I'm having an issue getting this mod to cooperate with Oath of Conquest by havsglimt. Only reason I prefer that one over yours is because it comes with an outift :P That being said, that mod has support from Compatibility Framework, which this mod says is natively supported anyway, so they work together fine, no? I'm not sure what I'm missing here. CF is loaded last.
I also I found this patch that includes your mod, but is this patch even necessary for your subclasses listed if they come with native CF support?
The patch predates me adding native CF support to this mod. Havs' Conquest seems to have issues like this a lot, its one of the reasons I made my own version. Though my advice is to play around with your load order and see what happens. I will be updating this soon with merged progression which may help.
Will there be a version compatible 5e Spells? No offense to your spells mod, but it seems redundant having 2 mods that add the same couple of spells when one is far more used than the other & has FAR more spells.
It's already compatible with 5e spells, my library doesn't add anything to the normal spell lists unless you use the lists file. So you can use 5e Spells to populate the normal Paladin lists if you like.
And yes there is some overlap, but I wanted a spell library that didn't need BG3SE, since nobody had made one I made my own.
Will say though, you should probably communicate that you can use 5e Spells for this mod better. Maybe make it a choice for a requirement toy use either your spells mod or 5e spells. That & say it outright in your description (Unless I missed it & I'm stupid idk)
Dear author, do you have plans for Oath of Open Sea? Seems like it's the only Paladin subclass in 5e that hasn't been made in bg3. Thanks for all your mods, they are great!
I really liked your mod because I like paladins and especially the oath of glory/heroism. I would like to ask, are you implementing a mod so that the functions of level 15.20 are included in the system of level 12 bg3?
Hey, just downloaded the mod, loaded it with mod loader lik all other subclass mods, any way i put it with other paladin subclasses it doen't appear in game when i start a new game and select paladin, all others are there too. Any idea what causes this?
Will we still be able to achieve Oathbreaker with this mod? If so, would that look like just failing quests (actions over words), or are there specific actions that will break the oath? (Asking for roleplay purposes lol)
28 comments
Mod index available here
Just grab the heroism gloves it'll do the caster lol
I also I found this patch that includes your mod, but is this patch even necessary for your subclasses listed if they come with native CF support?
And yes there is some overlap, but I wanted a spell library that didn't need BG3SE, since nobody had made one I made my own.
Will say though, you should probably communicate that you can use 5e Spells for this mod better. Maybe make it a choice for a requirement toy use either your spells mod or 5e spells. That & say it outright in your description (Unless I missed it & I'm stupid idk)
I'd need to make a bunch of 5e Spells patch files which I wouldn't be able to test, which is a pain for what I hope are obvious reasons.
Tal'Dorei isn't technically official 5e btw, and as for Open Sea it'd need some fiddling with to adapt but I'll consider it