Baldur's Gate 3
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JeffGrande33

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JeffGrande33

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About this mod

Collection of Armors, Weapons, Jewelry and Underpants

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UPDATE 2.1

Updating should be without issue, but please if you are busy with an honor playthrough, perhaps use an alternate save to test first and also make a named save to be sure you can remove the mod after adding and if you run into problems then you can revert.

What's New?

  • Added 12 Utility skills for each class set to the helm slot, costs are action points or free, depending, starts at uncommon quality and improves by level and armor quality up to legendary
     
  • Added Various weapon skills, if they are active skills they use a reaction point giving you a huge advantage or disadvantage, keeps it interesting this way, also starts at uncommon quality sets and improves based on level and armor quality up to legendary
     
  • Added 2 new rings, it's available in each class container in the jewelry box, focused on adding more damage and stats for spell casters, starts with uncommon and improves with level and quality of ring up to legendary
     
  • Other small changes and minor fixes to description, range of skill, that sort of stuff, lots of it

UPDATE 2.0

There is no need to update, v2.0 is NOT an update but a new Stand-Alone version that can run with the other versions, order does not matter as all uuid and everything else has been replaced and renamed.

The idea is to make a named save before installing v2.0 and then load the mod using mod manager or vortex then just load your named save, see if all is working and you can then just keep playing, this is so that you don't lose your current save progress. You can still use the old gear or mix and match them if you want. Like mixing Gouda Cheese with Strawberry Ice-Cream :P

There are no more modifications to primary attacks, dual wield uses bonus action points so for that either use 1.1 or I recommend Simple Strong Dual Wield works really well and a very uncomplicated way to get dual wielding attacks for just 1 action point cost.

With a few complaints about crashes but unable to replicate the causes myself I decided to clean, rewrite, renew and recheck everything. There is a lot that changed as well, for starters:

  • Every piece of equipment now comes in Uncommon, Rare, VeryRare and Legendary versions. Each version scales damage based on your level and each rarity gives more bonuses. Legendary is meant to be overpowered so that if you just feel like a 2 or 3 man party and want to kill kill kill... you can do that... But the rest is meant for 4 character parties but still give you an easier time with a complete set of gear to just enjoy the game.
     
  • All items can now be purchased from the following vendorsArron | Grat | Talli | Lann Tarv | Entharl Danthelon | Fytz and Helsik
     
  • When buying from a vendor, you can open and navigate any chest and chests inside that chest until you get to the chest or item that you want and buy just what you need, no need to buy the entire say Uncommon rarity chest, unless you are a high roller then sure go for it.
     
  • All items are now properly sorted, starting with 4 chests of different rarities, then each chest inside has 12 chests of the rarity for each class, inside that chest for the class is 5 pieces of armor, 2 rings, 1 amulet and chest full of different weapons. This is repeated for all rarities and classes.
     
  • The underwear mod still works and can now be placed before or after the v2.0 Complete Edition version of the mod as it is completely separate now.
     
  • Removed many skills, sorry but could not find a balance for some to make them viable with uncommon gear at level 1 to 5 or at level 12, some of it was just too absurd, but there are skills available from level 1 Uncommon and scales using level mapping and level scaling.
     
  • With a complete set of Uncommon rarity version of Deadly Sins, you'll have some surprising damage but it's all chance based, sometimes it will feel like nothing or useless, other times it triggers like a Tourette attack... profanity included :D But that is the idea, surprise damage or lack thereof...
     
  • Please if you find a bug, problem, crash, please post your game version and then where in the game this crash, like act 2 at moonrise, ground floor near this npc... game version, list of other mods... anything to help narrow down the issue. But during all of the updates and making of this I had 1 crash while loading a save and that was expected as I knew too many changes would break it. Started a new game and everything just always works.


Enjoy and also know this version will only receive minor fixes or maybe tweaks, but what is there is there, what is not never will be added.  Can rather do optional extra packs that add more weapons or rings but this is what I wanted and had in mind when I started