I am actually not sure why this might be, did you select the wrong renderer when you installed reshade perhaps? It needs to be vulkan or dx11. Recommended with vulkan for now.
When installing reshade, i selected dx11, as i've been playing the game on dx_11. I selected some of the effects presets that come as default from reshade, but when in game when selecting the mod preset, it didnt selected the effects listed on the preset.I had used reshade before on FFXIV and havent had any problems, dont why in this case it didnt work
Just for clarity for anyone else that has the issue I'm going to start from the beginning in case they run into it.
1. Download the latest version of ReShade 2. DownloadRadiant Gate 3. UnpackRadiant Gate from the ZIP file (make sure it's in a location it's easy to find) 4. Run the ReShade Executable that you downloaded a)Select to install on either bg3.exe (Vulkan)or bg3_dx11.exe (DX11) depending on which you use to run your game (Tip: DX11 is generally better for people with Nvidia GPUs) b) When prompted with "Select Preset to install" direct it to Radiant Gate 1.4.ini(you unpacked it in step 3 and put it in a good spot ;) ) (Tip: This makes it so you don't need any unnecessary files that the ReShade Preset doesn't use) 5. LaunchBaldur's Gate 3 6. When the ReShade finishes Compiling, you will be asked to press the 'Home' key on your keyboard to configure the Reshade 7. This ReShade Preset should already be loaded, however you may notice that none of the boxes are checked for the effects a) To the right you will notice a '+' icon, click it b) Click the 'folder' icon (next to template) and load Radiant Gate 1.4.ini c) In the field for 'name' just enter the same name(Radiant Gate 1.4) and press 'Enter' 8. Just to be a good lad to yourself, select "Performance Mode" at the bottom, and select reload 9. Loads of bacon, so much bacon, behold all the beautiful bacon
I wanna just say BIG THANKS. I cannot play without this reshade anymore. Though did little tweaks with colors, but light, sharpening - it is the best, of cource personal preferences and all that.
Yea, I'm sorry, Donno what happen, it was not working... And after 2 days, doing literally nothing, now it works. Guess BG3 was jealous of me playing Starfield and fixed itself.
Yeah I did that on purpose, I have been tweaking it here and there. I felt that the terrain palette is either complementing to warm colors or it is extremely blue and the warmth from this has little influence. I like especially how it makes skin look in the sun. A lot of reshades are completely changing the palette, turning the dirt red in areas where it should be yellow etc, which is why I made my own. Well.. that and I saw how incredible radiantgi can make a godray or skin look. At most this reshade makes a yellow patch of dirt a bit orange, but with a balance of exposure and contrast reduction that results in something closer to the original vision of that terrain.
Unfortunately, until a fix comes out, radiantgi is only partially working on vulkan vs dx11 because I have no access to the depth buffer. If I could just get the depth buffer, I could get the grass and interiors looking infinitely better.
I launched it once earlier today and didn't have that issue, I'll test again to see. I did post a warning it is untested mostly in dx11, but I'd like to get it stable there too. It's definitely much more performance heavy, could be related.
Sadly I can't use this because it is too performance heavy for me - but I just though I'd say, it looks gorgeous in-game, and I'd highly recommend it to anyone who has a beefy rig.
Eventually I will attempt a performance version, thing is the primary thing that makes it look so good is radiant, which is easily 4x the performance cost of everything else combined, so yeah. I may be able to achieve a pleasing look with the same color and contrast profiles with standard bloom for others with weaker pc's. You could try disabling radiant by pressing 'home' and unchecking it and see how it looks, that should be a big boon to performance.
Have you looked at Pascal Gilcher's real time global illumination mod (rtgi)? You have to sign up to his thing for a small fee to get it, but last time I played around with it in some games it was really, REALLY good, and had within it several ways of improving performance at some visual cost, without losing its "thing."
It would probably have better performance, at the cost of being something players would have to go to a bit of effort to find and install.
Anyway, looks great. It's probably another in a list of recent signs that it's time for me to upgrade lol
Yea I have, I didn't want to release a bootleg version of the files so everyone would have to buy it is the issue. Its insanely good for personal use though. I know its amazing and technically players COULD find illegitimate versions, but it seemed better to go with this first until I figure out how I wanna approach that. Certainly cant distribute those files. What I will probably do is create a version that contains it in the reshade ini instead of radiant and use it as an experimental release and point to his patreon.
Also, currently the depth buffer in bg3 isn't working for vulkan, I have no idea how this looks in dx11 as I haven't done a fresh reshade install for dx11 and tried it. It likely is not the same. Only subsurface scattering is working and a couple other features. So I will have to solve that issue as well to get to the next phase of this preset. So there's some room for growth with Radiant Gate's features and look.
"What I will probably do is create a version that contains it in the reshade ini instead of radiant and use it as an experimental release and point to his patreon."
Yeah, that makes sense. I've seen a few other folks do that for reshades with rtgi for other games.
29 comments
Just for clarity for anyone else that has the issue I'm going to start from the beginning in case they run into it.
1. Download the latest version of ReShade
2. Download Radiant Gate
3. Unpack Radiant Gate from the ZIP file (make sure it's in a location it's easy to find)
4. Run the ReShade Executable that you downloaded
a) Select to install on either bg3.exe (Vulkan) or bg3_dx11.exe (DX11) depending on which you use to run your game
(Tip: DX11 is generally better for people with Nvidia GPUs)
b) When prompted with "Select Preset to install" direct it to Radiant Gate 1.4.ini (you unpacked it in step 3 and put it in a good spot ;) )
(Tip: This makes it so you don't need any unnecessary files that the ReShade Preset doesn't use)
5. Launch Baldur's Gate 3
6. When the ReShade finishes Compiling, you will be asked to press the 'Home' key on your keyboard to configure the Reshade
7. This ReShade Preset should already be loaded, however you may notice that none of the boxes are checked for the effects
a) To the right you will notice a '+' icon, click it
b) Click the 'folder' icon (next to template) and load Radiant Gate 1.4.ini
c) In the field for 'name' just enter the same name (Radiant Gate 1.4) and press 'Enter'
8. Just to be a good lad to yourself, select "Performance Mode" at the bottom, and select reload
9. Loads of bacon, so much bacon, behold all the beautiful bacon
Unfortunately, until a fix comes out, radiantgi is only partially working on vulkan vs dx11 because I have no access to the depth buffer. If I could just get the depth buffer, I could get the grass and interiors looking infinitely better.
https://www.nexusmods.com/baldursgate3/mods/744
Awesome preset by the way. I think this is the first one in any game I actually like, and i like it alot I must say.
https://www.nexusmods.com/baldursgate3/mods/97
https://www.nexusmods.com/baldursgate3/mods/744?tab=description&BH=0
Have you looked at Pascal Gilcher's real time global illumination mod (rtgi)? You have to sign up to his thing for a small fee to get it, but last time I played around with it in some games it was really, REALLY good, and had within it several ways of improving performance at some visual cost, without losing its "thing."
It would probably have better performance, at the cost of being something players would have to go to a bit of effort to find and install.
Anyway, looks great. It's probably another in a list of recent signs that it's time for me to upgrade lol
Also, currently the depth buffer in bg3 isn't working for vulkan, I have no idea how this looks in dx11 as I haven't done a fresh reshade install for dx11 and tried it. It likely is not the same. Only subsurface scattering is working and a couple other features. So I will have to solve that issue as well to get to the next phase of this preset. So there's some room for growth with Radiant Gate's features and look.
Yeah, that makes sense. I've seen a few other folks do that for reshades with rtgi for other games.
Just like digitaldreams is doing.