Hi, can someone else corroborate a bug I'm noticing in Patch 8? When I hover my cursor over the 'Full Set' text, the tooltip shown is blank. As a result, there's no way to tell what items comprise the Full Set to get the bonus. This wasn't happening in Patch 7.
I learned that it's a bug caused by Patch 8 itself, with a lot of mods having missing tooltips and even some vanilla content. We'll just have to wait for Larian to release the next hotfix.
great mods like these really make the game more replayable, thank you for sharing. i noticed today that the sparkle hands doesn't actually give the sparkstruck armour set passive, so you can't get the bonus for wearing the whole set... if you fix it that'd be great! ty regardless
edit: nvm, there is a conflict with wildshape gear on my end
So just for everyone to know because of patch 7 and the no longer need to have mod fixer (because it breaks the game) this mod and all other mods that use mod fixer no longer work and don't let new or old games be started. I'll continue to spread this around if y"all can too so we can get the mods we all love to work again.
How do you run the game? Through bg3Mod manager(unofficial) or directly? I played bg3 with patch 7 with all my mods, the game was launched through BG3Mod managerhttps://github.com/LaughingLeader/BG3ModManager
I used this mod from Patch 6 to Patch 7 (finished the game with Lightning set and Reverberation set, supa strong.). As far as I can tell, there is no issue at all, game run smoothly as ever (except a few unrelated thing from Patch 7 which is causing a lil irritation). Mod works fine!
This mod works in any part of the game but there are the following limitations: Mod uses vanilla armour items which could be found only during walkthrough. Mod is incompatible with other armour mods which override vanilla armour items.
New question because I want to use this for a Wizard.
Weave Armour set - Has gregarious caster, which adds additional damage equal to your Charisma modifier. Is there a version of this that can use the higher of your 3 spell modifiers so my wizard gets the bonus from his Intelligence instead of his much lower Charisma?
When I think of the Weave Armour Set I'm anticipating it being geared towards Wizards and Sorcerers or spell casters in general, not bards and Warlocks
I'm pretty sure I noticed at least one armor set that has overlaps with another and was wondering if you could add another in your next update with some ideas in mind, or perhaps that overlap only applied to lesser pieces and not the main armor its self. The gloves of Belligerent Skies and Boots of storms clamour work really well together exspecially when you combine them with the Luminous armor, coruscating rings, Callous Glow ring, and Radiant/Luminous weapon like shining staver-of-skulls, The Blood of Lathander, and The Sacred Star.
If you're able to put a condition on the set that reduces the reverberation to 1 instead of 2 then perhaps 1-2 of each damage type would be fine
Dealing an additional 1D6 Radiant damage Armour Class+2 Immunity to Radiant Damage Radiant Spell
Belligerent Set: Luminous Armor Gloves of Belligerent Skies Boots of Stormy Clamor Spineshudder Amulet Thunderskin Cloak
Bonus: War Caster - Feat Bonus Armour Class+2 Grants resistance Lightning, Radiant, and Thunder damage Each Attack deals an additional 1D6 damage that can be Lightning, Radiant, or Thunder damage(1-2 of each damage type would be cool but pretty sure that would just instantly stack up reverberation)
I tried not to get too far away from what was already there with the other sets. If you don't create new armor,are you able to work off an existing piece to make a new armor from that, or is it just more complicated to add new items to the game rather than modify the existing ones?
Larian in the technical data named the armor items like MAG_Frost_..... , MAG_Heat.... , MAG_Acid......, MAG_Bhaalist_...., and etc Also there are items with technical name MAG_Thunder..... For ths mod i tried to reach several goals: - Armour set should include items from one "group" by its name Hood of the Weave or technical name like MAG_Bhaalist..... or by its main element like Robe of Summer combined with other cold items. - Try to use only existing game data items(for Umberlee set i created new one - gloves, but the there was the icon of these gloves in game data, it seems that Larian considered to add such item to the game). - Armour sets should include body armour item, if it is possible. For Acid set unfortunately it is the Fleshmelter Cloak, as there aren't any acid armour in the game data. For possible Thunder sets there aren't any body armour item too. Thunderskin Cloak could be use as main piece of armour set. - Do not use rings and weapons for armour sets, - All elemental armour sets (cold,fire,acid,radiant,lightning and etc) should deal elemental damage and provide elemental immunity. - For non elemental armours sets add unique abilities which would fit the spirit of the game and the name of the armor set - Try to avoid the situation when user can put on more than one armour set at once.
