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  1. vinceff71998
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    Hey, how do I safely uninstall this mod without breaking or corrupting my game? I tried already removing the mod once, and it’s completely corrupted and broke my game by trying to remove it completely. 

    I really don’t want to have to do a full clean reinstall again on the game, so..if you can help me out, I really appreciate it.

    thank you.
    1. nethys07
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      I have a way I found to do this, it varies depending on who you need to fix. 

      I uninstalled the mod {saved, exported, and downloaded script after doing so on bg3 mod manager}, went into the game and then used the command console to get rid of transformations on my tav (or whatever character you need to do this to). You need to have the script extender console downloaded to imput this command, it's a mod on here you can download from the script extender page and it should open another window that kinda looks like a window command console when you open BG3. If you need your Tav's ID
      go onto the command console and put 
      osi
      print(GetHostCharacter())
       this will give your your tav's UUID

      v this will remove transformations, just replace the text inside the (" ") with the character UUID. (this is to be put into the command console, just incase that's not clear)

      Osi.RemoveTransforms("S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c")

      here is a list of the different characters UUID's

      S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c
      S_Player_Minsc_0de603c5-42e2-4811-9dad-f652de080eba
      S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b -- Minthara
      S_GLO_Halsin_7628bc0e-52b8-42a7-856a-13a6fd413323
      S_Player_Jaheira_91b6b200-7d00-4d62-8dc9-99e8339dfa1a
      S_Player_Gale_ad9af97d-75da-406a-ae13-7071c563f604
      S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255
      S_Player_Laezel_58a69333-40bf-8358-1d17-fff240d7fb12
      S_Player_Wyll_c774d764-4a17-48dc-b470-32ace9ce447d
      S_Player_ShadowHeart_3ed74f06-3c60-42dc-83f6-f034cb47c679

      this should remove all transformations on whatever character you need, you can do it on the command console as many times as you need to and with the mod uninstalled it should just completely remove it from the game and should be normal. (This caused my game to crash the first time, if it does this to you just try it again and save right after).

      if you need any other commands here is a list of them > https://www.nexusmods.com/baldursgate3/mods/3090

      This safely removed it for me without any ill effects! I hope this works for you. 
    2. vinceff71998
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      I appreciate it, thank you :)

    3. CantaloupeTheClown
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      lifesaver, this should be pinned
  2. MyTeddy
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    Just writing in case this helps anyone. Not tested on multiplayer. Few issues focused around origin char editing and how I solved it. I use BG3MM. To get everything mostly working as intended, used latest enhanced and origin file with latest SE version. Make sure you download both files if you want to edit Origin characters. My load order was just:

    • ApperanceEditEnhanced
    • AppearanceEditOrigins 
    towards the bottom. This may be key as another user had mentioned. 


    1. Issue: Creates an extra character in the void after trying to resculpt an origin character. 
    My solution: If you create a new character, enable the console on SE using the issue 3 I mention. Select and make the new character your active character. Press enter on the console and paste in this code to delete them. Do not do this for anybody else:
    _Purge=GetHostCharacter()MakeNPC(_Purge)
    SetFaction(_Purge, "NPC_cfb709b3-220f-9682-bcfb-6f0d8837462e")
    SetHasDialog(_Purge, 0)
    SetOnStage(_Purge, 0)
    Osi.DB_Players:Delete(_Purge)
    Osi.DB_Avatars:Delete(_Purge)
    Osi.DB_PartOfTheTeam:Delete(_Purge)
    Osi.DB_IsOrWasInParty:Delete(_Purge)
    Osi.DB_GLO_PartyMembers_InPartyDialog:Delete(_Purge, "NULL_00000000-0000-0000-0000-000000000000")
    Osi.PROC_RemoveAllPolymorphs(_Purge)
    Osi.PROC_RemoveAllDialogEntriesForSpeaker(_Purge)
    SetImmortal(_Purge, 0)
    Die(_Purge, 0, "NULL_00000000-0000-0000-0000-000000000000", 0, 0)
    Osi.PROC_CheckPartyFull()

    This will delete the character. You can use resculpt on any character now (once) and it will save. If you resculpt an origin character again it will create a new character and change your party to the last resculpt you did. Just obliterate the newly created party and you can resculpt again. It is like a turn-order of every other attempt working (at least in my case). I would avoid this method if you simply want to alter the appearance which leads to my next issue. 



