Baldur's Gate 3
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Argelia

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argelia

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14 comments

  1. Wayweaver
    Wayweaver
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    Hello! Loving the mod so far!

    I just wanted to let you know the spell icons don't seem to show up for me in the radial menu
    on controller, but they appear fine on the keyboard and mouse layout. Do you think it is something I am doing? Community library and the VFX libraries are at the top. Thanks!
    1. argelia
      argelia
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      Ah, It's my fault. As a member of pcmasterrace™, I was completely oblivious to the fact that controller UI had different icons. I'll try the fix it.
  2. RandoRuda
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    Brilliant work! While I don't play a Sorcerer, the exclusive spells have always seemed so interesting. I am so thankful that you made these as, honestly, I didn't want to devote the time to it given all the other OneDnD content still to be done.
    1. argelia
      argelia
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      Thank you!
      Avoiding it was a correct call in hindsight because the cantrip took a good amount of sweat and tears to implement. Especially since I had no experience with script extender.

      Now, only thing I want to do is a proper UA8 True Strike since it just sucks so much in the game but I can't figure out a non-janky solution unfortunately.

      I also saw that you have a github for Onednd modules. Feel free to just unpack the mod and add it. Or I can send a pull request if you want.
    2. RandoRuda
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      Avoiding it was a correct call in hindsight because the cantrip took a good amount of sweat and tears to implement. Especially since I had no experience with script extender.

      I had a quick gander on how you implemented it and I'm glad I didn't have to jump in. Mechanically the spells were interesting, but it really made me groan when I thought about actually finding a way to make it work.

      Now, only thing I want to do is a proper UA8 True Strike since it just sucks so much in the game but I can't figure out a non-janky solution unfortunately.

      One of the other guys has almost completed all the Cantrip updates from the Bastion UA, so I wouldn't stress too much. I believe True Strike has been the hold up for the whole thing.

      I also saw that you have a github for Onednd modules. Feel free to just unpack the mod and add it. Or I can send a pull request if you want.

      It's late here in Aus, but I'll make contact to discuss when I'm more awake. 😴
    3. RandoRuda
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      Sorry for taking a little bit to get back to you. Time disappears so quickly.

      I'll just dot point things to save me rambling.

      • We have a little group of people in the Community Library Team who are making the various mods.
      • We try to add the OneDnD changes to the Community Library so that the mods live beyond our own personal involvement and as a resource for others to pull from.
      • Our primary discord for discussion is BG3 Modding Community.
      • The OneDnD Module Wiki is mostly just for keeping a couple of Compatibility Framework JSON mods to implement the changes.

      You're welcome to come join us and we can even fold your stuff into the Community Library if you like too.
  3. jmoir122
    jmoir122
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    Hi, neither of the spells are showing up for me. Do i need to place it somewhere specific on my load order for that to happen?
    1. argelia
      argelia
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      Should be like this:
      Community Library
      ...
      Shiv's Lib
      Shiv's Vault
      ...
      This mod
      ...
      Compat. Framework

      Check out this guide for more information on load orders in general.

      edit: Completely missed Community Library, as I just installed it day 1 and forgot about it.
    2. RandoRuda
      RandoRuda
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      Also worth noting that the Compatibility Framework requires the Community Library, which should be up the top too.
  4. dhunter3
    dhunter3
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    Great additions! I wonder how the Sorcerous Burst interact with items that add damage to your cantrips.
    1. argelia
      argelia
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      Only the initial cast have interactions. Additional explosions should not interact with anything.
  5. zx10rx
    zx10rx
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    Sorcerous Burst is really cool and gives the class a ton of flavor. I wish it had some cooler animation implementation but I understand that ends up being a ton of work. Thanks for this, it makes the class much more enjoyable to play 
    1. argelia
      argelia
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      Yeah, honestly I'm creatively crippled. If it was only one VFX, maybe I might have done something but 7 different effects for 7 different damage types..Shudders
    2. zx10rx
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      Agreed, was more thinking a single visual effect similar to chaos bolt given it has random damage effect’s so the animation is neutral. Think chaos sorcery mod has it

      edit.. sorry it was elemental spells mod: https://www.nexusmods.com/baldursgate3/mods/4751?tab=images