Main files
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No concentration.
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No concentration. Lasts until long rest.
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No concentration. Lasts until long rest. For all allies in 9 m radius range.
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No concentration. Lasts until long rest. For all allies in 9 m radius range. No VFX and no SFX.
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No concentration. Lasts until long rest. For all allies in 9 m radius range. No VFX and no SFX. Advantage is now 1d4 +1 for every 5 levels.
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Lasts until long rest.
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Lasts until long rest. For all allies in 9 m radius range.
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Lasts until long rest. For all allies in 9 m radius range. No VFX and no SFX.
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Lasts until long rest. No VFX/SFX.
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For all allies in 9 m radius range.
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For all allies in 9 m radius range. No concentration.
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For all allies in 9 m radius range. No SFX.
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For all allies in 9 m radius range. No VFX/SFX.
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For all allies in 9 m radius range. No VFX/SFX. Permanent. No concentration.
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Permanent. No concentration.
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Permanent. No concentration. No VFX and no SFX.
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Advantage is now 1d6 instead of 1d4.
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Advantage is now 99 instead of 1d4.
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Advantage is now 99 instead of 1d4. No concentration. Permanent. For all allies in 9 m radius range. No VFX and no SFX.
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Changed to regular spell with 1d4, upcast to: 1d6, 1d8, 1d10, 1d12, 2d8, 3d6, 2d10, 2d12.
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Changed to regular spell with 1d4, upcast to: 1d6, 1d8, 1d10, 1d12, 2d8, 3d6, 2d10, 2d12. No concentration. Lasts until long rest. For all allies in 9 m radius range.
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Changed to regular spell with 1d4, upcast to: 1d6, 1d8, 1d10, 1d12, 2d8, 3d6, 2d10, 2d12. No concentration. Lasts until long rest. For all allies in 9 m radius range. No VFX/SFX.
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No VFX/SFX.