Focused Conjuration is learned at lvl 6, but Sculpt spells and Portent abilities are removed to provide a more balanced version of the mod. Old version (2.0.5) is still available for those that want it.
Version 2.0.5
Lvl 8 advancement to Desert Initiate should have offered Conjure Minor Elemental instead of Fire Shield. This was corrected.
Version 2.0.4
Gremishka will no longer lose its magical allergy after a long rest
Version 2.0.3
Fixed an issue where a summoned familiar would sometimes appear larger than they should.
Version 2.0.2
-Upon respec, the spellcaster toggle will no longer persist, and deprive you of your Dex bonus to AC (unless you're going back into Witch) -Evil Eye's description now specifies what it affects (target's saving throws)
Version 2.0.1
Fixed a minor issue where Pegweg's name was showing as 'Not Found' in the tooltip
Version 2.0
-Fixed an issue where Wreck reapply wasn't available after the 2nd round. -Old files archived - this should be the last update for a while.
Version 1.9b
The Evil Eye cantrip CTB bug is fixed.
Version 1.9
-Added a spellcaster toggle. Turning spellcasting off will allow you to 'go physical' and add your Dexterity bonus back to AC -Mage Armor has been replaced with the Astral Shield level 1 Witch spell. This does the same thing as the Wizard 'Shield' spell, but is self-cast, and lasts for 5 rounds per level.
Version 1.8
Changing equipment should now only affect spellcasting ability, and not affect actions or bonus actions
Version 1.7b
Missing prepare-cast sounds for the Scourge cantrip were added.
Version 1.7a
Progression to level 20 added (continue to gain hit points, feats, spells, cantrips, arcane recovery points). Note: some spells still capped at 6th level - more may be added in the future. Requires 'Unlocked Level Curve' mod
Version 1.7
The Druid tag has been added to provide additional (wisdom caster) options in conversations.
Version 1.6
-Wreck's reapply spell now ends when the current target dies -Fixed Flumph's icon and lash attack effects
Version 1.5
Several small updates to spells and other details to improve efficiency.
Version 1.4
Fixed an issue where the Wreck spell was unable to target some Constructs.
Version 1.3
Remade and renamed EvilEye cantrip and its ui files to prevent possible naming conflict with other mods. Uploaded 2nd version of the mod without this cantrip as alternative.
Version 1.2
Fixed an issue with the Evil Eye spell that may have been contributing to the cantrip selection crash
Version 1.1
Fixed an issue that was causing the game to crash during spell selection on creation or respec