    2. Issue: Cannot edit any appearance settings in the mirror (particularly with origin characters) besides minor things like piercings
    My Solution: I could not get this to work for the life of me. I was reading the comments and people were able to edit heads, hair, eyes, etc, in the mirror with origin characters but I wasn't seeing any of that. I did something and it somehow worked, so you can try to repeat. I added my overrides to the load order (the stuff at the bottom left. I right-click and add to load order in BG3MM. I think the important one is improvedUI) and I dragged improvedUI below appearanceeditenhanced and appearanceeditorigins. Everything towards the bottom. That might've solved it alone but this is just the other stuff I did.

    Next, I clicked file > exported order to game. I closed BG3MM and reopened it to make sure it loaded with everything I wanted on the left. Fired up the game and it worked for me... *shrug* but I could now edit Origin characters in the mirror without screwing up much else. I saw another user saying that improvedUI goofed their game and after they removed it then everything worked properly but I have too many mods dependent to try that so just throwing that in. Works fine for me though.


    3. Issue: Characters load with blonde hair. 
    My solution: Has something to do with SE I think. Make sure script extender is updated (v14+, I used v16 for patch 6). In BG3 mod manager, you can click tools on top and download & update SE. To tell which version go to BG3MM > Script extender (shows if installed) > and create console. When you launch the game it shows in popup window. You can also use this window for commands later if needed (wyll transformation or delete). Alternatively, you can enable developer mode, click the newly created updater tab on the top, and mess with the version setting of which SE release you want to use. 



    4. Issue: Wyll overrode previous appearance
    Solution in pinned comments by nethys07. Basically just
    Osi.RemoveTransforms("S_Player_Wyll_c774d764-4a17-48dc-b470-32ace9ce447d")
    in the console. 


    What else... Unless you're editing your main char, names don't matter. Guardian doesn't matter. Voice don't matter. Highly recommended not changing body size of origin chars to avoid jankyness. Don't click the origin character when resculpting, only custom (but use mirror only if you can). If spell doesn't show update SE. If you can't see the spell but the mod is working open your spells (k on keyboard I think) and it should be there?  If portrait is not updating just level them up (respec to do quickly) or use mirror.... I think that's all I got. 
    1. adalialovegood
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      This definitely helped me narrow down the problem to my load order being wrong! Thank you!
  3. Eralyne
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    IF YOU'VE UPDATED TO VERSION 3.1.0+, YOU WILL LIKELY HAVE TO RESCULPT YOUR CHARACTER AGAIN FOR IT TO WORK PROPERLY.
  4. Ryujin24
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    I love this Mod.  It is the most critical mod to help people achieve their dreams. Like me....who wanted to have all the Origin Companions be Dragonborns....And I got my wish.....only for it to vanish in an instant. Since Larian didn't RIG THEIR LIP MOVEMENTS FOR DRAGONBORN, ALL DIALOGUE LOOKS SILLY! WHY?! LARIAN! WHY?!!!! 

    This appears to be an issue from launch too. We are in Patch 8 now and this is STILL not fixed. Does ANYONE know if a modder has fixed this for Larian? Because it looks like we ain't getting Larian to fix it.
    1. Eralyne
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      It's the way character skeletons are designed with dialogue. Dragonborn need a unique skeleton that just doesn't transfer well. It's also not an easy fix for modders, either.
    2. Ryujin24
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      (At this point, I am just venting. so feel free to ignore me here.)

      I mean the eye movements and lips movements are there, it's just the jaw that seems to be locked in place.  And how many moving parts does a Dragonborn jaw have?  I imagine the coding they wrote (to tell all the other species' jaws to open and close in a specific manner to make it look like words) could be copied over to the Dragonborn jaw's skeleton.  This mod aside, the Disguise Self spell should be Larian's motivation to want to fix this. A built-in game mechanic is bugged.  That alone should be reason enough to fix it.  I mean we can have an All Gnome party....but not Dragonborns? 



