This page was last updated on 14 June 2024, 4:45PM
Changelogs
Version 2.0.0
- Changed the Armor Class of the Draconic Vibranium Armor from 8 to 10.
- Added temporary hit points at the start of combat to the Draconic Vibranium Armor.
- Added a reduction of all incoming damage to the Draconic Vibranium Armor.
- Added critical hit immunity to the Draconic Vibranium Armor.
- Changed Rarity of The Scale of the Dragon (Shield) to Very Rare.
- Completed revamped Draconic Drive:
- Draconic drive decreases every turn by 1.
- There's a new toggle that allows the use of the stacks of Draconic Drive to be used to increase damage of the next elemental attack.
- Using this toggle will deplete all stacks of Draconic Drive, but they can be gained again by taking damage.
- The first elemental attack granted reduces the draconic drive charges by 1.
- The second elemental attack granted reduces the draconic drive charges by 2.
- Gaining 6 or more stacks of Draconic Drive will cause you to initiate ann overload.
- overloading removes all draconic drives and weakens you.
- on the turn following the initiation condition being applied, the affected entity will cause an elemental explosion that indiscriminately damages nearby entities.
- after exploding, you will gain the overloaded condition, which prevents you from taking your turn for 2 turns.
- Added immunity to any status that causes the wielder of the shield to flee.
- Changed Rarity of The Boots of Substance (Boots) to Rare.
Version 1.0.2
Fixed an issue where the Gloves of Accuracy granted +20 to attack.
Fixed an issue where the Gloves of Accuracy granted +20 to attack.