Hey, how do I safely uninstall this mod without breaking or corrupting my game? I tried already removing the mod once, and it’s completely corrupted and broke my game by trying to remove it completely.
I really don’t want to have to do a full clean reinstall again on the game, so..if you can help me out, I really appreciate it.
I have a way I found to do this, it varies depending on who you need to fix.
I uninstalled the mod {saved, exported, and downloaded script after doing so on bg3 mod manager}, went into the game and then used the command console to get rid of transformations on my tav (or whatever character you need to do this to). You need to have the script extender console downloaded to imput this command, it's a mod on here you can download from the script extender page and it should open another window that kinda looks like a window command console when you open BG3. If you need your Tav's ID go onto the command console and put osi print(GetHostCharacter()) this will give your your tav's UUID
v this will remove transformations, just replace the text inside the (" ") with the character UUID. (this is to be put into the command console, just incase that's not clear)
this should remove all transformations on whatever character you need, you can do it on the command console as many times as you need to and with the mod uninstalled it should just completely remove it from the game and should be normal. (This caused my game to crash the first time, if it does this to you just try it again and save right after).
if you need any other commands here is a list of them > https://www.nexusmods.com/baldursgate3/mods/3090
This safely removed it for me without any ill effects! I hope this works for you.
Just writing in case this helps anyone. Not tested on multiplayer. Few issues focused around origin char editing and how I solved it. I use BG3MM. To get everything mostly working as intended, used latest enhanced and origin file with latest SE version. Make sure you download both files if you want to edit Origin characters. My load order was just:
ApperanceEditEnhanced
AppearanceEditOrigins
towards the bottom. This may be key as another user had mentioned.
1. Issue: Creates an extra character in the void after trying to resculpt an origin character. My solution: If you create a new character, enable the console on SE using the issue 3 I mention. Select and make the new character your active character. Press enter on the console and paste in this code to delete them. Do not do this for anybody else: _Purge=GetHostCharacter()MakeNPC(_Purge) SetFaction(_Purge, "NPC_cfb709b3-220f-9682-bcfb-6f0d8837462e") SetHasDialog(_Purge, 0) SetOnStage(_Purge, 0) Osi.DB_Players:Delete(_Purge) Osi.DB_Avatars:Delete(_Purge) Osi.DB_PartOfTheTeam:Delete(_Purge) Osi.DB_IsOrWasInParty:Delete(_Purge) Osi.DB_GLO_PartyMembers_InPartyDialog:Delete(_Purge, "NULL_00000000-0000-0000-0000-000000000000") Osi.PROC_RemoveAllPolymorphs(_Purge) Osi.PROC_RemoveAllDialogEntriesForSpeaker(_Purge) SetImmortal(_Purge, 0) Die(_Purge, 0, "NULL_00000000-0000-0000-0000-000000000000", 0, 0) Osi.PROC_CheckPartyFull()
This will delete the character. You can use resculpt on any character now (once) and it will save. If you resculpt an origin character again it will create a new character and change your party to the last resculpt you did. Just obliterate the newly created party and you can resculpt again. It is like a turn-order of every other attempt working (at least in my case). I would avoid this method if you simply want to alter the appearance which leads to my next issue.
2. Issue: Cannot edit any appearance settings in the mirror (particularly with origin characters) besides minor things like piercings My Solution: I could not get this to work for the life of me. I was reading the comments and people were able to edit heads, hair, eyes, etc, in the mirror with origin characters but I wasn't seeing any of that. I did something and it somehow worked, so you can try to repeat. I added my overrides to the load order (the stuff at the bottom left. I right-click and add to load order in BG3MM. I think the important one is improvedUI) and I dragged improvedUI below appearanceeditenhanced and appearanceeditorigins. Everything towards the bottom. That might've solved it alone but this is just the other stuff I did.
Next, I clicked file > exported order to game. I closed BG3MM and reopened it to make sure it loaded with everything I wanted on the left. Fired up the game and it worked for me... *shrug* but I could now edit Origin characters in the mirror without screwing up much else. I saw another user saying that improvedUI goofed their game and after they removed it then everything worked properly but I have too many mods dependent to try that so just throwing that in. Works fine for me though.
3. Issue: Characters load with blonde hair. My solution: Has something to do with SE I think. Make sure script extender is updated (v14+, I used v16 for patch 6). In BG3 mod manager, you can click tools on top and download & update SE. To tell which version go to BG3MM > Script extender (shows if installed) > and create console. When you launch the game it shows in popup window. You can also use this window for commands later if needed (wyll transformation or delete). Alternatively, you can enable developer mode, click the newly created updater tab on the top, and mess with the version setting of which SE release you want to use.
