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116 comments

  1. JorgeOfAstora
    JorgeOfAstora
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    Does not work in Patch 7, apparently it's because it has ModFixer.
    Would be really cool if you removed  Modfixer, as it now makes any mod incompatible :)
    1. Amusei1
      Amusei1
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      Lmao, what are you talking about? This mod does not require a modfixer. And also, it works fine for me.
    2. TinyCat18
      TinyCat18
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      It does not require mod fixer but the mod is tagged as "Has Mod Fixer" in mod manager which can cause issues in some people load orders, in my play trough i haven't found any issues and i been installing them mid-game (currently just made it to Act 3 - Patch 7)  just make sure to load them after other important mods so they don't override anything

  2. thahitscan
    thahitscan
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    Ok this mod has a mod fixer, you can still play with the mod active, but at least in my case it started generating a lot of lag during certain cutscenes, to the point that it was no longer playable, I know it was this mod after uninstall it and loading the scene again. 
  3. Colester167
    Colester167
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    Love the mod, but it seems to not work for the no concentration until long rest. I have the newest  mod, but doesn't work and had me lose concentration when getting hit. Can you look into it. Thanks.
  4. laidback99
    laidback99
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    How can I make it so Hex requires concentration after unpacking the mod?
  5. aaron2100
    aaron2100
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    Hey thanks for the great mod! Any chance you could also remove the VFX/SFX? 
  6. Theoz78951234
    Theoz78951234
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    First of all: 

    THANK YOUUU, the amount of s#*! spells you revamp into somewhat useful versions are so much fun. Feels like I have options rather than the "good/bad" ones. You're doing gods work, and always exactly what im looking for, ty.

    Second of all: i was wondering if it's possible to make upcasting this spell worth it. Like, add 2 more dmg to the diceroll per level or something? As a warlock it feels so terrible to use a lvl 3 spell slot on a lvl 1 spell cuz its upcast doesn't do anything. 

    Thx anyway, I'd love to see that. :) 
    1. CugeHock
      CugeHock
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      "add 2 more dmg to the diceroll per level or something" +1

      Maybe something like your mod of Divine Favour https://www.nexusmods.com/baldursgate3/mods/3541, which deals more damage when upcast. Much appreciated.
  7. CommonUndead
    CommonUndead
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    I'd love a version which was still concentration and gave disadvantage on the saving throw of the ability you chose,  but allowed not just your attacks to trigger the extra damage, but all attacks made against the target, so that other people in your party can benefit from your hex spells.  

  8. CosmicLogic
    CosmicLogic
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    Love the mod! Is there a way to keep basically the way original Hex worked with picking which Stat to target? But still reduce the saving throws for that one? ALL Saving Throws is a little too OP 
    1. ckx777
      ckx777
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      +1
    2. sicatz
      sicatz
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      • 3 kudos
      +1
    3. matveich
      matveich
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      +1
    4. laidback99
      laidback99
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      This <3
    5. MaskedRPGFan
      MaskedRPGFan
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      B v 3.0.0 ready!
    6. sicatz
      sicatz
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      ah thank you sir. i appreciate.
  9. Varimthras
    Varimthras
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    I'm not sure if I'm just overlooking it, but if there is a version that does this, please just specify which for me. Would you make a version with no concentration, effects all ability checks and adds 1 target per spell level?
    1. 0n3x10n
      0n3x10n
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      +1
  10. Zesef79
    Zesef79
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    It seems G version is no longer works after the latest patch, instead of hexing all attributes it gives a choice again. Even if put at the bottom of the load list.
    Is there anyone with the same trouble?