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Volitio

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  1. Volitio
    Volitio
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    Troubleshooting and Reporting
    Script Extender's implementation of IMGUI, the UI library used by MCM, has been improved, but is still in development. Therefore, some issues beyond my control may arise when using MCM with certain setups. Mods that depend on MCM should still work regardless of whether MCM shows up or not. Script Extender v18 likely improved compatibility with older GPUs.

    If you're having trouble with MCM not appearing, please follow these steps to narrow down the issue:

    • Disable overlays (Nvidia/AMD/Discord/Rivatuner, etc; Steam might be fine).
    • Don't alt-tab before reaching the main menu.
    • Verify that the problem persists with no other DLL mods, such as WASD movement.
    • Delete the imgui.ini file at Baldurs Gate 3\bin\imgui.ini
    • Note that MCM only officially supports the latest BG3 version and the Release versions of SE. If you disabled SE autoupdates or are using the Devel channel and having problems, please switch back.

    Reporting issues:

    • Provide SE console logs - it is almost impossible to debug problems without them. Ctrl + F12 should open the console.
    • Provide your system specs (GPU model, CPU model, OS).
    • Describe behavior under DirectX 11 and Vulkan. Please test both if possible.

    Known SE issues:


    • Cursor lingering despite gamepad UI; Steam Input (game or desktop layouts) might have something to do with this, if you're willing to investigate.
    • UI not showing up: Don't alt-tab before reaching the main menu. Switch the rendering API: test both Vulkan and DirectX 11. You can switch it through Larian's launcher. Script Extender v19+ likely improved this.
    • Problems when using languages with large character sets, such as Chinese: UI elements may not display correctly or at higher resolutions. Consider switching to a language with a smaller character set, such as English.

    If you enjoy MCM, consider politely asking other mod authors that use Script Extender to add integration!
    Tips and endorsements are also appreciated, thanks!
  2. Volitio
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    MCM 1.19 is out!

    This is MCM's biggest update so far, with a lot of very important new features and fixes. I hope you enjoy it. As always, let me know if you face any problems.

    I've poured several hundred hours into developing MCM, and with my recent layoff, every bit of support helps keep this going. If you've enjoyed using MCM or my other mods, please consider donating or supporting me on Patreon; your support can make a huge difference!

    A heartfelt thank you to everyone who donated following my GPU failure 💜!

     
    
  3. Sargoth90
    Sargoth90
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    Why this mod ask for a v24 of SE, if the last and only available is the v23? Can someone explain?
    1. alyfoxlp
      alyfoxlp
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      Because SE v24 is the latest version. I installed mine maybe 10-12 days ago, and BG3MM is telling me its v24; also, if you have it set up properly, its supposed to auto-update itself. So maybe check that you have it in the correct directory
  4. gxldenlxtus
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    I am not sure what I am doing wrong, but I cannot load up patch 8 at all. I deleted all of my save files (which sucks because I really liked those playthroughs) on patch 7, but I still cannot load up the game. So I am unable to play patch 8
    1. PopaCubede
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      Same here and couldn't find a reason why. The logs are ok in the SE console and and the first loading it stop at 100% with an error about MCM in the game directly: "Loading of main menu from Mod Configuration Menu has failed. It needs to level up. Remove all mods then try again." which I did and it did start the game, but without any mods. And here's the logs, so I don't really understand why it breaks for some of us:
      ******************************************************************************
      *                                                                            *
      *                     BG3 Script Extender Debug Console                      *
      *                                                                            *
      ******************************************************************************
      BG3Ext v24 built on Apr 30 2025 19:46:13
      Game version v4.68.39.938 OK
      ScriptExtender::Initialize: Starting
      No match found for mapping 'ls::UIStateMachine::FireStateEvent2'
      Library startup took 1119 ms
      We're already past App load, triggering CoreLibInit
      LibraryManager::PostStartupFindLibraries() took 105 ms
      <info> [CDataFile::Load] Unable to open file. Does it exist?
      Configuration for 'Mod Configuration Menu':
              MinVersion 20; Feature flags: Lua
      Configuration for 'Party Limit Begone':
              MinVersion 1; Feature flags: Lua
      2 mod configuration(s) loaded.
      Merged configuration:
              MinVersion 20; Feature flags: Lua
      Initializing client with target context Load
      Modded achievements enabled.
      bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset.
      Configuration for 'Mod Configuration Menu':
              MinVersion 20; Feature flags: Lua
      Configuration for 'Party Limit Begone':
              MinVersion 1; Feature flags: Lua
      2 mod configuration(s) loaded.
      Merged configuration:
              MinVersion 20; Feature flags: Lua
      Initializing client with target context Game
      bg3se::ExtensionStateBase::LuaResetInternal(): LUA VM reset.
      Loading bootstrap script: Mods/BG3MCM/ScriptExtender/Lua/BootstrapClient.lua
      [VolitionCabinet][C]: Removed deprecated config option: lastUsedPage (mod_configuration_menu_config.json)
      [VolitionCabinet][C]: Removed deprecated config option: lastUsedModSubTabs (mod_configuration_menu_config.json)
      [VolitionCabinet][C]: Config file updated with new options. (mod_configuration_menu_config.json)
      [Mod Configuration Menu][C]: Volitio's Baldur's Gate 3 Mod Configuration Menu version 1.17.1 loaded (SE version 24)
      [Mod Configuration Menu][C]: Finished loading MCM blueprints
      ecl::ScriptExtender::OnGameStateChanged(): Loaded module
    2. Volitio
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      You are using very old mod versions.
  5. Garkhan
    Garkhan
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    Fresh install BG3. Dowloaded BG3 Mod manager. Downloaded v24 script extender through MM's tools tab. Downloaded MCM.

