I like this, thank you. I play solo, and I think the 4 turns (concentration) makes worth and balanced the cantrip. TBH the normal version is pretty broken if used by the support in a party of 4
is it possible to make a mod that makes the Grease Spell 1m larger for every upcast level? so it would have a radius of 8m when upcast as a lvl 5 spell
Mythmaker here... Man, it was quite a strange feeling to see my homebrew spell used as the thumbnail for this mod. Anyway, here's a link to my website for those who want to see more of my homebrew: www.mythmakergm.com
It is strange to use my homebrew as your thumbnail, but not to use it in the mod... because my rework of the spell lets you make an attack as part of casting it, and I don't see any version for that. I basically turned it into a weapon cantrip, like Booming Blade, and I recommend doing that for this mod if it is possible within the limitations of the game and modding capabilities. Would definitely love to see some of my homebrew modded for BG3. Dream come true
I put your site in description I plan to make a spell pack mod, after i'm done with that i will try to do your version of true strike (not sure if it's possible with my current knowledge, but i'll try), it will take a lot of time
the way this mod works is like vanilla true strike, except you cast it on yourself and it lasts for the specified amounts of turns without losing the bonus after attacking an enemy
To make True Strike into an AOE ally buff, you need to change a couple of other parts of the spell and boosts. As it stands, the effects check if the attacker has TRUE_STRIKE_OWNER and the target has TRUE_STRIKE, then the attacker gets advantage on their roll.
You were partway there by changing SpellType to Shout and TargetConditions to Ally(). Here is what I changed to get it to become an AOE buff:
Target_TrueStrike: TargetRadius becomes AreaRadius to go from a single target to an AOE centered on the caster. The entry name now is a bit silly but this also means you don't need to go replace any references to Target_TrueStrike in other places.
Target_TrueStrike: Removed the ApplyStatus function for TRUE_STRIKE_OWNER. What you did here doesn't use the source-target relationship anymore.
TRUE_STRIKE: SourceAdvantageOnAttack() changes to just Advantage(AttackRoll).
And now you have an AOE cantrip that gives advantage to allies on all attacks for 10 turns.
If you want to make something a little less broken, you could play around with making it still a targeted spell, but grants advantage to allies within X distance on their next attack. It would still be pretty busted to only give up a Bonus Action or even an Action to give advantage to multiple allies through a cantrip. Alternatively, you could make the spell work essentially the same way it does now, just with a duration equal to spell casting modifier or something. That is vastly better than trading one action this turn to get two rolls next turn.
Can you share the code? I want to see what i'm doing wrong. I won't use it, i'm done with making mods for now
edit: i tried your instruction and it still doesn't work. my party is affected by true strike, but only by the debuff part and i don't know what to do to make them receive the OWNER bonus, because true strike is a debuff vanilla true strike marks an enemy then the caster gets a bonus against said enemy and if i make it aoe my party gets the "mark" not the caster bonus
anyway, it doesn't really matter since i'm happy with the result i achieved i would still be grateful if you shared the proper solution if you know since it's frustrating not knowing
This is really nice. But can you make another version with 10 turns, action point and concentration? I feel like bonus action is not balance and too op.
i like this mod because i can finally cast on myself, i agree using bonus action seems a bit OP. i wouldn't mind if the only change from vanilla was being able to self cast lol
16 comments
It is strange to use my homebrew as your thumbnail, but not to use it in the mod... because my rework of the spell lets you make an attack as part of casting it, and I don't see any version for that. I basically turned it into a weapon cantrip, like Booming Blade, and I recommend doing that for this mod if it is possible within the limitations of the game and modding capabilities. Would definitely love to see some of my homebrew modded for BG3. Dream come true
Is it ok if i keep it?
And I hope you'll consider making a version like what I wrote for that spell, if it isn't too hard
I plan to make a spell pack mod, after i'm done with that i will try to do your version of true strike (not sure if it's possible with my current knowledge, but i'll try), it will take a lot of time
A pre-combat buff that lasts longer for (e.g.) just an opening attack but... I do like some challenge ;)
check downloads for 4 additional versions
You were partway there by changing SpellType to Shout and TargetConditions to Ally(). Here is what I changed to get it to become an AOE buff:
And now you have an AOE cantrip that gives advantage to allies on all attacks for 10 turns.
If you want to make something a little less broken, you could play around with making it still a targeted spell, but grants advantage to allies within X distance on their next attack. It would still be pretty busted to only give up a Bonus Action or even an Action to give advantage to multiple allies through a cantrip. Alternatively, you could make the spell work essentially the same way it does now, just with a duration equal to spell casting modifier or something. That is vastly better than trading one action this turn to get two rolls next turn.
For better or worse, the version i made works
edit: i tried your instruction and it still doesn't work. my party is affected by true strike, but only by the debuff part and i don't know what to do to make them receive the OWNER bonus, because true strike is a debuff
vanilla true strike marks an enemy then the caster gets a bonus against said enemy and if i make it aoe my party gets the "mark" not the caster bonus
anyway, it doesn't really matter since i'm happy with the result i achieved
i would still be grateful if you shared the proper solution if you know since it's frustrating not knowing
But can you make another version with 10 turns, action point and concentration?
I feel like bonus action is not balance and too op.