File information

Last updated

Original upload

Created by

JeffGrande33

Uploaded by

JeffGrande33

Virus scan

Safe to use

About this mod

Collection of Armors, Weapons, Jewelry and Underpants

Requirements
Permissions and credits
Translations
  • Spanish
  • Russian
  • Mandarin
  • Italian
Changelogs
Donations
PLEASE READ
This mod is Patch 7 compatible thanks to feedback from several helpful fans (really appreciate it) and also hours of play testing Mike and I did for enjoying the new evil endings content. The Patch 7 madness with so many mods being broken has really been a test of my patience. Here is a little known fact of my mods, ALL OF THEM: my mods do not rely on other mods, libraries or frameworks nor does it require script extender or anything else. They all use unique named entries with newly generated UUIDs and use strict base game only based rules, statements and checks.

Now with the comments being locked I get PM'd with ridiculous claims of my mods being broken... yet when I ask send me a list of their mods I get either no reply or just an aggressive response asking why and that I should just fix my @!#!$%... 

I have since Patch 7 restarted my mod collection which once was over 140 mods (this is a very small count comparted to some users and the most popular collections) my mod count now is 20... why? When patch 7 hit, none of my saves worked and even starting a new game was broken... so I started again, adding just a few mods at a time. So many kept causing crashes or loading problems. They are probably fixed by now but my mods and just a few visual mods worked without getting patched. I simplified my list, loaded my favorite visual mods and my own mods and started a new honor mode game, finished the game and had a lot of fun. 

What has not been fun, getting on nexus and being flooded with alerts and messages... so here is my message to anyone reading this:

I get no monetization or anything... like absolutely nothing from my mods and not even the nexus reward of one month membership is useless to me, the free speed is already faster than my internet xD (that's a very sad truth)

I want to thank those who without complaint enjoyed my mods for what they are and there are plenty of you and also those who did take time to provide actual proper feedback, opinions and comments and then the kind folks who complimented and encouraged me and know that I appreciated all of it and I am very grateful to all of you.

GOING FORWARD
I am unfortunately done with bg3 mod making. BUT... if you want to modify, translate or abuse my mods go right ahead and you don't need my permission and I honestly don't want to know about it. Do whatever you like with any of it.

Thank you Nexus for allowing me to host my mods here, appreciate it. Special thanks to everyone that made it an enjoyable experience.

To the haters... may the mod gods have mercy on your soul -.-









UPDATE 2.5

Updates and changes in 2.5:

  • Added Weapons based on each damage type. Every class has each type of weapon in their chest based on the damage from the armor sets.
  • Non-Elemental type weapons are still in an added chest of it's own along with the class chests, 22 items and includes non Elemental version of the Heavy Crossbow.
  • Added a Heavy Crossbow, intended for Strength wielders that will automatically swap positions with an enemy that you hit, provided they are not grounded (webbed or rooted etc.)
  • Added Deadly Ricochet to hand crossbows, counts as a normal attack and works with extra attack, primary target takes full damage and then 2 additional nearby targets will take half damage each.
  • Changed Thunder Arrow to use your dexterity ability to increase chances to hit, AOE radius is now 4m and your base weapon damage and additional cantrip 1d10/4d10 bonus damage added on top. Target limit is reduced to 1 (2 with cantrip ring)

UPDATE 2.3

Thank you for the new shoes... 

What's New?

  • Added Deadly Strides skill to all boots, skill requires 1 reaction and 1 bonus action to use. You avoid opportunity attacks and gain increased movement (3m) for 3 turns and also damaging anyone and anything within 3m from you, damage type is same as the related gloves and cloak variants.


UPDATE 2.1

Updating should be without issue, but please if you are busy with an honor playthrough, perhaps use an alternate save to test first and also make a named save to be sure you can remove the mod after adding and if you run into problems then you can revert.

What's New?

  • Added 12 Utility skills for each class set to the helm slot, costs are action points or free, depending, starts at uncommon quality and improves by level and armor quality up to legendary
     
  • Added Various weapon skills, if they are active skills they use a reaction point giving you a huge advantage or disadvantage, keeps it interesting this way, also starts at uncommon quality sets and improves based on level and armor quality up to legendary
     
  • Added 2 new rings, it's available in each class container in the jewelry box, focused on adding more damage and stats for spell casters, starts with uncommon and improves with level and quality of ring up to legendary
     
  • Other small changes and minor fixes to description, range of skill, that sort of stuff, lots of it

UPDATE 2.0

There is no need to update, v2.0 is NOT an update but a new Stand-Alone version that can run with the other versions, order does not matter as all uuid and everything else has been replaced and renamed.

The idea is to make a named save before installing v2.0 and then load the mod using mod manager or vortex then just load your named save, see if all is working and you can then just keep playing, this is so that you don't lose your current save progress. You can still use the old gear or mix and match them if you want. Like mixing Gouda Cheese with Strawberry Ice-Cream :P

There are no more modifications to primary attacks, dual wield uses bonus action points so for that either use 1.1 or I recommend Simple Strong Dual Wield works really well and a very uncomplicated way to get dual wielding attacks for just 1 action point cost.

With a few complaints about crashes but unable to replicate the causes myself I decided to clean, rewrite, renew and recheck everything. There is a lot that changed as well, for starters:

  • Every piece of equipment now comes in Uncommon, Rare, VeryRare and Legendary versions. Each version scales damage based on your level and each rarity gives more bonuses. Legendary is meant to be overpowered so that if you just feel like a 2 or 3 man party and want to kill kill kill... you can do that... But the rest is meant for 4 character parties but still give you an easier time with a complete set of gear to just enjoy the game.
     
  • All items can now be purchased from the following vendorsArron | Grat | Talli | Lann Tarv | Entharl Danthelon | Fytz and Helsik
     
  • When buying from a vendor, you can open and navigate any chest and chests inside that chest until you get to the chest or item that you want and buy just what you need, no need to buy the entire say Uncommon rarity chest, unless you are a high roller then sure go for it.
     
  • All items are now properly sorted, starting with 4 chests of different rarities, then each chest inside has 12 chests of the rarity for each class, inside that chest for the class is 5 pieces of armor, 2 rings, 1 amulet and chest full of different weapons. This is repeated for all rarities and classes.
     
  • The underwear mod still works and can now be placed before or after the v2.0 Complete Edition version of the mod as it is completely separate now.
     
  • Removed many skills, sorry but could not find a balance for some to make them viable with uncommon gear at level 1 to 5 or at level 12, some of it was just too absurd, but there are skills available from level 1 Uncommon and scales using level mapping and level scaling.
     
  • With a complete set of Uncommon rarity version of Deadly Sins, you'll have some surprising damage but it's all chance based, sometimes it will feel like nothing or useless, other times it triggers like a Tourette attack... profanity included :D But that is the idea, surprise damage or lack thereof...
     
  • Please if you find a bug, problem, crash, please post your game version and then where in the game this crash, like act 2 at moonrise, ground floor near this npc... game version, list of other mods... anything to help narrow down the issue. But during all of the updates and making of this I had 1 crash while loading a save and that was expected as I knew too many changes would break it. Started a new game and everything just always works.


Enjoy and also know this version will only receive minor fixes or maybe tweaks, but what is there is there, what is not never will be added.  Can rather do optional extra packs that add more weapons or rings but this is what I wanted and had in mind when I started