Baldur's Gate 3

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Argelia

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argelia

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15 comments

  1. GarrettKP
    GarrettKP
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    I would love to download this mod but Innate Sorcery needs to be 10 turns. 2 isn't enough for how limited the features uses are. 

    Waiting to download until that is corrected. 
    1. argelia
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      Meh, ordinarily I would agree with you. However, due to Larian's level design, there are already bazillion ways of getting advantage in the game. The spell lets you hit that attack roll when you really need it to hit. For that, I think it serves it's purpose.

      But anyway, I implemented 2 sorcerer spells from the UA. After I upload that, I'll update this mod for compatibility. I will add an optional file with 10 turns then.
    2. GarrettKP
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      Looking forward to the optional file. Will be downloading then. 
  2. Alexddds
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    Hello, thanks for your work. I found a bug, innate sorcery gives u advantage only on entry level spell (for example: When u activate innate sorcery and try doing scorching ray, u have an advantage only if the spell uses a level 2 cell, if u try to do other cell level (3, 4, 5, 6) Then you won't have an advantage.
    1. argelia
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      Thanks, I understand why it happened, I'll upload the fix later today.
      edit: Should be fixed.
  3. Albondiga14
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    Good mod 

    could you do a OneDND monk mod like this please
  4. BNodius
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    Two, it kills any compatibility that adds other Metamagic functionality
    I assume this means if I want to use this I'll have to uninstall Metamagic Extended and DND REVAMP (The metamagic aspect) for it to work?
    1. argelia
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      If you only use the main file, there should be no issues.

      The problem part was implementing the second part of Sorcerer Incarnate, which only exists in the optional file.
    2. BNodius
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      Ah ok so the optional is off the table for the time being
  5. alterNERDtive
    alterNERDtive
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    Lasts 2 turns. I don't know what is the right number but 2 felt good to me.
    The right number is 10 (1 minute).
    1. argelia
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      Well, Sleep lasts 1 minute and coded as 2 turns. Divine Favor lasts 1 minute and coded as 3 turns. etc.
    2. alterNERDtive
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      Larian reduced most of the _crowd control_ spells from 10 turns to 2 or 3, yes.

      Buffs that last for a minute are essentially meant to be “duration: 1 combat”, and IIRC they haven’t nerfed any of those durations :)
  6. Nathyiel
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    nice job.

    For Innate Sorcery, it's 1 minutes in the playtest so it should be 10 turns. But that would be a little too much, so maybe something like 5 turns , maybe.
    1. Nathyiel
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      did you change Twinned ?
      As the playtest change it to only work on spell that increase the number of target with upcast. Globally, it remove its use with offensive spell.
    2. argelia
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      I didn't, that change makes twinned completely useless IMO.