This page was last updated on 11 September 2024, 6:56AM
Changelogs
Version 2.5
Added Weapons based on each damage type. Every class has each type of weapon in their chest based on the damage from the armor sets.
Non-Elemental type weapons are still in an added chest of it's own along with the class chests, 22 items and includes non Elemental version of the Heavy Crossbow.
Added a Heavy Crossbow, intended for Strength wielders that will automatically swap positions with an enemy that you hit, provided they are not grounded (webbed or rooted etc)
Added Deadly Ricochet to hand crossbows, counts as a normal attack and works with extra attack, primary target takes full damage and then 2 additional nearby targets will take half damage each.
Changed Thunder Arrow to use your dexterity ability to increase chances to hit, AOE radius is now 4m and your base weapon damage and additional cantrip 1d10/4d10 bonus damage added on top. Target limit is reduced to 1 (2 with cantrip ring)
Version 2.4
Increased damage for Deadly Striding on boots, damage increases every 4 levels starting at 1d10 to 3d10 at level 12 and 4d10 above level 14
Made changes to all items, all 348 items will now be detected by the REL Generator app and can be used with REL v3 vanilla mod to make loot random drops
Version 2.3
All Boots now has a skill that increases movement and avoids opportunity attacks while damaging foes while moving, damage is based on gloves or cloak variants of the class.
Version 2.2b
Enabled Lesser version of Helm Skills for Uncommon and Rare and same version as the Legendary on VeryRare sets.
Version 2.2a
Fixed the VeryRare Bard Boots
Version 2.2
Moved Weapon Ability Stirring Execution from Longsword to Rapier
Moved Weapon Ability Draconic Weapon from Club to Longsword
Added Weapon Ability Shillelagh to Club (Cost is 1 reaction point)
Changed Passive Two-Weapon Fighting on Ring of Ambidexterity to Dual Wielder
Changed Monk Helm Attribute Bonus to Dexterity instead of Wisdom
Changed Monk Gloves Deadly Pain From Bludgeoning to Psychic
Version 2.1b
Fixed Monk Gloves missing Deadly Pain (Damage is Bludgeoning)
Version 2.1a
Fixed Loot Tables for VeryRare in Act III not showing at vendors
Version 2.1
Added 12 New Utility skills for all set on the helm
Added 2 new rings, intended for increasing magic damage, cantrips gain 1 to 3 more to targeting and spell damage gains bonus damage based on level
Added various weapon skills, if it's an active skill it uses reaction points other it is passive and triggers automatically, added to all sets
Fixed flying to persist on long rest for Legendary set
Other small changes, too numerous te remember
Version 2.0
Uncommon, Rare, VeryRare and Legendary versions of all items, better level scaling and mapping, replaced abilities with more suitable ones, more balanced apart from legendary which is meant to be overkill and is available to buy at vendors now and also everything is available in tutorial chest as well. And many many event trigger fixes, with status effects.
Version 1.1
Changed Life Essence toggle, Valkrana spells did not glow so removed the glow effect to avoid confusion, they do cast for free when toggle is activated. Added a green glow on the character when activated