Baldur's Gate 3
0 of 0

File information

Last updated

Original upload

Created by

Volitio

Uploaded by

Volitio

Virus scan

Safe to use

207 comments

  1. Volitio
    Volitio
    • premium
    • 90 kudos
    Locked
    Sticky
    Troubleshooting and Reporting
    Script Extender's implementation of IMGUI, the UI library used by MCM, is still in development. Therefore, some issues may arise when using MCM with certain setups.

    If you're having trouble with MCM not appearing, please follow these steps to narrow down the issue:

    • Disable overlays (Nvidia/AMD/Discord, etc; Steam might be fine).
    • If crashing under Vulkan, check if it still crashes without IMGUI mods such as MCM.
    • Verify that the problem persists with no other DLL mods, such as WASD movement.
    • Note that MCM only officially supports the latest BG3 version and Release versions of SE. If you disabled SE autoupdates or are using the Devel channel, please switch back.

    Reporting issues:

    • Provide your system specs (GPU model, CPU model, OS).
    • Describe behavior under DirectX 11 and Vulkan. Please test both if possible.
    • Upload crash reports if prompted by Script Extender, and provide the report ID here.

    Known issues:


    • UI not showing up: Don't alt-tab before reaching the main menu. Switch the rendering API: test both Vulkan and DirectX 11. You can switch it through Larian's launcher. Note that the mods that depend on MCM should still work regardless of whether MCM shows up or not.
    • Small text size: SE support for UI scaling is in progress. SE introduced dynamic scaling in v17
    • Keybinding issues: Unfocus MCM's window before using keybinds. SE might improve this in the future.
  2. cammiekins
    cammiekins
    • premium
    • 3 kudos
    Im like in love with u. These QoL mods you release just change the game so dramatically, tysm
  3. LucidGrizzly
    LucidGrizzly
    • member
    • 0 kudos
    i installed the mcm and the option appears in my game menu although nothing pops up when i click on it. i do have the speed mod installed as well. 
    1. Volitio
      Volitio
      • premium
      • 90 kudos
      Does it appear when pressing INSERT? (that's the default keybinding)
    2. Applejaxc
      Applejaxc
      • premium
      • 3 kudos
      The MCM appears as normal when I hit Insert. There's a UI sound effect that plays now, like when I open the custom difficulty settings. When I click on the MCM option in the escape menu, I also get the SFX but no menu opens.

      I'm on Vulkan. I have a pretty heavily modded game including WASD Movement and Achievement Enabler via Native Mod Loader.
    3. Volitio
      Volitio
      • premium
      • 90 kudos
      You're opening the menu by pressing ESC, right? (It won't work with the button on the top-right corner)
    4. Arien674
      Arien674
      • member
      • 4 kudos
      My game won't even launch with the Achievement Enabler. Who do you make that work? O_O
    5. Applejaxc
      Applejaxc
      • premium
      • 3 kudos
      Volitio, correct. I hit escape to bring up the menu, I try clicking on MCM, I get the sound effect but no menu opens. Hitting insert continues to work as normally to open the config menu. I have MCM as the second mod in my load order right after the Community Library, I'm on the latest Script Extender version.

      The Script Extender Console doesn't have anything to report. I tried setting the debug level to the highest for the sake of testing but there's nothing reported when I successfully open the menu (hit insert) or when it fails to open when I hit escape and click on MCM. The escape -> MCM option fails on Vulkan and on dx11, works with hitting insert in both situations.

      We're both in the Larian Studios discord if that's a more useful way to get info from me / ask me to try any workaround or fix ideas you have. I'm _.ajax :)
    6. Volitio
      Volitio
      • premium
      • 90 kudos
      Was this tested on 1.6.1? A user above has been able to use the ESC menu button after upgrading to 1.6.1.
      It should log stuff related to the button if debug level is set to 2. Just note that, currently, if setting the debug level through MCM itself, you need to set it every time the game is loaded, even if it already shows "2" when you open it.
      MCM has a thread in the releases channel of that server, feel free to send a message there
    7. planetsabc
      planetsabc
      • premium
      • 0 kudos
      I have this same issue on 1.6.1 and have tried all troubleshooting steps and a clean install. 
  4. isavhen
    isavhen
    • member
    • 0 kudos
    I've installed the newest version of the mod configuration menu and put it at the top of the load order in bg3 mod manager as instructed. i haven't pressed alt+tab since opening the game and starting a new one. when i try to press the "mod configuration menu" selection in the menu (upon pressing [esc]), nothing happens. i've also tried bringing the mod config menu up by pressing the default keybinding [insert] but nothing happens. i can't see or access the mod config menu despite it apparently being properly installed. is this an issue with the latest version or is there something i'm missing?
    1. Volitio
      Volitio
      • premium
      • 90 kudos
      Could you try 1.6.1?
      Seems like 1.6.0 had an edge case that could cause the mod to stop working.
    2. isavhen
      isavhen
      • member
      • 0 kudos
      that seems to have fixed it. thank you very much!!!
      EDIT: i've changed nothing about my load order or any mods but now the mod configuration menu is invisible. when it pops up automatically opened i can't interact with anything on the screen where the invisible window is, and i only figured out it was the mod config menu when i tried hitting insert. i don't know why it's suddenly become invisible. at times certain parts of my screen seem to go completely "dead" and unresponsive, where my cursor isn't registered and i can't click on anything. this is especially frustrating since mod config menu opens automatically on reloading a save, so there's an invisible barrier any time i load a save where i need to [esc] to the game menu and hit insert on every load
  5. Arien674
    Arien674
    • member
    • 4 kudos
    This mod is being very stubborn for me. I tried to put it far down in the Mod order along with ISF and the Emerald Grove Waypoint Mod. But whenever i save my mod order, then close and re open BG3MM, it jumped right back in the middle of the mod order.^^

