy). I should add that to the mod description. Alternatively, post me the full length of your file path name, so I can see if anything is wrong there!
This also makes funny bugs, like if you already get the feats and then remove the mod - the feats will stay with your character until you respec again :D
17 comments
In the future, I'd suggest trying to set it up so that you can choose between the armor mastery feats, AND "Duel-Wielder, Great Weapon Fighter, Sharpshooter, or Polearm Master" At levels 5 and 10 respectively. (This way you can choose two weapon styles, two armor styles, or one of each)
This would let you set your Champion up in a handful of styles, giving them the versatility of the other two subclasses.
I've done this tweek to my tabletop game and it's been very successful in making players consider it an option.
I know that it will cause some balacing issues and makes champion meaningless but, I think all the class features that champion provides should be a fighter's basic features, not a subclass.
I did a clean install of the game, I don't have a file path of Public>SharedDev>Progressions. With the discerption you provided , I just added those files in, but I don't see any changes within the game.
Did a search for Progressions on the drive the game is installed on, was not able to locate any files other then the ones you provided.
Yes, the folder should be non-existent, since it is also why it's easy to delete without breaking anything. The "native" progressions.lsx is hidden inside game files with .pak and you won't find them unless you use a modding tool :) Thanks to this approach it should be harder for players to break anything (and for me too, if I would make a typo or error in my mods - you won't get crash or break your save - I would hate to break something for other players because I made some stupid mistake like forgetting a " somewhere).
How did you checked if anything changed? If you were already at level 5 (or more) for champion, it won't work retroactively, you will need to respec your character (use the withers guy). I should add that to the mod description. Alternatively, post me the full length of your file path name, so I can see if anything is wrong there!
This also makes funny bugs, like if you already get the feats and then remove the mod - the feats will stay with your character until you respec again :D
1 - make so that changing weapons is a bonus action instead of an action ? (that way champions could vary more on weapons skills used on a fight)
2 - make the champion get another extra attack or maybe get an extra attack faster than other subclasses ?