I havent' yet added 2 armour sets: - Thunder Armour set - more tests are needed - Illithid Armour set - haven't yet invented unique abilities and haven't yet investigated how to implement it only for Illithid and half-Illithid
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edit: Discovered that the full set shows when you have the item equipped, but not when it's in your inventory/in a container.
I learned that it's a bug caused by Patch 8 itself, with a lot of mods having missing tooltips and even some vanilla content. We'll just have to wait for Larian to release the next hotfix.
Icebite Robe
Frost Prince
Hoarfrost Boots
Cold Set
Robe of Summer
Coldbrim Hat
Winter's Clutches
edit: nvm, there is a conflict with wildshape gear on my end
Mod uses vanilla armour items which could be found only during walkthrough.
Mod is incompatible with other armour mods which override vanilla armour items.
Weave Armour set - Has gregarious caster, which adds additional damage equal to your Charisma modifier. Is there a version of this that can use the higher of your 3 spell modifiers so my wizard gets the bonus from his Intelligence instead of his much lower Charisma?
When I think of the Weave Armour Set I'm anticipating it being geared towards Wizards and Sorcerers or spell casters in general, not bards and Warlocks
Looks like this mod author has created a robe that does just that. I don't know the way in which it is implemented
EDIT: Nevermind, I didn't realize I could hover over the tooltip to find the full set.
If you're able to put a condition on the set that reduces the reverberation to 1 instead of 2 then perhaps 1-2 of each damage type would be fine
Luminous Set:
Luminous Armor
Luminous Gloves
Holy Lance Helm
Dealing an additional 1D6 Radiant damage
Armour Class+2
Immunity to Radiant Damage
Radiant Spell
Belligerent Set:
Luminous Armor
Gloves of Belligerent Skies
Boots of Stormy Clamor
Spineshudder Amulet
Thunderskin Cloak
Bonus:
War Caster - Feat Bonus
Armour Class+2
Grants resistance Lightning, Radiant, and Thunder damage
Each Attack deals an additional 1D6 damage that can be Lightning, Radiant, or Thunder damage(1-2 of each damage type would be cool but pretty sure that would just instantly stack up reverberation)
I tried not to get too far away from what was already there with the other sets. If you don't create new armor,are you able to work off an existing piece to make a new armor from that, or is it just more complicated to add new items to the game rather than modify the existing ones?
Also there are items with technical name MAG_Thunder.....
For ths mod i tried to reach several goals:
- Armour set should include items from one "group" by its name Hood of the Weave or technical name like MAG_Bhaalist..... or by its main element like Robe of Summer combined with other cold items.
- Try to use only existing game data items(for Umberlee set i created new one - gloves, but the there was the icon of these gloves in game data, it seems that Larian considered to add such item to the game).
- Armour sets should include body armour item, if it is possible. For Acid set unfortunately it is the Fleshmelter Cloak, as there aren't any acid armour in the game data. For possible Thunder sets there aren't any body armour item too. Thunderskin Cloak could be use as main piece of armour set.
- Do not use rings and weapons for armour sets,
- All elemental armour sets (cold,fire,acid,radiant,lightning and etc) should deal elemental damage and provide elemental immunity.
- For non elemental armours sets add unique abilities which would fit the spirit of the game and the name of the armor set
- Try to avoid the situation when user can put on more than one armour set at once.
I havent' yet added 2 armour sets:
- Thunder Armour set - more tests are needed
- Illithid Armour set - haven't yet invented unique abilities and haven't yet investigated how to implement it only for Illithid and half-Illithid
Look forward to future updates