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drkekyll

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11 comments

  1. DiZ91891
    DiZ91891
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    First.
    1. CosmoTewulf
      CosmoTewulf
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      *throws Blue Shell*
    2. MaxStrengthWizard
      MaxStrengthWizard
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      Wahoo!
  2. alterNERDtive
    alterNERDtive
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    I’m assuming you haven’t gone through all the vanilla spells and effects and this mod doesn’t do much on its own? :)
    1. drkekyll
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      There wasn't much to change in vanilla spells and effects, but I adjusted what needed adjusting. That said, the mod doesn't do much on its own. I did also write something to patch all (well, most of) the spells that do thunder damage to also negate their other effects if that seemed reasonable while you're in an area of silence, but I didn't include it because I haven't taken the time to make it optional.
    2. alterNERDtive
      alterNERDtive
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      👍🏿
    3. drkekyll
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      Looks like I did forget a few things when I added SG_Silenced.
    4. drkekyll
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      Ah thinking about it more, I just realized that there are vanilla spells I need to add the IsDeaf() check to because they didn't even bother to check them against SILENCED (e.g. Vicious Mockery and Dissonant Whispers). I'll get those this weekend.

      UPDATE: Okay, that should be everything in vanilla.
    5. ptkato
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      does this mod work to fix the silenced/thunder immunity status in the sussur weapons?
  3. ThancredLux
    ThancredLux
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    any ideas on when more or less put this in the load order?
    1. drkekyll
      drkekyll
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      Because it's all stats data edits, you'll want to put it as low as possible, but it does utilize self-inheritance to maximize compatibility.

      Edit: More precisely, it should go below anything else that edits the same entries, which is quite a few, (and probably above anything that has it as a requirement, but I'm not entirely sure on that one).