4. Issue: Wyll overrode previous appearance Solution in pinned comments by nethys07. Basically just Osi.RemoveTransforms("S_Player_Wyll_c774d764-4a17-48dc-b470-32ace9ce447d") in the console.
What else... Unless you're editing your main char, names don't matter. Guardian doesn't matter. Voice don't matter. Highly recommended not changing body size of origin chars to avoid jankyness. Don't click the origin character when resculpting, only custom (but use mirror only if you can). If spell doesn't show update SE. If you can't see the spell but the mod is working open your spells (k on keyboard I think) and it should be there? If portrait is not updating just level them up (respec to do quickly) or use mirror.... I think that's all I got.
Just a heads up for people who are having funky problems like no cutscenes playing or long delays when starting dialogues with companions. Use the new "restore" feature (only on companions) and then edit them (or not). Idk if it resets the affected companions completely or what is going on, but I got rid of the most game breaking issue ever 🙏 Sharing in case anyone else is having issues like that :)
It used to work but after updating and installing some other mods, I noticed after playing several hours that I have no options for changing appearance anywhere. The camp mirror doesn't work either. I've tried to downgrade to a previous state and loading an older save, but the problem remains.
thank you for your brilliant work. I'm on my first playthrough of Baldur's Gate 3, and your mod has become so essential that I genuinely can't imagine the game without it.
Is it possible to add a feature to save presets for both character appearance and origin customizations? While this is my first official playthrough, I've had to restart over three times already due to mod conflicts bugging my game, and the process of recreating each character's look has become quite painstaking 😭😭.
A preset function would be a massive qol improvement. Thank you again for this mod.
playing multiplayer with friends. when one person does rescult, it opens it for all players. the mod page says for everyone to choose dark urge and proceed, but only 1 person is able to click on dark urge and it locks everyone else out of it. whats the fix for this?
Not sure about the dark urge problem specifically, but I found that the host needs to resculpt the desired character in single player to prevent all PCs from resculpting. Just have the host change the race and then your friend can use the mirror to get the character looking how they want it when everyone joins back in. Make sure the background is the desired one, but everything else can be changed with respec and the mirror.
All the features from this mod work, but I notice that Shadowheart's head from this mod has messed up makeup, piercing and tattoo locations. It seems like they are placed way lower than they're supposed to be, so Shadowheart's eyeshadow is placed right by her mouth. I was using unique tav but I'm currently using KAVT, I hope someone has been through this before, tyty.
I'm having the Issue: Creates an extra character in the void after trying to resculpt an origin character. I followed the instructions and pasted the code into the console, but it ends up just crashing my whole game. What am doing wrong?
Hello, author. I have a problem,When I enable this mod and Homebrew Spells, then I rechange the race, it will span two sets of normal actions appear, which causes the shortcut keys to stop working.
When I resculpt Tav characters their name defaults to their race despite me typing in the desired name during the resculpting. Is there a way to fix this?
8183 comments
I really don’t want to have to do a full clean reinstall again on the game, so..if you can help me out, I really appreciate it.
thank you.
I uninstalled the mod {saved, exported, and downloaded script after doing so on bg3 mod manager}, went into the game and then used the command console to get rid of transformations on my tav (or whatever character you need to do this to). You need to have the script extender console downloaded to imput this command, it's a mod on here you can download from the script extender page and it should open another window that kinda looks like a window command console when you open BG3. If you need your Tav's ID
go onto the command console and put
osi
print(GetHostCharacter())
this will give your your tav's UUIDv this will remove transformations, just replace the text inside the (" ") with the character UUID. (this is to be put into the command console, just incase that's not clear)
Osi.RemoveTransforms("S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c")
here is a list of the different characters UUID's
S_Player_Karlach_2c76687d-93a2-477b-8b18-8a14b549304c
S_Player_Minsc_0de603c5-42e2-4811-9dad-f652de080eba
S_GOB_DrowCommander_25721313-0c15-4935-8176-9f134385451b -- Minthara
S_GLO_Halsin_7628bc0e-52b8-42a7-856a-13a6fd413323
S_Player_Jaheira_91b6b200-7d00-4d62-8dc9-99e8339dfa1a
S_Player_Gale_ad9af97d-75da-406a-ae13-7071c563f604
S_Player_Astarion_c7c13742-bacd-460a-8f65-f864fe41f255
S_Player_Laezel_58a69333-40bf-8358-1d17-fff240d7fb12
S_Player_Wyll_c774d764-4a17-48dc-b470-32ace9ce447d
S_Player_ShadowHeart_3ed74f06-3c60-42dc-83f6-f034cb47c679
this should remove all transformations on whatever character you need, you can do it on the command console as many times as you need to and with the mod uninstalled it should just completely remove it from the game and should be normal. (This caused my game to crash the first time, if it does this to you just try it again and save right after).
if you need any other commands here is a list of them > https://www.nexusmods.com/baldursgate3/mods/3090
This safely removed it for me without any ill effects! I hope this works for you.
