I am fully aware that the simple version of this mod breaks immersion. If you like his devil look, hurray! You can feel free to not use this mod! If you are coming here to comment that this mod is unnecessary/breaks immersion/he looks better after/whatever, don't waste your time or mine.
At the moment I don't have any firm plans to add different horn options, but it's not out of the realm of possibility. No ETA or idea when that might happen, however.
I use edit appearance mod for Wyll before transformation and after his transformation i realize it just makes him look normal again with this mod is there a way to make this mod compatible with edit appearance? (Also using edit appearance before or after doesn't change anything but it does show the changes i made when i use mirror)
I downloaded the mod manager script mod, and found a text on a reddit post that said to type a certain text into the script and it worked. i'll try looking for the text post but ima leave this here for now if you wanna find it yourself.
Both your versions are great, I tried the simple one first, but immediately regretted it. His devil face is ugly but his horns are badass so the alternative version was perfect for me.
How did you do this? I'm trying to add some smaller horns to his normal face but even when customizing him, the game reverts him to his base devil appearance.
Wyll has two separate appearances the game loads; I basically edited his second appearance in the [PAK]_CharacterVisuals merged.lsf to be identical to his original.
He also has a separate head mesh/textures for his devil form. When you're customizing him, are you overwriting his devil form mesh?
The first is customizing him using one of the appearance edit and custom origins mods in order to just edit his appearance after transformation, but even after committing, once the game loads back into the world, the changes from the character creation are reverted and he's just vanilla devil wyll again.
The second thing I tried is replacing his devil mesh (and the textures from _Models) here: "\Generated\Public\SharedDev\Assets\Characters\_Anims\Humans\_Male\Resources\HUM_M_NKD_Head_Wyll_Devil.GR2" "\Generated\Public\SharedDev\Assets\Characters\_Models\Humans\HUM_M_NKD\HUM_M_Wyll\Resources\HUM_M_NKD_Head_Wyll_Devil_CLEA.dds"
with his normal mesh from here: "\Generated\Public\Shared\Assets\Characters\_Anims\Humans\_Male\Resources\HUM_M_NKD_Head_Wyll.GR2" "\Generated\Public\Shared\Assets\Characters\_Models\Humans\HUM_M_NKD\HUM_M_Wyll\Resources\HUM_M_NKD_Wyll_Head_CLEA.dds"
and while that gets rid of the horns (and leaves two black holes), the devil eyes and face textures with the extra scars remain despite me having replaced them with the normal ones, rennamed and all. That's kindof a partial success, but I'm trying to get around the scars and eyes.
What I was trying to do by using your mod was skipping the devil mesh and textures entirely since the game is hellbent on using them even when they're replaced. Instead, I'm trying to just straight up add some smaller tiefling male horns to his normal head mesh so that when he transforms, I can just turn on your mod here and keep the better looking Wyll head, just with some better looking horns to fit the narrative. I was wondering if somehow you had managed to stop the transformation from changing his appearance, but it sounds like this mod isn't using his normal head and you were able to just successfully edit his devil mesh? I assume I'm missing something, because even straight up replacing the models doesn't work properly for me and when I try to edit it and add horns, Blender keeps throwing me a script error.
Sorry for the delayed response! But as for replacing the textures: I did that swap originally myself, and you're likely going to need to swap all three of his face textures for that to work.
The eyes are trickier, which is why I ended up doing it in this way. I'm sure there's another way to handle it, but essentially what I did was just copy his CharacterVisuals data from his original appearance into his devil appearance. (Not entirely, because that caused some issues, but most of the data.) So this mod *is* using his original appearance; I didn't edit his mesh at all. I hope that helps!
I'm trying to do my own Wyll edit, where is his UUID in the CharacterVisuals merged.lsf for either form? I can't find it with the companion UUID of S_Player_Wyll_c774d764-4a17-48dc-b470-32ace9ce447d
This mod makes only a specific change to his devil form appearance. If you want to be able to edit him yourself, you'll need a mod that allows that, such as Appearance Edit.
Mil gracias !! detestaba como deja el juego a wylll , hay manera que sea compatible con este mod , asi tambien podemos editarlo en el espejo https://www.nexusmods.com/baldursgate3/mods/899/?tab=description&jump_to_comment=128540583
I cannot explain how happy I am to find this mod, I am so excited to start a new playthrough with Wyll, I despised what happened to him, thank you so much @anshela!!
69 comments
I am fully aware that the simple version of this mod breaks immersion. If you like his devil look, hurray! You can feel free to not use this mod!
If you are coming here to comment that this mod is unnecessary/breaks immersion/he looks better after/whatever, don't waste your time or mine.
At the moment I don't have any firm plans to add different horn options, but it's not out of the realm of possibility. No ETA or idea when that might happen, however.
Osi.RemoveTransforms("S_Player_Wyll_c774d764-4a17-48dc-b470-32ace9ce447d")
He also has a separate head mesh/textures for his devil form. When you're customizing him, are you overwriting his devil form mesh?
The first is customizing him using one of the appearance edit and custom origins mods in order to just edit his appearance after transformation, but even after committing, once the game loads back into the world, the changes from the character creation are reverted and he's just vanilla devil wyll again.
The second thing I tried is replacing his devil mesh (and the textures from _Models) here:
"\Generated\Public\SharedDev\Assets\Characters\_Anims\Humans\_Male\Resources\HUM_M_NKD_Head_Wyll_Devil.GR2"
"\Generated\Public\SharedDev\Assets\Characters\_Models\Humans\HUM_M_NKD\HUM_M_Wyll\Resources\HUM_M_NKD_Head_Wyll_Devil_CLEA.dds"
with his normal mesh from here:
"\Generated\Public\Shared\Assets\Characters\_Anims\Humans\_Male\Resources\HUM_M_NKD_Head_Wyll.GR2"
"\Generated\Public\Shared\Assets\Characters\_Models\Humans\HUM_M_NKD\HUM_M_Wyll\Resources\HUM_M_NKD_Wyll_Head_CLEA.dds"
and while that gets rid of the horns (and leaves two black holes), the devil eyes and face textures with the extra scars remain despite me having replaced them with the normal ones, rennamed and all. That's kindof a partial success, but I'm trying to get around the scars and eyes.
What I was trying to do by using your mod was skipping the devil mesh and textures entirely since the game is hellbent on using them even when they're replaced. Instead, I'm trying to just straight up add some smaller tiefling male horns to his normal head mesh so that when he transforms, I can just turn on your mod here and keep the better looking Wyll head, just with some better looking horns to fit the narrative. I was wondering if somehow you had managed to stop the transformation from changing his appearance, but it sounds like this mod isn't using his normal head and you were able to just successfully edit his devil mesh? I assume I'm missing something, because even straight up replacing the models doesn't work properly for me and when I try to edit it and add horns, Blender keeps throwing me a script error.
The eyes are trickier, which is why I ended up doing it in this way. I'm sure there's another way to handle it, but essentially what I did was just copy his CharacterVisuals data from his original appearance into his devil appearance. (Not entirely, because that caused some issues, but most of the data.) So this mod *is* using his original appearance; I didn't edit his mesh at all. I hope that helps!
S_Player_Wyll_c774d764-4a17-48dc-b470-32ace9ce447d
I installed in BG3mm, saved and exported. But I can't figure out how to change his look when he's a companion-
https://www.nexusmods.com/baldursgate3/mods/899/?tab=description&jump_to_comment=128540583