    Only MCM in the active mods. Exclamation (!). Launched the game so it loads anything necessary. Launch BG3MM again, no longer an exclamation (!) on MCM.
    Screen 1
    Screen 2

    At the main menu it says its inactive even if it's the only mod and I already have anything that it needs.

    BG3 Latest version. I... don't know what's wrong.

    EDIT: Nevermind, forgot to click to save to load order file. My bad.
  6. EnielasSong
    EnielasSong
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    I noticed a weird problem after the Hotfix 31. The Menu is there when i'm in the Main Menu o fthe game But it disappears as soon asthe Loadscreen after that comes and doesn't come back.

    I chec ked what i remembered, tried the trouble shooting advise above.

    I have Script Extender v24, using the latest version of this Mod..

    I had no overlays open and such.

    I had it placed above other Script extender mods. Even if it's first in my Load order it does that.

    Some screens from my console. It isn't much yet as i'm trying to start a new collection and new Load order after the Hotfix yesterday.

    Console 1

    Console 2

    Console 3

    Console 4

    I see no red messages, just some kind of warning, that some mods may not appear, but i don't really understand why. What is the problem?
    1. EnielasSong
      EnielasSong
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      So, by now i tested more.

      I deleted the imgui.ini  and it dodn't help.

      I delted the modesstings. lsx and it didn't help.

      Any ideas? Please?
    2. Volitio
      Volitio
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      Does it appear if you reload a save?
    3. EnielasSong
      EnielasSong
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      That actually worked. The most sinple solution and it didn't occur to me. Thank you.^^
  7. isaneth
    isaneth
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    In BG3 mod manager, there's a "!" notice that states the latest version of MCM requires SE v24 or higher, but the only current version of the script extender I can find is the version I already have installed that was released in April of 2024, v23. Has another version been released elsewhere?
    1. Volitio
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      Hotfix 30 and later should use version v24 (already publicly released), but it'll probably still work fine with v23.
  8. jokerpalace87
    jokerpalace87
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    I hate to do this cause I was hoping to fix it myself, as I don't really know how to look at Script Extender Logs or anything like that. But I honestly don't know what else to do at this point.

    I've been trying to use this for playing with Mods but I keep getting the same thing. I launch the game, go to the main menu, get this big button that says "MCM is Inactive", and the Mods button instead says "Not Found". When I click that I'm brought to the Mods page, but everything just says "Not Found". 

    I tried deactivating all Mods except MCM in the Mod Manager. Same thing happens.

    I went through and deleted my old profile and all my old says. Even went as far as to remove all my older mods from In Game, and download a couple of new ones. No changes, still can't see mods nor do they work.

    I honestly don't know what else to do. I tried launching it through Direct X11 and Vulkan and I get get the same issue each time. Nothing online seems to be helping me.
    1. Volitio
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      You might have a problem in your load order. Try updating BG3MM (or switching to it), and avoiding using the in-game mod manager while you figure this out.
      I recommend seeking help with your load order in Larian's Discord server, where troubleshooting support is available. 
  9. Bennethdabowardd
    Bennethdabowardd
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    Love using this mod but im having an issue, it was working fine yesterday morning but when i got on in the night and try using the succeed rolls +30, it causes my game to crash, same goes for the story spellbook.
    1. Volitio
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      Sorry, this has nothing to do with MCM itself 🤷
  10. kellywardle95
    kellywardle95
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    i have tried EVERYTHING and i still can't get this to work
  11. StorrmCloud
    StorrmCloud
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    I'm not sure if anyone else has run into this problem, but I tried to use the most recent update of MCM (1.30) and my mod order would reset upon launching the game. Went through the mods that I updated and reverted back a version for those mods. Problem persisted until I hit MCM and rolled it back to 1.29, after reverting back it worked no problem. Updated the other mods back to their most recent, and it's still launching fine, confirming for me that it was MCM. Not sure what's going on, or if anyone has any insight, but I wanted to let others know in case they ran into the same problem. (Besides this one hiccup, I've never had a problem with your mod thus far and absolutely adore your work!)
    1. Volitio
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      Thank you. Just to clarify: this issue isn't caused by MCM 1.30 itself. It's likely that rearranging your load order or rolling mods back and forth ended up refreshing your modsettings.lsx file, which can sometimes """get stuck""".
  12. Oeufcoque777
    Oeufcoque777
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    This mod breaks the game, makes enabling/disabling mods impossible and loading new mods impossible. Screw this. 
    1. Volitio
      Volitio
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      This is not remotely correct.
      I recommend seeking help with your load order in Larian's Discord server, where troubleshooting support is available.