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Last updated
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Created by
EumetaUploaded by
mjthefirstVirus scan
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Activity logs
This page was last updated on 17 July 2025, 4:41PM
- Changelogs
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Version 3.4.5
- Fixed bugged Sacrifice where the mod forces failure upon detecting a missing rarity, regardless of whether the category is involved in the selection process
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Version 3.4.4
- Fixed 1 script crash if the mod reads an armor-type equipment but encountered unexpected structure
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Version 3.4.3
- Fixed the optional loot restriction from counting loots obtained from Sacrifice and rob players
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Version 3.4.2
- Added last attempt to generate loot when mod fails 500 times in a row
Added beta optional loot restriction (General tab): prevent REL_SE from spawning loot if player has too good RNG by getting x items in a row *not compatible with multiloot
- Added last attempt to generate loot when mod fails 500 times in a row
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Version 3.4.1
- (attempted to) fix script crash on loot list mismatch between LootList.txt and its in-game counterpart, divert to regenerate the in-game list
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Version 3.4
- restricted auto-resolve item selection issue to 500 times to avoid perpetual freeze
Attempted to resolve error at duplicate checking (x2) Set default 'Ignore failed rolls' to true
Changed pool generation method, now stores the pool to LootTable.txt, which refreshs every load session. You won't likely see the impact between 2 versions unless you have 4k+ items total in the pool.
Fixed script crash on starting new game
Added failsafes to "Clear container's gear if duplicated" feature for cases where the mod can't determine the duplicate item's rarity, the item will be retained so you'll know it went wrong
Added failsafe to Sacrifice feature: if the mod can't find an item of higher rarity, the deal won't go through, for edge cases where your pool is on its last leg
Sacrifice now works with legendary items, will return a number of items matching the "Number of legendary items given out" setting under Sacrifice checkbox, as long as it's < number of required sacrifice
Added compatibility with "Armory - Auto-Transmog Vanity Outfit Manager"
Fixed blacklisting reset malfunction
fix a possible script crash on using Shuffle Merchant, or when generating loot while using Auto Loot aura
auto-save lootlist.txt and shadowrealm.txt in the game for later retrieval in case the text files somehow lost data
fixed false reporting on player having no more loot, giving no loot as a result
added toggle for Level-based loot system to use enemy level instead of player when determining loot rate
fixed MCM error message on launch regarding missing settings
- restricted auto-resolve item selection issue to 500 times to avoid perpetual freeze
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Version 3.3
- Fixed a script crash while using level-based looting
Fixed duplicated 'Rolled x out of y " log lines and its cause
Fixed rare bug where loot generation doesn't work as intended with limited number of item categories left
Stopped REL_SE from generating new item pool every time you save, for better performance (now once on load instead)
Fixed the mod losing all functionalities on starting a new game
Fixed unexpected interaction between Cosmetic vs Loot Locking feature causing script crash anytime cosmetic items get selected when user loads an older save
Fixed loot spawning not giving the right item / right consumable with Level Restriction enabled
Fixed script crash on item spawing due to improper modification of generated loot list
fixed a bug occured between 3.2.2-3.2.8 that causes script crash again
Added failsafes to prevent the mod getting stuck in a loop preventing further playing
Fixed multiple bugs occurring when user runs out of items in any rarity-category
Fixed script crash when you're missing 1 rarity tier in LootList.txt
Fixed mismatch item spawning after a cosmetic item has been spawned while having Unique Cosmetic option enabled
Added checks preventing REL_SE from selecting the wrong item to spawn (e.g: announce it's a rare gloves, spawn very rare armour instead)
Attempted to fix possible script crash when using Sacrifice feature
Max rerolling price changed to 10k
Added possible fix to 'Delete Duplicate' feature crashing when the mod can't query the item in container-in-use
- Fixed a script crash while using level-based looting
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Version 3.2
- Included consumables into Level restriction, since there's no legendary consumables, this will affect the corresponding rarity tier but 1 tier down (uncommon option affects common consumables, etc
Reworked loot generation, loading time is increased, but you shouldn't experience lag (or minimal) everytime you loot (tested at cap of 100 items per rarity per category) with 3k+ items in LootList.txt
Added probable bug fixes
- Included consumables into Level restriction, since there's no legendary consumables, this will affect the corresponding rarity tier but 1 tier down (uncommon option affects common consumables, etc
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Version 3.1
- Pool limit feature now works only on loading a save instead of everytime loot is drawn for better performance, you'd be limited to a smaller pool for an uninterrupted session, but the pool changes every time you load a save.