    What can i do to make it stay where i want?
    1. Volitio
      Volitio
      • premium
      • 90 kudos
      That might be because of the dependent mods. Also, MCM needs to be loaded early in the load order, not at the bottom.
    2. Arien674
      Arien674
      • member
      • 4 kudos
      Ok, moving it early in the order worked, right below Community Library, thanks. :)
  6. StarRinger
    StarRinger
    • member
    • 1 kudos
    This is SO FUCKING AMAZING to have, especially after having played for so long without anything of its kind. Thank you SO MUCH for making this!!!
  7. yrdmssh
    yrdmssh
    • member
    • 0 kudos
    Chinese characters ain't able to show properly, which are all displayed as "?".

    This issue occur to me when I
    1.use Auto Loot Seller V4 with a Chinese Simplified loca and all the config description is lots of "?"
    2.try to spawn items by EasyCheat with in-game UI (MCM)(SE) but item name and item description is lots of "?"
    1. Volitio
      Volitio
      • premium
      • 90 kudos
      Proper font support still has to be worked on. It should be working with different alphabets as of SE v17 but it currently isn't for some reason
    2. Volitio
      Volitio
      • premium
      • 90 kudos
      Could you check if this is working now?
    3. yrdmssh
      yrdmssh
      • member
      • 0 kudos
      Most of them displayed correctly. However, some characters is still "?", such as "头盔(Helmet)"→"头?", "库席革(Kushigo)"→"库席?"

      Also, the words in debug page of Auto Loot Seller and Configurable movement speed is wrongly displayed as the description of the spell Target_IceStorm. I'm afraid this is not because of Chinese Loca, for Configurable movement speed is not translated
  8. Phil2g
    Phil2g
    • supporter
    • 0 kudos
    The menu won't show up for me, not even after re-loading a save file. Removed all my .dll mods, changed from Dx11 to Vulkan, still not working. All my overlays are disabled aswell. Idk what else to do. :(
    pastebin

    edit: I re-installed SE and now it works. :D
  9. yoonmoonsick
    yoonmoonsick
    • premium
    • 98 kudos
    I created a Korean translation of your mod. The font used in the IMGUI cannot properly represent the Korean characters. 
    https://www.nexusmods.com/baldursgate3/mods/9514

    1. Volitio
      Volitio
      • premium
      • 90 kudos
      Unfortunately, there's nothing I can do right now. When custom font support is introduced in SE, this might become possible.
    2. yoonmoonsick
      yoonmoonsick
      • premium
      • 98 kudos
      got it Thanks.
    3. Volitio
      Volitio
      • premium
      • 90 kudos
      Does this work now? SE has been updated with a potential fix
  10. DemonEyesZero
    DemonEyesZero
    • member
    • 2 kudos
    New update is making speed mod text all the same, still works but cant config in menu if i don't know what they do, other mods r cool (yes i have all mods updated to there previous version)
    1. Volitio
      Volitio
      • premium
      • 90 kudos
      What do you mean? The same text is used for all settings?
    2. DemonEyesZero
      DemonEyesZero
      • member
      • 2 kudos
      Limbo, Limbo, Limbo lol
    3. Volitio
      Volitio
      • premium
      • 90 kudos
      Which MCM mods are you using?
    4. DemonEyesZero
      DemonEyesZero
      • member
      • 2 kudos
      https://pastebin.com/ZzGpqpLA
    5. Volitio
      Volitio
      • premium
      • 90 kudos
      Couldn't reproduce this, these strings aren't present in any locale (vanilla or CMS') that I'm aware of. If you got errors in your SE console, you could share them
    6. DemonEyesZero
      DemonEyesZero
      • member
      • 2 kudos
      Understandable, just to throw in last thing, its only the speed mod, everything else is cool so it maybe on speed mod side that need to update to ur new stuff or conflict which i dont see any errors in console so idk  but thx u 
    7. DemonEyesZero
      DemonEyesZero
      • member
      • 2 kudos
      New update on speed mod fix this issue, just tested it and no more limbo (CLOSE POST)
  11. Katarsi
    Katarsi
    • premium
    • 116 kudos
    MCM isn't showing up for me anymore, I have no idea why.
    I deleted all the BG3MCM files from Script Extender folder because I thought I may have screwed up with some custom settings, but after the files regenerated it's still not showing. It should show up as soon as I boot up the game, but it's not, and not even when I press Insert.

