Hi there! This mod looks really interesting and I'd love to use it, but unfortunately I play on Steam Deck and have to install my mods manually. Is there any way you could add the pak info into a json? Or just reply to this comment with the file name, folder name, and UUID? Either would be super appreciated! <3
Not sure if bugged but regarding the Legendary Codex of The Arcane the DC to resist the 'Blade Barrier' initial effect seems to be correct and in line with the description(set at 15). However, subsequent saving throws to resist(when moving through it) are set at flat 10. The subsequent saving throws should be based on caster Save DC. The Cone of Cold and Flame Strike effects are both correctly showing 8+Spell Mod+Proficiency+Arcane Enchantment. The Blade Barrier subsequent saving throw should be showing up exactly like the Cone of Cold and Flame Strike DCs.
At least this has been the behavior in the combat log.
Thanks again!
P.s. I would have reported in bugs but my account is saying I haven't downloaded the mod.
Thanks for making this mod, really liking the different builds this mod allows now! However, would it be possible to disable the combat log spam for the war banners specifically for when allies are in and out of the radius of it?
Or if you can share what I should modify in the files myself, I'm happy to do so (I was poking around the file but didn't immediately see anything to change)
Hi, thanks for this nice mode! I'd like to know if it is safe to remove the mode during the mid game and there is a way I can add this in tutorial chest exclusively.
Great mod, though I wish there were more Holy Symbols and maybe separate holy symbols/holy symbol effects for Paladins and Clerics, because sometimes I want to play a Paladin of Helm that focuses less on healing, or a Dwarf Vengeance Paladin of Moradin, but they do stuff with healing.
Hello! Is it possible to hide or remove the musical instrument from Raphael? He now shows up with a violin on his back everywhere, looking extremely silly lol https://imgur.com/a/Cabeh1h I can change it for myself if it is a problem, if you could kindly point me towards the needed files.
I have both Better Tooltips and Better Inventory UI both the tooltip still shows up as "instrument". Is there a specific load order to fix this?
It has some aspects of better tooltips that still works such as "very rare musical instrument" or "uncommon musical instrument" but still doesn't say trinket.
After 1800+ hours invested into BG3, this mod's made it feel fresh and new to me all over again. Thank you kindly for all your hard work. ♥
Regarding Mimir (the speaking skull), two things I've found, one that can be exploited and one minor cosmetic quibble:
1) The tooltip text says its Astral Knowledge class action can only be used again after a long rest, but if a character unequips Mimir and reequips it, it can be used at will to change which Astral Knowledge they gain. Characters can't have all five flavors of Astral Knowledge applied at once, as the condition is removed when Mimir's unequipped, but they can change the Astral Knowledge they have, as many times in one day as they see fit.
2) The character that uses it doesn't play any animation; they stand stock-still for a few moments, and then the Astral Knowledge condition gets applied. It looks... a little goofy. I'm guessing, based partly on where one finds Mimir, that Mimir's Astral Knowledge was cloned from githyanki Astral Knowledge (and is why githyanki characters can't use it), which may not have animations for non-githyanki characters. Perhaps you could make using Mimir's Astral Knowledge play animations from the Knowledge Domain cleric's Knowledge of the Ages? (Told you: minor cosmetic quibble!)
172 comments
Main mod:
a0fc73a0-26ae-4e73-962c-ab850cb9625e
JWL_DiscordantInstruments
JWL_DiscordantInstruments.pak
Coffers Plugin:
4b02c2ef-0754-4841-a2d0-8d1942e16c8f
JWL_DiscordantInstruments_CoffersPlugin
JWL_DiscordantInstruments_CoffersPlugin.pak
Tutorial Chest Addon:
8abb4dd3-0b0c-4f31-9bcb-3b0ceee79169
JWL_DiscordantInstruments_TutorialChest
JWL_DiscordantInstruments_TutorialChest.pak
At least this has been the behavior in the combat log.
Thanks again!
P.s. I would have reported in bugs but my account is saying I haven't downloaded the mod.
Or if you can share what I should modify in the files myself, I'm happy to do so (I was poking around the file but didn't immediately see anything to change)
is it bug? or intended?
I can change it for myself if it is a problem, if you could kindly point me towards the needed files.
P.S. If you're bored, I'd love a holy symbol of Lathander added...perhaps dropped somewhere in his
It has some aspects of better tooltips that still works such as "very rare musical instrument" or "uncommon musical instrument" but still doesn't say trinket.
Otherwise works great!
Regarding Mimir (the speaking skull), two things I've found, one that can be exploited and one minor cosmetic quibble:
1) The tooltip text says its Astral Knowledge class action can only be used again after a long rest, but if a character unequips Mimir and reequips it, it can be used at will to change which Astral Knowledge they gain. Characters can't have all five flavors of Astral Knowledge applied at once, as the condition is removed when Mimir's unequipped, but they can change the Astral Knowledge they have, as many times in one day as they see fit.
2) The character that uses it doesn't play any animation; they stand stock-still for a few moments, and then the Astral Knowledge condition gets applied. It looks... a little goofy. I'm guessing, based partly on where one finds Mimir, that Mimir's Astral Knowledge was cloned from githyanki Astral Knowledge (and is why githyanki characters can't use it), which may not have animations for non-githyanki characters. Perhaps you could make using Mimir's Astral Knowledge play animations from the Knowledge Domain cleric's Knowledge of the Ages? (Told you: minor cosmetic quibble!)