Fixed loot distribution sometimes won't match what the log says
Added toggle on/off for SE logging
Added fixed loot feature, locking randomly generated loot to its container so the same loot will spawn in that container on reload
Remove all locks: click Reset Loot List while on the Nautiloid at 0 xp, or anywhere with exact 13G in player inventory
Fixed bugs caused by making REL_SE_Statuses.txt obsolete, like being unable to use Sacrifice feature due to script crash
Added Mob/Boss multipplier optional override to Level-based looting
Added optional Level-Rarity restrictions section in general tab, you'll only get acess to a rarity tier if your level is in the adjustable range.
- Pool limit feature now works only on loading a save instead of everytime loot is drawn for better performance, you'd be limited to a smaller pool for an uninterrupted session, but the pool changes every time you load a save.
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Version 3.0
- Added Level-Based loot tab - Item drop rates change as you level, with customised stuff (check article)
Added option to limit pool (General tab "Maximum number of items...") for large item pools 5k+
- Added Level-Based loot tab - Item drop rates change as you level, with customised stuff (check article)
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Version 2.8
- Fixed Sacrifice being disabled when Duplicate is enabled
Added Reset button in Optional tab, on a press the mod is reset to the state when you wake up in the nautiloid
*There's no going back after pressing the button, use it with caution, or reload and back up 2 txt files
*MCM settings are left as-is
* Unless you tick the relevant 'Allow duplicate' to cover your current gears, the mod will immediately during the next time you save scan your inventory and remove all records of items it detects you already have from the available pool.
*Also this wipes trader shuffling information, should not affect ongoing interactions, but if you have "Includes original gear items" disabled, the mod will forget who originally had what, and will recognise the trading list in the next interaction as 'original'
I still scratch my head wondering why people are asking for this, but now you can do it.
Splitted Duplicate option to 4 for each rarity for better customization
- Fixed Sacrifice being disabled when Duplicate is enabled
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Version 2.7
- Added optional Mob tab for users wanting loot to drop from them
Added options in General tab to hide uneeded tabs to avoid clutter, hidden Boss, Mob, Cosmetic, Consumable won't trigger loot in their containers, hidden Trader tab disables Shuffle feature
increased some multiplier cap to go beyond 100%
- Added optional Mob tab for users wanting loot to drop from them
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Version 2.6.1
- Added "Duplicate" MCM option in the General Tab, for users wanting the item pool to remain the same
*Does not add back items already removed, you'll have to manually move the contents from ShadowRealm.txt to Lootlist.txt, preferably paste in the middle.
*It interferes with many existing function, I've tried my best to smooth things over. but do open bug reports if you enable the feature and something isn't working as advertised
- Added "Duplicate" MCM option in the General Tab, for users wanting the item pool to remain the same
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Version 2.6
- Utilise Invalid slot in the Generator, so users can assign items not in regular equipment slots (like instruments) to use a separate rate
Note that in order to use this you must assign an item category as Invalid, does not work with REL
*This does not guarantee the item will be assigned to REL_SE, unless you 100% REL_SE. Such change needs updates to the Generator
Added 1 corresponding category in MCM for equipment rate with Invalid slot
Fixed first roll of a save always gives nothing
- Utilise Invalid slot in the Generator, so users can assign items not in regular equipment slots (like instruments) to use a separate rate
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Version 2.5
- (including 2.5.x)
Fixed Save Scumming Countermeasure active on saving, insteading of loading only,
added adjustable timer in MCM for its active duration gear category rates now update instantly on changing
Added chance log to consumable rolls
fixed multi-roll penalty applying on failed rolls, now only success rolls will drag your rates further down
added rate multipler on bosses so they (optionally) have higher overall chance to drop something good instead of using only general rates
- (including 2.5.x)
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Version 2.4.7
- fixed script crash on non-existent entries and cases where there's no uncommon tier item left
refined record checking
- fixed script crash on non-existent entries and cases where there's no uncommon tier item left
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Version 2.4
- added Gacha Pity (Optional content tab)
added log to explain loot threshold for corresponding rate log
added auto-hide for some MCM options if some setttings are disabled/redundant
(still fixing) item record not being where it belongs Changed MCM
- added Gacha Pity (Optional content tab)
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Version 2.3
- added compatibility with Enemy Cloning if its Loot Cloning and REL_SE's Clear duplicate gear + Return item are enabled
reworked Clear duplicate gear and unique check on load
(potentially) fixed item record getting lost when moving
- added compatibility with Enemy Cloning if its Loot Cloning and REL_SE's Clear duplicate gear + Return item are enabled
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Version 2.2
