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GabeCamomescro

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GabeCamomescro

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  1. GabeCamomescro
    GabeCamomescro
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    Notes:
    * Apparently, the fishermen etc along the beach, as well as some other dead along the way, can be spoken to. Typically this is something that is missed because you don't usually get the spell that early, but it's a nice little added bit of story for those choosing to use the addon.
    * The self-heal from this mod apparently triggers the enemy Sister Mary from my Plague mod, just a FYI. I will not be changing this interaction.

    Upcoming changes (next update):
    * Disabling the Blood Sacrifice spell if you have a Phylactery in your inventory. This will not negatively affect your game as it is only meant to allow you to re-summon a lost Phylactery.
    * I just realized the Blood Sacrifice spell works, but has no name or description. These will be added in the next update.
    * Removing the sound effect from the weakness you get being in sunlight. It is very annoying.
  2. McDizzer
    McDizzer
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    its not working for me anymore in patch 7
    1. GabeCamomescro
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      I just tested a new game and am getting both the regeneration and sunlight effects just fine.
  3. maligos42
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    Its good, I like the idea, but for me the healing in fight works a bit scuffed later on and ticks for more than 10-20 times per turn, basically healing to full hp every turn, the debuff doesent seems to work at all, though it says that it gives -2, sometimes even jumping between -1 and -3. The stats doesent seem to change.
    1. GabeCamomescro
      GabeCamomescro
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      Yeah I noticed. I'll look into them.

      [Edit] Found fixes for both light and shadow, but you may need to put this line in the SE console and reload a save for it to work:
      Osi.RemoveStatus(Osi.GetHostCharacter(),"GGGT_BOOST")

      The sunlight effect was initially a -1d4 so the jumping from one number to the other was expected, but I set it to a flat disadvantage to all rolls. It's cleaner, easier to troubleshoot, and less variable for you. It's also a little more punishing.