hmm, this might be a bit op to get a free bonus action attack with no penalty... maybe make it have a -1 or -2 but it doesnt scale up? or its a disadvantage attack?
If you know how to mess with the game files pertaining to this, any chance you can make a variant of this only apply to frenzied throw? :D
While I think frenzied strain makes berserker rather balanced especially since thief is a class, frenzied throw doesn't have mention of this in its tooltip yet it still applies burnout which sucks. I find myself throwing quite often early game and it's gimping me quite a bit.
I dont think it would be hard, would just have to find frenzied throw and delete the defuff it applies, maybe in an update I can just delete the debuff applied from the bonus actions.
that would be pretty sweet! The game is incredible, but pretty unpolished, I'm happy to see whenever I'm missing something in the game, the modding community can provide more often than not :)
any chance you could make something to make the level 10 ability scale with strength instead of charisma and be a bonus action, that why it would actually scale with a relevant stat and may be used
Intimidating presence? I can look into it, flexing muscles could be a good way to intimidate someone. Does thamaturgy give you an advantage roll on this type of intimidate?
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
That is from DND5E. Yeah the ability is very bad in pnp as well xD Barbarian is very front loaded and for multiclassing it's an incredible candidate, but it's quite hard to argue going more than 5 levels in barb, 8 at most if you want all 3 feats.
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would be could if the creator manages to switch it back to the old version, where there is a penalty but its not this absurd.
The throw shouldn't give you stacks anyways & having the option to only use the fix for the throw is SUCH A BASED THING!
Thank you so freaking much dude!
I had loads of fun with a throw-build but the stacking frenzies were really annoying
While I think frenzied strain makes berserker rather balanced especially since thief is a class, frenzied throw doesn't have mention of this in its tooltip yet it still applies burnout which sucks. I find myself throwing quite often early game and it's gimping me quite a bit.
I can look into it, flexing muscles could be a good way to intimidate someone. Does thamaturgy give you an advantage roll on this type of intimidate?
Beginning at 10th level, you can use your action to frighten someone with your menacing presence. When you do so, choose one creature that you can see within 30 feet of you. If the creature can see or hear you, it must succeed on a Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or be frightened of you until the end of your next turn. On subsequent turns, you can use your action to extend the duration of this effect on the frightened creature until the end of your next turn. This effect ends if the creature ends its turn out of line of sight or more than 60 feet away from you.
If the creature succeeds on its saving throw, you can’t use this feature on that creature again for 24 hours.
That is from DND5E. Yeah the ability is very bad in pnp as well xD Barbarian is very front loaded and for multiclassing it's an incredible candidate, but it's quite hard to argue going more than 5 levels in barb, 8 at most if you want all 3 feats.