- Added check for when integrated mod treasure table not overwritten by REL. Item occured by such case is removed from generation pool on interaction with container/trader, if you already have it
Replaced Clear Equipment / Consumable option in MCM menu with Clear loot if duplicated and Compensate option, more information in article
Added handle in MCM for Ham mode to match number of options
Reworked unique and added invalid ID detection mechanic
- Added check for when integrated mod treasure table not overwritten by REL. Item occured by such case is removed from generation pool on interaction with container/trader, if you already have it
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Version 2.1
- Changed record keeping method, you can no longer farm Oathbreaker Knight for duplicates Trimmed script
Blacklist should now take effect immediately without the need to reload
- Changed record keeping method, you can no longer farm Oathbreaker Knight for duplicates Trimmed script
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Version 2.0.0
- Officially releases MattifusP's refactored modification of REL_SE
fixed conflict between Force different type and Sacrifice
- Officially releases MattifusP's refactored modification of REL_SE
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Version 2.0 beta
- Changlog provided by MattifusP
fixed Ignore failed -> now rate stay the same as description say on failed Roll (rate penalty on successfull Roll)
added ignoreFail to consumable generation
made multiple option packs for items (rate,total,ignore), for each type of container (Boss, Trader, Chest). Now you can adjust rates by type.
made multiple option pack dedicated to cosmetic. wardrobe and non-wardrobe
changed Ham Ham mode, to use a given setting (global, or one of the chest settings)
multiple Roll total can now be set to 0. To make no drop to given type
Reordered some tab in MCM to take account of new ones
As lot of MCM options Id have changed, UserValues will be lost
My changes:
Added REL overriding priority option: chests with an uncommon equipable item or rarer with unique tag will prevent REL_SE from injecting items into them, it will still mark them with "Loot Distributed" status
Added Non unique shuffle toggle properly back in
- Changlog provided by MattifusP
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Version 1.8
- Added merchant shuffling mechanic
Added future support to restrict an item to 1 Act
Fixed multiple loots per container not stopping on fail
Added option to force items spawned during multiple loots generation to be of different types
Removed Rescaling dependency on Randomized drop rate
Added more logs
- Added merchant shuffling mechanic
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Version 1.6.4
- Fixed some script crashes,
Fixed Scarifice feature getting affected by scaling, not removing sacrifice items, and not spawning legendary items
Added Gortash to loot trigger, somehow dude isn't a boss by SE recognition
- Fixed some script crashes,
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Version 1.6
- Added option to roll for loot multiple times per eligible container
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Version 1.5
- Added localisation-independent blacklist field, REL_SE will ignore whatever container that has its name in the list , by default has the pouch for Autoloot Aura and the containers from Simple Sorting Bags
Reworked generation script
Added consumable generation (arrow, potion, scroll, poison) (Requires enabling Consumable Randomization in the generator)
- Added localisation-independent blacklist field, REL_SE will ignore whatever container that has its name in the list , by default has the pouch for Autoloot Aura and the containers from Simple Sorting Bags
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Version 1.4.4
- Fixed script crash due to item pool not updated Properly prevented Evidence and Equipment Chest from triggering if Specific Chest is enabled
Fixed wardrobes triggering unique item rolls
Added wardrobes to trigger cosmetic items
- Fixed script crash due to item pool not updated Properly prevented Evidence and Equipment Chest from triggering if Specific Chest is enabled
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Version 1.3
- Added option to make cosmetic unique
Added option to clear equipments from containers before looting
- Added option to make cosmetic unique
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Version 1.2
- Added ability to remotely and automatically trigger REL_SE on eligible containers, requires Auto Loot Aura
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Version 1.1
- Added the option to trade unwanted loots for a better one, potentially
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Version 1.02
- Added optional feature to drastically increase the number of containers that can trigger the script
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Version 1.00
- Initial release
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- Author's activity
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July 2025
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17 Jul 2025, 4:41PM | Action by: mjthefirst
Changelog added
'Change log added for version 3.4.4'
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17 Jul 2025, 4:40PM | Action by: mjthefirst
Changelog added
'Change log added for version 3.4.5'
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17 Jul 2025, 4:40PM | Action by: mjthefirst
File added
'REL_SE [version 3.4.5]'
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10 Jul 2025, 6:23PM | Action by: mjthefirst
File added
'REL_SE [version 3.4.4]'
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04 Jul 2025, 7:36AM | Action by: mjthefirst
Attribute change
'Description changed.'