- ApperanceEditEnhanced
- AppearanceEditOrigins
towards the bottom. This may be key as another user had mentioned.1. Issue: Creates an extra character in the void after trying to resculpt an origin character.
My solution: If you create a new character, enable the console on SE using the issue 3 I mention. Select and make the new character your active character. Press enter on the console and paste in this code to delete them. Do not do this for anybody else:
_Purge=GetHostCharacter()MakeNPC(_Purge)
SetFaction(_Purge, "NPC_cfb709b3-220f-9682-bcfb-6f0d8837462e")
SetHasDialog(_Purge, 0)
SetOnStage(_Purge, 0)
Osi.DB_Players:Delete(_Purge)
Osi.DB_Avatars:Delete(_Purge)
Osi.DB_PartOfTheTeam:Delete(_Purge)
Osi.DB_IsOrWasInParty:Delete(_Purge)
Osi.DB_GLO_PartyMembers_InPartyDialog:Delete(_Purge, "NULL_00000000-0000-0000-0000-000000000000")
Osi.PROC_RemoveAllPolymorphs(_Purge)
Osi.PROC_RemoveAllDialogEntriesForSpeaker(_Purge)
SetImmortal(_Purge, 0)
Die(_Purge, 0, "NULL_00000000-0000-0000-0000-000000000000", 0, 0)
Osi.PROC_CheckPartyFull()
This will delete the character. You can use resculpt on any character now (once) and it will save. If you resculpt an origin character again it will create a new character and change your party to the last resculpt you did. Just obliterate the newly created party and you can resculpt again. It is like a turn-order of every other attempt working (at least in my case). I would avoid this method if you simply want to alter the appearance which leads to my next issue.
2. Issue: Cannot edit any appearance settings in the mirror (particularly with origin characters) besides minor things like piercings
My Solution: I could not get this to work for the life of me. I was reading the comments and people were able to edit heads, hair, eyes, etc, in the mirror with origin characters but I wasn't seeing any of that. I did something and it somehow worked, so you can try to repeat. I added my overrides to the load order (the stuff at the bottom left. I right-click and add to load order in BG3MM. I think the important one is improvedUI) and I dragged improvedUI below appearanceeditenhanced and appearanceeditorigins. Everything towards the bottom. That might've solved it alone but this is just the other stuff I did.
Next, I clicked file > exported order to game. I closed BG3MM and reopened it to make sure it loaded with everything I wanted on the left. Fired up the game and it worked for me... *shrug* but I could now edit Origin characters in the mirror without screwing up much else. I saw another user saying that improvedUI goofed their game and after they removed it then everything worked properly but I have too many mods dependent to try that so just throwing that in. Works fine for me though.
3. Issue: Characters load with blonde hair.
My solution: Has something to do with SE I think. Make sure script extender is updated (v14+, I used v16 for patch 6). In BG3 mod manager, you can click tools on top and download & update SE. To tell which version go to BG3MM > Script extender (shows if installed) > and create console. When you launch the game it shows in popup window. You can also use this window for commands later if needed (wyll transformation or delete). Alternatively, you can enable developer mode, click the newly created updater tab on the top, and mess with the version setting of which SE release you want to use.
4. Issue: Wyll overrode previous appearance
Solution in pinned comments by nethys07. Basically just
Osi.RemoveTransforms("S_Player_Wyll_c774d764-4a17-48dc-b470-32ace9ce447d")
in the console.What else... Unless you're editing your main char, names don't matter. Guardian doesn't matter. Voice don't matter. Highly recommended not changing body size of origin chars to avoid jankyness. Don't click the origin character when resculpting, only custom (but use mirror only if you can). If spell doesn't show update SE. If you can't see the spell but the mod is working open your spells (k on keyboard I think) and it should be there? If portrait is not updating just level them up (respec to do quickly) or use mirror.... I think that's all I got.
Sharing in case anyone else is having issues like that :)
Is it possible to add a feature to save presets for both character appearance and origin customizations? While this is my first official playthrough, I've had to restart over three times already due to mod conflicts bugging my game, and the process of recreating each character's look has become quite painstaking 😭😭.
A preset function would be a massive qol improvement.
Thank you again for this mod.