Baldur's Gate 3

File information

Last updated

Original upload

Created by

Jewels

Uploaded by

UmbralJewels

Virus scan

Safe to use

Tags for this mod

172 comments

  1. Vyr4948
    Vyr4948
    • member
    • 0 kudos
    Locked
    Sticky
    Hi there! This mod looks really interesting and I'd love to use it, but unfortunately I play on Steam Deck and have to install my mods manually. Is there any way you could add the pak info into a json? Or just reply to this comment with the file name, folder name, and UUID? Either would be super appreciated! <3
    1. UmbralJewels
      UmbralJewels
      • supporter
      • 88 kudos
      Sure:

      Main mod:
      a0fc73a0-26ae-4e73-962c-ab850cb9625e
      JWL_DiscordantInstruments
      JWL_DiscordantInstruments.pak

      Coffers Plugin:
      4b02c2ef-0754-4841-a2d0-8d1942e16c8f
      JWL_DiscordantInstruments_CoffersPlugin
      JWL_DiscordantInstruments_CoffersPlugin.pak

      Tutorial Chest Addon:
      8abb4dd3-0b0c-4f31-9bcb-3b0ceee79169
      JWL_DiscordantInstruments_TutorialChest
      JWL_DiscordantInstruments_TutorialChest.pak
  2. ckx777
    ckx777
    • member
    • 0 kudos
    Not sure if bugged but regarding the Legendary Codex of The Arcane the DC to resist the 'Blade Barrier' initial effect seems to be correct and in line with the description(set at 15). However, subsequent saving throws to resist(when moving through it) are set at flat 10. The subsequent saving throws should be based on caster Save DC. The Cone of Cold and Flame Strike effects are both correctly showing 8+Spell Mod+Proficiency+Arcane Enchantment. The Blade Barrier subsequent saving throw should be showing up exactly like the Cone of Cold and Flame Strike DCs.

    At least this has been the behavior in the combat log.

    Thanks again!

    P.s. I would have reported in bugs but my account is saying I haven't downloaded the mod.
  3. eothainanos
    eothainanos
    • member
    • 0 kudos
    Thanks for making this mod, really liking the different builds this mod allows now! However, would it be possible to disable the combat log spam for the war banners specifically for when allies are in and out of the radius of it? 

    Or if you can share what I should modify in the files myself, I'm happy to do so (I was poking around the file but didn't immediately see anything to change)
  4. lekuku
    lekuku
    • member
    • 0 kudos
    some items can only use head slot
    is it bug? or intended?
    1. UmbralJewels
      UmbralJewels
      • supporter
      • 88 kudos
      It's an issue with your load order.
  5. Elle12345
    Elle12345
    • member
    • 0 kudos
    Hi, thanks for this nice mode! I'd like to know if it is safe to remove the mode during the mid game and there is a way I can add this in tutorial chest exclusively.
  6. Megapot125
    Megapot125
    • member
    • 0 kudos
    Great mod, though I wish there were more Holy Symbols and maybe separate holy symbols/holy symbol effects for Paladins and Clerics, because sometimes I want to play a Paladin of Helm that focuses less on healing, or a Dwarf Vengeance Paladin of Moradin, but they do stuff with healing.
  7. dajolieasya
    dajolieasya
    • premium
    • 7 kudos
    Hello! Is it possible to hide or remove the musical instrument from Raphael? He now shows up with a violin on his back everywhere, looking extremely silly lol https://imgur.com/a/Cabeh1h
    I can change it for myself if it is a problem, if you could kindly point me towards the needed files.
    1. Pitt90
      Pitt90
      • premium
      • 2 kudos
      Yes, this. Immersion killing. Great mod otherwise!
    2. UmbralJewels
      UmbralJewels
      • supporter
      • 88 kudos
      I've come up with a solution to this. Will get it in for the next update.
    3. Pitt90
      Pitt90
      • premium
      • 2 kudos
      Great, thank you! Look forward to the update.

      P.S. If you're bored, I'd love a holy symbol of Lathander added...perhaps dropped somewhere in his
      Spoiler:  
      Show
      monastery at Rosymorn?
    4. dajolieasya
      dajolieasya
      • premium
      • 7 kudos
      Oh yay thank you very much!
  8. Charysma
    Charysma
    • member
    • 0 kudos
    I am not seeing anything in the tutorial chest when I summon it. I have the right file. 
    1. UmbralJewels
      UmbralJewels
      • supporter
      • 88 kudos
      Everything will be inside of a crate within the tutorial chest.
    2. Charysma
      Charysma
      • member
      • 0 kudos
      There wasn't a crate. That's what I mean
    3. UmbralJewels
      UmbralJewels
      • supporter
      • 88 kudos
      I see you haven't even downloaded the main file. That would be your problem.
  9. marvinpunz
    marvinpunz
    • member
    • 0 kudos
    I have both Better Tooltips and Better Inventory UI both the tooltip still shows up as "instrument". Is there a specific load order to fix this?

    It has some aspects of better tooltips that still works such as "very rare musical instrument" or "uncommon musical instrument" but still doesn't say trinket.

    Otherwise works great!
    1. UmbralJewels
      UmbralJewels
      • supporter
      • 88 kudos
      This is changed via script extender.
  10. cosmogyralDelirium
    cosmogyralDelirium
    • member
    • 1 kudos
    After 1800+ hours invested into BG3, this mod's made it feel fresh and new to me all over again. Thank you kindly for all your hard work. ♥

    Regarding Mimir (the speaking skull), two things I've found, one that can be exploited and one minor cosmetic quibble:

    1) The tooltip text says its Astral Knowledge class action can only be used again after a long rest, but if a character unequips Mimir and reequips it, it can be used at will to change which Astral Knowledge they gain. Characters can't have all five flavors of Astral Knowledge applied at once, as the condition is removed when Mimir's unequipped, but they can change the Astral Knowledge they have, as many times in one day as they see fit.

    2) The character that uses it doesn't play any animation; they stand stock-still for a few moments, and then the Astral Knowledge condition gets applied. It looks... a little goofy. I'm guessing, based partly on where one finds Mimir, that Mimir's Astral Knowledge was cloned from githyanki Astral Knowledge (and is why githyanki characters can't use it), which may not have animations for non-githyanki characters. Perhaps you could make using Mimir's Astral Knowledge play animations from the Knowledge Domain cleric's Knowledge of the Ages? (Told you: minor cosmetic quibble!)
    1. UmbralJewels
      UmbralJewels
      • supporter
      • 88 kudos
      Thank you for the report
  11. Orthyus
    Orthyus
    • member
    • 0 kudos
    There are no trinkets in the nautiloid correct? I have a save that has zero mods I use to test since its early on. 
    1. UmbralJewels
      UmbralJewels
      • supporter
      • 88 kudos
      Outside of the tutorial chest addon, there are no trinkets in the nautiloid. 
    2. Orthyus
      Orthyus
      • member
      • 0 kudos
      Perfect thanks!