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04 Jul 2025, 7:32AM | Action by: mjthefirst
Changelog added
'Change log added for version 3.4.3'
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04 Jul 2025, 7:32AM | Action by: mjthefirst
File added
'REL_SE [version 3.4.3]'
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02 Jul 2025, 1:02PM | Action by: mjthefirst
Changelog added
'Change log added for version 3.4.1'
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02 Jul 2025, 1:02PM | Action by: mjthefirst
Changelog added
'Change log added for version 3.4.2'
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02 Jul 2025, 12:53PM | Action by: mjthefirst
Changelog added
'Change log added for version 3.4'
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02 Jul 2025, 12:48PM | Action by: mjthefirst
Changelog added
'Change log added for version 3.3'
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02 Jul 2025, 12:47PM | Action by: mjthefirst
Changelog added
'Change log added for version 3.2'
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02 Jul 2025, 12:43PM | Action by: mjthefirst
Changelog added
'Change log added for version 3.1'
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02 Jul 2025, 12:42PM | Action by: mjthefirst
Changelog added
'Change log added for version 3.0'
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02 Jul 2025, 4:16AM | Action by: mjthefirst
File added
'REL_SE [version 3.4.2]'
June 2025
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16 Jun 2025, 9:04AM | Action by: mjthefirst
File added
'REL_SE [version 3.4.1]'
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12 Jun 2025, 4:43AM | Action by: mjthefirst
Attribute change
'File \'REL_SE\' description changed.
File \'REL_SE\' version changed to 3.4.'
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12 Jun 2025, 4:41AM | Action by: mjthefirst
File added
'REL_SE [version 3.3.7]'
May 2025
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04 May 2025, 5:24PM | Action by: mjthefirst
File added
'REL_SE [version 3.4-beta2]'
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02 May 2025, 1:04AM | Action by: mjthefirst
File added
'REL_SE [version 3.4-beta]'
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- Mod page activity
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July 2025
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26 Jul 2025, 10:41AM | Action by: pleumvrv
Tracked
Randomised Equipment Loot- Script Extender plugin
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25 Jul 2025, 8:51PM | Action by: ChronicStranger
Endorsed
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25 Jul 2025, 1:45PM | Action by: ohoho777
Endorsed
'Randomised Equipment Loot- Script Extender plugin'
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24 Jul 2025, 10:24PM | Action by: Hexadot
Endorsed
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22 Jul 2025, 11:18PM | Action by: SpookybonesMcCalcium
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22 Jul 2025, 8:56PM | Action by: omilette
Tracked
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22 Jul 2025, 12:56AM | Action by: MooPawz
Endorsed
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21 Jul 2025, 9:53PM | Action by: Sihnar
Tracked
'Randomised Equipment Loot- Script Extender plugin'
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21 Jul 2025, 8:55PM | Action by: InigoistheonlyreasonImhere
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20 Jul 2025, 12:05AM | Action by: Vasylyy
Tracked
Randomised Equipment Loot- Script Extender plugin
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18 Jul 2025, 10:39PM | Action by: Spyderhelm
Tracked
'Randomised Equipment Loot- Script Extender plugin'
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17 Jul 2025, 9:27PM | Action by: L4br3cqu3
Endorsed
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17 Jul 2025, 4:05PM | Action by: morevnas
Untracked
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16 Jul 2025, 11:56PM | Action by: slyderzinhu
Tracked
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11 Jul 2025, 5:33PM | Action by: TheFreezerBurn
Untracked
'Randomised Equipment Loot- Script Extender plugin'
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11 Jul 2025, 12:56PM | Action by: xieyihui
Endorsed
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11 Jul 2025, 9:54AM | Action by: LEE0722
Endorsed
'Randomised Equipment Loot- Script Extender plugin'
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11 Jul 2025, 2:13AM | Action by: pepperPaladin
Tracked
'Randomised Equipment Loot- Script Extender plugin'
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10 Jul 2025, 4:39PM | Action by: tinylila26
Endorsed
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10 Jul 2025, 6:15AM | Action by: MidnightEchoes
Untracked
'Randomised Equipment Loot- Script Extender plugin'
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