This page was last updated on 06 August 2025, 1:53AM
Changelogs
Version 1.2
Adjusted the targeting conditions to allow using the spells on custom companions from the custom companions mod. The applyavatar spell is now fairly loose on what it can target, in my testing I also noticed that you could use it on some temporary companions during the story. I wouldn't necessarily recommend doing that, but it's a thing you can do now.
This is mainly just some background info of how the mod works, but the removeavatar spell now also checks for a tag that is added by the applyavatar spell. This is so that you still won't be able to target Tav or Durge, but can still target custom companions or vanilla hirelings that have been turned into avatars. Starting origin avatars can also be targeted as before even though they don't have the tag since their names are checked for separately.
The avatar toggling effects should now be timed accurately with the spell animation.
This is done by applying a temporary status on the character with the spell which then triggers the code that toggles avatar (the status is hidden ingame so you don't actually see it). This is actually how the original and the unstable versions of the mod worked as well. I got rid of it, because it was less code to do it a different way, but it messed up the timing and didn't look as nice so I did it the old way again.
Version 1.1
Tadpoles should no longer be added to party when toggling avatar with a party that has used tadpoles
The "debug book" should no longer be added to player's inventory when toggling avatar