    I play with controller, but that didn't pose a problem with the mod before. The switch between the controller and the keyboard wasn't problematic.
    In the meantime I updated Preemptively Label Containers, Auto Send Food To Camp and I installed Mod Uninstaller. The first two work fine as always, and I wish I could access Mod Uninstaller, but I wasn't able to ever since I installed it, because MCM isn't showing up.
    1. Volitio
      Volitio
      • premium
      • 90 kudos
      Actually, the menu can only be opened after you load a save.
      You can use Mod Uninstaller via the console, by the way
    2. Katarsi
      Katarsi
      • premium
      • 116 kudos
      I loaded a save (several different saves), pressed Insert and nothing happened.

      You mean the SE console? I never used it...
    3. Volitio
      Volitio
      • premium
      • 90 kudos
      Have you followed the troubleshooting steps in the sticky post?
    4. Katarsi
      Katarsi
      • premium
      • 116 kudos
      Yes. I don't use mods such as WASD movements, I don't use overlays, my SE is set to update automatically, and I use DirectX.

      The last version of this mod that worked for me is 1.4.0. I reinstalled it and I can access MCM now.
    5. Volitio
      Volitio
      • premium
      • 90 kudos
      I'd need the SE logs then, you could set the debug level in the mod_configuration_menu_config.json file to 2 and send me your SE console logs up to after loading a save
    6. Katarsi
      Katarsi
      • premium
      • 116 kudos
      Do I need to enable something in BG3MM Preferences for SE console logging? And do I still need to have SE console enabled? I disabled it because I don't use it.
    7. Volitio
      Volitio
      • premium
      • 90 kudos
      I think you can just check Log Runtime on BG3MM and send that log file (will be created in bg3's exe directory)
    8. Katarsi
      Katarsi
      • premium
      • 116 kudos
      Here's the log, I hope that's it: pastebin

      There's a light year of text more below that, it all starts with:
      Accessing key 'GetSettingValue' from table-class: 'table: 00000206EFD007C0' 'MCM'
      Accessing key 'GetAllModSettings' from table-class: 'table: 00000206EFD007C0' 'MCM'
      Accessing key 'mods' from table-class: 'table: 00000206EFD007C0' 'MCM'

      and repeats into infinity.
    9. Volitio
      Volitio
      • premium
      • 90 kudos
      Nothing out of the ordinary, so I'd suggest switching to Vulkan
    10. Katarsi
      Katarsi
      • premium
      • 116 kudos
      I tried with Vulkan, the game runs much worse, and MCM still won't show up.
    11. Volitio
      Volitio
      • premium
      • 90 kudos
      There's nothing between versions 1.4 and 1.5 that indicates a cause for this issue, the main difference is that version 1.5.0+ requires SE v17+, so I'm not sure what the problem could be :(
    12. MazAZo9
      MazAZo9
      • member
      • 1 kudos
      Wait. Are you using Puredark's Frame Gen mod? Could that be the culprit since it uses its own overlay?
    13. Katarsi
      Katarsi
      • premium
      • 116 kudos
      The what now?
    14. MrHildebrand
      MrHildebrand
      • premium
      • 1 kudos
      Have you recently started a Multiplayer save? After I had, mcm will shop up but when I go to my single player files, I cannot get it to appear either. I've also gone through all the troubleshooting steps, made a fresh save without the mcm, then reinstalled it but still no luck.

      EDIT:
      Idk if multiplayer influenced the problem but I did manage to get it fixed. What I did was go to the SE folder for the MCM mod "\AppData\Local\Larian Studios\Baldur's Gate 3\Script Extender\BG3MCM\Profiles\Default\BG3MCM" and edit the settings.json. I used Notepad++.

      For whatever reason "Open on Start" was false and there wasn't any setting set for keybinding or scancode. After setting these to INSERT, the menu came back after loading into a save.
    15. SrJJ23
      SrJJ23
      • supporter
      • 0 kudos
      how do you manage to edit it with the notedpad++ when i try i doesn't recognized the language and just show up symbols 
    16. MrHildebrand
      MrHildebrand
      • premium
      • 1 kudos
      Are you sure you're using notepad++? You should just be able to right click the file and select "open with". Maybe try updating notepad as it has a built in TextFX plugin that should be able to read it.