There wasn't much to change in vanilla spells and effects, but I adjusted what needed adjusting. That said, the mod doesn't do much on its own. I did also write something to patch all (well, most of) the spells that do thunder damage to also negate their other effects if that seemed reasonable while you're in an area of silence, but I didn't include it because I haven't taken the time to make it optional.
Ah thinking about it more, I just realized that there are vanilla spells I need to add the IsDeaf() check to because they didn't even bother to check them against SILENCED (e.g. Vicious Mockery and Dissonant Whispers). I'll get those this weekend.
UPDATE: Okay, that should be everything in vanilla.
Because it's all stats data edits, you'll want to put it as low as possible, but it does utilize self-inheritance to maximize compatibility.
Edit: More precisely, it should go below anything else that edits the same entries, which is quite a few, (and probably above anything that has it as a requirement, but I'm not entirely sure on that one).
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UPDATE: Okay, that should be everything in vanilla.
Edit: More precisely, it should go below anything else that edits the same entries, which is quite a few, (and probably above anything that has it as a requirement, but I'm not entirely sure on that one).