Yes, there is no way currently to make distinction between player and NPC. If I edit spell, changes will apply to both. But not all of NPC spells have no concentration, many NPC have their own variant spells, which I do not alter in any way. If they have access to the same spell player does, then those spells will have no concentration.
If you report problem, please mention which game version are you using, what mod version. And your entire modlist, most of the time issue are caused by some mod overwriting mine. Move it in load order lower.
I am returning to BG3 after a long break and finding that most of my mods no longer work after Patch 7, so I am going through one by one to check them all. Just wanted to see if this one still works with Patch 7. Thanks.
Thanks so much for this mod. I've played primarily the old games BG2 NWN2 Owlcat's PF games and coming here I knew something was off. I wanted so much to love the game and there were many things to like about it but I would grow bored only to reroll and start over until I finally figured it out. I hate 5E. All my favorite games aside from BG2 which was 2E I think but still vastly superior to BG3 IMO used the 3.5 ruleset. My magic classes have been ruined by the concentration mechanic that affects even low level weaker spells. This mod may finally allow me to play the game like I always enjoyed playing DnD based games and I'm glad that it also affects enemies. Although they already gets cheats by not respecting spell slot limitations etc /shrug. Anyways great work and thanks!
I currently don't have a way to update it. My desktop PC is at home, and I'm in a different city, working all day from 6:40 AM to 8:00 PM. I’m staying with extended family and sleeping on a camp bed in something I can’t really call a room.
I'll attend to it once I have access to PC, but I don't have an estimated time yet. I apologise for the inconvenience.
Perhaps sometime this week—if it rains—I might find time, as I should only work until 2:30 PM. I'll then try to use a PC at the local library.
Is there a way to end spells early? For spells like insect plague I would like to be able to end it early if possible. No worries if not its a great mod nonetheless.
153 comments
But not all of NPC spells have no concentration, many NPC have their own variant spells, which I do not alter in any way. If they have access to the same spell player does, then those spells will have no concentration.
1.AllSpellsNoConcentration
2.5eSpells
3.AllSpellsNoConcentration5eSpells
4.5eSpellsOriginal
5.AllSpellsNoConcentration5eSpellsOriginal
6.5eSpellsOriginalOther
7.AllSpellsNoConcentration5eSpellsOriginalOther
Exclude patches you don't need.
However, since it has not been updated for a long time, using it will cause some updates of Larian to be overwritten
I hate 5E. All my favorite games aside from BG2 which was 2E I think but still vastly superior to BG3 IMO used the 3.5 ruleset.
My magic classes have been ruined by the concentration mechanic that affects even low level weaker spells.
This mod may finally allow me to play the game like I always enjoyed playing DnD based games and I'm glad that it also affects enemies.
Although they already gets cheats by not respecting spell slot limitations etc /shrug.
Anyways great work and thanks!
I'll attend to it once I have access to PC, but I don't have an estimated time yet. I apologise for the inconvenience.
Perhaps sometime this week—if it rains—I might find time, as I should only work until 2:30 PM. I'll then try to use a PC at the local library.