      Sorry for venting on your mod page. This is not feedback for you or this mod. This mod is wonderful. keep up the great work. 
  5. Alexl010
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    Oh, already solved
    1. homohamsteri
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      did you download the optional file?
  6. Katarsi
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    Yay! Thank you for the update Eralyne 💝
  7. FateSymphony999
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    Wanted to ask if anyone else has encountered this. Changed my tav from half-elf drow to drow. And everything loaded and worked normally, following the steps. But whenever I quicksave in the middle of dialogue and then load that save, my tavs appearance changes to the base appearance of the drow race. Tried resculpting again, respec (mod and withers), and mirror. It still happens. Wanted to know if anybody has encountered and maybe found a fix to this.
    1. Eralyne
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      Uhh, I'll test. I've never tried changing mid-dialogue. I'm not sure why it'd break there, though
  8. Ahmyaketsueki
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    That requirement made me burst into laughter... It's so ironic; I just clicked and clicked, and I was surprised because "why is there a reading skill here?" Then I saw the requirements. bruh, really roast me
  9. invalidemail
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    First of all, thanks for the awesome mod!

    I had the same issue where the confirm button was not working for Origin characters, I also noticed that most of the appearance edit options were missing.
    After messing around, I figured out that when you go to the custom spells and use "Restore" first on an Origin character, it will then allow you to edit it via "Mirror" without any issues - the "Confirm" button will work and all appearance edit options (like modded hair etc.) will appear and also work.

    I hope this helps for other users with the same issue. :)
  10. FlintEastwood
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    Stupidly simple workaround for the "Confim" issue:

    I tried everything recommended to me from updating the mod to reinstalling ImprovedUI but it still wouldnt let me confirm the Magic mirror changes to origin characters.
    But if you just plug in a controller you can simply confirm the changes via the triangle button.
    Kinda ashamed of myself on how long it took for me to have that idea but yeah, it makes it work atleast.
    1. Eralyne
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      This is interesting to hear, I'll be testing out on my end.

      Edit: Wasn't fruitful.
    2. WakeXT
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      My workaround was screencapping all of Lae'zel's parameters on a fresh explorer-save (which I just speedran through until recruitment+camp), then hitting the random button which causes the confirm button to be enabled again and then re-doing all of her features as best I could recreate.
      From then on it was no longer an issue (same as with Baldstarion and Emoheart, those two didn't have the problem in the first place).

      Seems like some parameters aren't filled (some even show on the companions as empty in the fresh save) and that sometimes causes the confirm-button to be grayed out or something like that? Randomizing the appearance likely fills those values would be my guess.
      Happened with AEE v3.0.11 + AEOrigins v2.0.1, so before the latest update.

      Btw. does this impact the respec-not-being-able-to-confirm-lvlups-issue or is this a separate thing?
      Ran into that one before, so I had to remove AEE+AEO each time I was done changing the appearances of my companions + Gale PC.
  11. CelestialZ
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    Ok so weird thing about editing Shadowheart in act 3 is that the mirror changes her back to her act 1/2 fringe hairstyle. So I went and clicked the act 3 hairstyle for her that this mod provides, but it has no physics! Like her braid just doesn't move anymore and is completely stiff. 
    1. Eralyne
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      Yeah, I've heard it has no physics. I'm not sure what the UUID of the one with physics is. If anyone knows it, I could add it in.

      As for the mirror changing her back, that's a repercussion of me trying to fix the "confirm button not working" issue. I'm currently in the process of trying to find another workaround, but it's not looking good.
    2. CelestialZ
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      I do believe her act 3 hair is labeled HAIR_HUM_F_Shadowheart_Wrath_A_Spring in the files, which has the ID: aca060c6-1b3b-2910-a645-9c255ba4846e. Maybe you could try that? 
  12. rcmadv
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    Hi everyone! Eralyne, thank you so much for your amazing work!!

    I wanted to ask a question: when I change Shadowheart's hair, in her romance scene (at the lake), the hair reverts back to the original. Is that supposed to happen?
    1. Eralyne
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      Uhh, cutscenes are weird. I haven't tested those at all. Some of them have reverts, some do not.
    2. rcmadv
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      Ok! Thanks for your answer!
  13. Bhaalspawn101
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    I resculpted Shadowheart and now she wont stop talking to Scratch when we are in camp. Her voice lines loop constantly. A friend of mine is having the same issue. Is this a known bug?

    Love this mod btw
    1. Eralyne
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      Is this on the newest version? I've never heard of this before