Baldur's Gate 3
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BG3 Community Library Team

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RandoRuda

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14 comments

  1. sheogorathlordofthemad
    sheogorathlordofthemad
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    would this compatible with the 5e monk adjustments mod? it has some redundant changes but also some optional rules i would like to use.
  2. c00ky
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    Thanks for the work in this and other OneDnD/UA mods you've added!

    I'm not sure if it is this mod, but seeing the other comment about the Drunken Master mod, I assume it is this mod: does this add the de-coupled Flurry of Blows as the only option? If so, is there the possibility we could also have the original, or similarly functioning version, of Flurry of Blows that automatically does the two back-to-back unarmed strikes? It is really jarring after using the original ability for so long to now have to click it once for the first strike, and then move all the way to the right to click the second strike, when in the majority of cases, I would not split the Flurry of Blows between two enemies.
    1. RandoRuda
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      I'm pondering the best way to implement it without causing compatibility issues. The currently available Drunken Master checks if Target_FlurryOfBlows has been used to apply the Drunken Master related status. I'll have to think about the best way to consider it and other Monk subclasses, including future OneDnD Subclasses.
    2. c00ky
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      No worries -- I imagine there is a bunch of forethought that needs to be put into how interactions work with other mods and their mod author's own implementations of subclass abilities, features, feats, itemization, etc.

      While I'm not particularly concerned with the Drunken Master subclass myself (sorry to the other user), I do use the Way of Mercy subclass mod and I'm wondering how the interaction will work with their 11th-level (9th-level in the mod) as it directly ties into Flurry of Blows' usage. That and I miss the original functionality of the immediate one-two combo both mechanically and visually, and the forced de-coupling has unfortunately removed this and some of the excitement in using it. That said, I do enjoy this mod overall, but it would be nice if at some point the de-coupling could be an optional feature.
    3. RandoRuda
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      I've uploaded an optional file that will serve as a temp fix.
    4. c00ky
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      Thank you for that. Will this file be safe to remove from an ongoing save should the fix be integrated into the main version of the mod? Not a big deal if not, but just curious.
    5. RandoRuda
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      I expect that it should be fine since it's just adding a Passive to a Progression node.
  3. realprometheusx
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    Can you make compatible with this mod:

    https://www.nexusmods.com/baldursgate3/mods/6457
    1. RandoRuda
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      I'll have to investigate exactly what the Drunken Master is conflicting with to make it compatible.
    2. realprometheusx
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      Okay, I'll be specific, that mod makes it so that Flurry of Blows gives movement speed and acts as disengage, but since we're using a different flurry of blows with this mod we're fucked
    3. RandoRuda
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      I've uploaded an optional file that will serve as a temp fix.
  4. c2tm
    c2tm
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    Fixed
  5. penguin8or
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    Does this include the lvl 10 upgrade?
    1. RandoRuda
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      Not yet. I aim to have it ready for the next Community Library Release.

      Edit:
      LEVEL 10: HEIGHTENED DISCIPLINE

      Your training has pushed your body and mind to new levels. Your Flurry of Blows, Patient Defense, and Step of the Wind gain the following benefits:

      Flurry of Blows. You can spend 1 Discipline Point to use Flurry of Blows and make three Unarmed Strikes with it instead of two.

      Patient Defense. When you spend a Discipline Point to use Patient Defense, you gain a number of Temporary Hit Points equal to two rolls of your Martial Arts die.

      Step of the Wind. When you spend a Discipline Point to use Step of the Wind, you can choose a willing creature within 5 feet of you that is Large or smaller. You move the creature with you until the end of your turn. The creature’s movement doesn’t provoke Opportunity Attacks.

      Not sure about Step of the Wind off the top of my head, but the others are fairly simple changes.