Hello! Curious if this mod is still working? So as of todays date(Patch 5 I think) Dungeon Delver Feat in game still does absolutely nothing lol(patch focus is on fixing camp orgies!). However I downloaded this mod and the feat is still not working. However, I also have the Observant Feat Mod that puts "Observant(+1Wis/Int and +3 Perception rolls) and I think they must be conflicting in some way since they both work on similar parts. Gonna mess with Load Order some more but as for now. assuming this mode still works, I'm thinkin it's we have to chose either one or the other mods to use(Observant or Dungeon Delver).
Edit* Observant Feat mod and Dungeon Delver Feat mod both work together just have to place Observant below DD in Load Order! Nice, now I can have a character be an eyeball MASTER!
Hello! Thank you for the mod! Just a quick question, if I install your mod to a game in-progress, with my character already having the Dungeon Delver feat, do I need to respec the character in order to "refresh" (for lack of a better term) the feat on her for the mod to work as intended? Thank you!
Is it possible to increase the trap detection range? In-game detection radius seem too short (approx 2m only). Traveling to the bog around the hag's teahouse is a nightmare.
Interesting..I had not picked this feat with any character and so did not encounter this. I did encounter something that I believe to be similar, the gloves of thievery.. seemingly grant an advantage for EVERY sleight of hand roll.. except thievery.
Lol. I did something similar. Took the ability for one of my characters, and it did nothing. Looked at the implementation to see if something was wrong, and discovered that there were no boosts associated with it. None at all. Like the actual implementation had been completely overlooked.
I think I edited it to be an advantage on perception, and a slight boost on dexterity rolls on skill checks. No trap resistance bonus (didn't think it was needed, with the boosts).
Maybe Larian will eventually get around to finishing the implementation of the skills.
I thought I was just terrible at the game/horrible at praying to RNGesus when I picked this for all my front liners and would always fail perception checks and get blown the hell up
Maybe you can save some blasters and get a workaround for Spell Sniper also
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Edit* Observant Feat mod and Dungeon Delver Feat mod both work together just have to place Observant below DD in Load Order! Nice, now I can have a character be an eyeball MASTER!
Or at least, it is not displayed.
I think I edited it to be an advantage on perception, and a slight boost on dexterity rolls on skill checks. No trap resistance bonus (didn't think it was needed, with the boosts).
Maybe Larian will eventually get around to finishing the implementation of the skills.
I thought I was just terrible at the game/horrible at praying to RNGesus when I picked this for all my front liners and would always fail perception checks and get blown the hell up
Maybe you can save some blasters and get a workaround for Spell Sniper also