With Patch 7 Unique Tav is currently not working, switching to Kaz Virtual Kaz will allow the same level of customization and works with unique Tav patches out of the box.
Just cuz I'm an idiot and need clarity: The 'Optional' EOTB 'Patch' is really a replacement/alternative {since it's the same full file size as the main} file, and should be used in lieu of the main -- if running EOTB?
And *not* an additional patch file to be used along with the main if you happen to be running EOTB?
Hi, The EOTB patch is a new file, you use that file instead of the main one in order to able to use the eyes of the beholder. You will run into an issue if you try to use both. I suggest deleteding the main file permanently before using the EOTB patch, it should not cause any issue with your save file.
I would also absolutely LOVE it if it was supported with other mods for hair, tattoos, modded races like the solar, etc. This could be really awesome down the road. Thanks astral for speaking up! and thank you Poesielibre for making this mod :3
I can try my hand at some patches as long as the permissions are opened form the other mod authors. Let me know which ones you would like to see and I'll try making them !
I don't think I saw any compatibility with Lynstence's Solar Race. I think they have heads within the main mod itself built-in but I could be wrong. Although there is another mod specifically made for the Solar race to fix issues as a workaround and add-on.
- ramble~sorry [[Extra silly info bout it: (The seperate head mod is because the main solar race mod needed another author's animation lib mod to give wings the ability to switch between running and floating animations to another 2 of the body types since they only worked for a couple of the other defaults...)
I have been having issues trying to get the glowy eyes to work on my character (which I'll report here soon on the appropriate page...) and I have no idea if it's the heads I'm using or any texture files overlapping it... I have the right order I'm sure at least for those specific mods but... yeah.]] - STRAIGHT TO THE POINT HERE: ~I do have a specific request though. I'm not sure if it's possible but I wish to use horns on these heads, specifically some antlers. I have other horns as well though. I guess maybe it'd be cool if tiefling horns were available for these heads? It might also be some character race programming involved as it is locked but I just really want a Solar race character with eagle wings and antlers with glowing eyes xD and I mean tiefling enabled horns like mod horns.
I took a look at the solar race mod and I think a patch on my side is beyond my current abilities since it is more complex than other race mods.
Glowing eyes have a different material from the non glowing eyes so an override of the eye material is necessary. I was looking at eye mods during the weekend and I will make an EOTB patch sometime this week, it would allow you to use a glowing eye preset.
For the horns, I am planning to convert the heads to tiefling in a future update. In the meantime you could take a look at the Half Tief mod that adds horns option to every race.
I'm having some issues with the Marine and Iseult heads. (Solange is working perfectly.) My Tav appears invisible from the shoulders up, no face, no neck, just her hair floating in the air. Could you please help what am I doing wrong? (My animation LOD is set to high) I desperately want to use them as well.
That is strange, I just tested all the heads in my game and I don't see any issue, try using the 1.0.0.1 version to see if it helps and let me know if it doesn't work.
lovely heads!! it looks like your pak file has the same UUID as weeviljester's meadow heads. that'll cause issues for anyone who wants to use both mods, so you should probably generate a new ID for your meta file to prevent conflicts
22 comments
The 'Optional' EOTB 'Patch' is really a replacement/alternative {since it's the same full file size as the main} file, and should be used in lieu of the main -- if running EOTB?
And *not* an additional patch file to be used along with the main if you happen to be running EOTB?
i.e., use only one? n'est-ce pas?
Thanks for the feedback!
- ramble~sorry
[[Extra silly info bout it:
(The seperate head mod is because the main solar race mod needed another author's animation lib mod to give wings the ability to switch between running and floating animations to another 2 of the body types since they only worked for a couple of the other defaults...)
I have been having issues trying to get the glowy eyes to work on my character (which I'll report here soon on the appropriate page...) and I have no idea if it's the heads I'm using or any texture files overlapping it... I have the right order I'm sure at least for those specific mods but... yeah.]]
-
STRAIGHT TO THE POINT HERE:
~I do have a specific request though. I'm not sure if it's possible but I wish to use horns on these heads, specifically some antlers. I have other horns as well though. I guess maybe it'd be cool if tiefling horns were available for these heads? It might also be some character race programming involved as it is locked but I just really want a Solar race character with eagle wings and antlers with glowing eyes xD and I mean tiefling enabled horns like mod horns.
Glowing eyes have a different material from the non glowing eyes so an override of the eye material is necessary. I was looking at eye mods during the weekend and I will make an EOTB patch sometime this week, it would allow you to use a glowing eye preset.
For the horns, I am planning to convert the heads to tiefling in a future update. In the meantime you could take a look at the Half Tief mod that adds horns option to every race.
I'm having some issues with the Marine and Iseult heads. (Solange is working perfectly.) My Tav appears invisible from the shoulders up, no face, no neck, just her hair floating in the air. Could you please help what am I doing wrong? (My animation LOD is set to high) I desperately want to use them as well.