- If you want to completely block all child-model swapping, use the CHILD_TAG tag. - If you only want to block child models in camp, use the IN_CAMP tag.
I suppose it's to prevent users from being able to use mods that allow model swapping like Transform into companions and NPCs - Ring of Metamorph, to swap to a child model and do some disgusting stuff with it? But I'm not quite sure bc I don't think any available mods at the moments allow to swap character model with a child model
allows swapping with literally any NPC model in the game using SE, and others are using the underlying functionality of this mod as well. Hardcoded mods may not allow swapping, but it does exist.
As far as the point of the mod, it allows authors to look for a tag I added that SHOULD be present on all child models so they can use IF statements or conditions like I listed to prevent it. It's not a massive issue at the moment, but some are sensitive to the topic and a friend asked for help so... here it is. May as well make it available for others.
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- If you want to completely block all child-model swapping, use the CHILD_TAG tag.
- If you only want to block child models in camp, use the IN_CAMP tag.
Example: IF(Tagged('IN_CAMP')):DoAThingHere
Or: IF(Tagged('CHILD_TAG')):SpawnCodeForABossMobHere
Or: IF(not Tagged('CHILD_TAG')):UseSpellHere
Thanks for protecting the children!
The children are our future...
allows swapping with literally any NPC model in the game using SE, and others are using the underlying functionality of this mod as well. Hardcoded mods may not allow swapping, but it does exist.
As far as the point of the mod, it allows authors to look for a tag I added that SHOULD be present on all child models so they can use IF statements or conditions like I listed to prevent it. It's not a massive issue at the moment, but some are sensitive to the topic and a friend asked for help so... here it is. May as well make it available for others.