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  1. liekaboz
    liekaboz
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    Hi, can someone else corroborate a bug I'm noticing in Patch 8? When I hover my cursor over the 'Full Set' text, the tooltip shown is blank. As a result, there's no way to tell what items comprise the Full Set to get the bonus.  This wasn't happening in Patch 7.
    1. stitch2886
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      Getting this also. Could be a conflict on my end though, haven't fully tested it.

      edit: Discovered that the full set shows when you have the item equipped, but not when it's in your inventory/in a container.
    2. liekaboz
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      Thanks, good to know I'm not alone.

      I learned that it's a bug caused by Patch 8 itself, with a lot of mods having missing tooltips and even some vanilla content. We'll just have to wait for Larian to release the next hotfix.
  2. nadakuu
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    how can you see the parts needed for a set if you only have 1 piece?
    1. lokia2
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      All armor items that can be combined into a full set are marked with the additional attribute "The part of Full Set",see example below:
  3. Draco1935
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    Quick question, which items are in the cold and ice sets? I'm trying to start a Santa clause build.
    1. lokia2
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  4. ninjaman19
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    great mods like these really make the game more replayable, thank you for sharing. i noticed today that the sparkle hands doesn't actually give the sparkstruck armour set passive, so you can't get the bonus for wearing the whole set... if you fix it that'd be great! ty regardless

    edit: nvm, there is a conflict with wildshape gear on my end
    1. lokia2
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      Hi, please share the screenshot of sparkle hands
    2. ninjaman19
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      this is a conflict with another mod, so again my fault but ty for the mod
  5. derfnar
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    So just for everyone to know because of patch 7 and the no longer need to have mod fixer (because it breaks the game) this mod and all other mods that use mod fixer no longer work and don't let new or old games be started. I'll continue to spread this around if y"all can too so we can get the mods we all love to work again.
    1. lokia2
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      How do you run the game? Through bg3Mod manager(unofficial) or directly?  I played bg3  with patch 7 with all my mods, the game was launched through BG3Mod managerhttps://github.com/LaughingLeader/BG3ModManager
    2. BookerW
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      I used this mod from Patch 6 to Patch 7 (finished the game with Lightning set and Reverberation set, supa strong.). As far as I can tell, there is no issue at all, game run smoothly as ever (except a few unrelated thing from Patch 7 which is causing a lil irritation). Mod works fine!
    3. lokia2
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      Thanks
  6. darthganon19
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    is this mod getting updated for the most recent update?
    1. lokia2
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      Mod works with patch 7. I checked it yesterday. 
    2. darthganon19
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      great thanks
  7. zecond
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    does the mod work midgame?
    1. lokia2
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      Hi, what dou you mean?
    2. zecond
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      to answer my question an yours, installing the mod mid game while having some of the items does work, no idea if its 100% yet.
    3. lokia2
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      This mod works in any part of the game but there are the following limitations:
      Mod uses vanilla armour items which could be found only during walkthrough.
      Mod is incompatible with other armour mods which override  vanilla armour items.
    4. InDepKiller
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      It works well mid game, I tried it in my modded playthrough
  8. SageePrime
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    New question because I want to use this for a Wizard.

    Weave Armour set - Has gregarious caster, which adds additional damage equal to your Charisma modifier.  Is there a version of this that can use the higher of your 3 spell modifiers so my wizard gets the bonus from his Intelligence instead of his much lower Charisma? 

    When I think of the Weave Armour Set I'm anticipating it being geared towards Wizards and Sorcerers or spell casters in general, not bards and Warlocks
    1. lokia2
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      Oh,I see, will think how to modify this ability to this set.
    2. SageePrime
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      https://www.nexusmods.com/baldursgate3/mods/10963

      Looks like this mod author has created a robe that does just that.  I don't know the way in which it is implemented
    3. lokia2
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      Will be changed for SpellCastingAbilityModifier
    4. lokia2
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      I've uploaded the update for Weave Set.
    5. SageePrime
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      Awesome!
  9. dannofdawn222
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    What is the full Drow set made up of?

    EDIT: Nevermind, I didn't realize I could hover over the tooltip to find the full set.
  10. SageePrime
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    I'm pretty sure I noticed at least one armor set that has overlaps with another and was wondering if you could add another in your next update with some ideas in mind, or perhaps that overlap only applied to lesser pieces and not the main armor its self.  The gloves of Belligerent Skies and Boots of storms clamour work really well together exspecially when you combine them with the Luminous armor, coruscating rings, Callous Glow ring, and Radiant/Luminous weapon like shining staver-of-skulls, The Blood of Lathander, and The Sacred Star.

    If you're able to put a condition on the set that reduces the reverberation to 1 instead of 2 then perhaps 1-2 of each damage type would be fine

    Luminous Set:
    Luminous Armor
    Luminous Gloves
    Holy Lance Helm

    Dealing an additional 1D6 Radiant damage
    Armour Class+2
    Immunity to Radiant Damage
    Radiant Spell



    Belligerent Set:
    Luminous Armor
    Gloves of Belligerent Skies
    Boots of Stormy Clamor
    Spineshudder Amulet
    Thunderskin Cloak

    Bonus:
    War Caster - Feat Bonus
    Armour Class+2
    Grants resistance Lightning, Radiant, and Thunder damage
    Each Attack deals an additional 1D6 damage that can be Lightning, Radiant, or Thunder damage(1-2 of each damage type would be cool but pretty sure that would just instantly stack up reverberation)

    I tried not to get too far away from what was already there with the other sets.  If you don't create new armor,are you able to work off an existing piece to make a new armor from that, or is it just more complicated to add new items to the game rather than modify the existing ones?
    1. lokia2
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      Larian in the technical data named the armor items  like MAG_Frost_.....  , MAG_Heat.... , MAG_Acid......, MAG_Bhaalist_...., and etc
      Also there are items with technical name MAG_Thunder..... 
      For ths mod i tried to reach several goals:
       - Armour set should include items from one "group" by its name Hood of the Weave or technical name like MAG_Bhaalist.....  or by its main element like Robe of Summer combined with other cold items.
      - Try to use only existing game data items(for Umberlee set i created new one  - gloves, but the there was the icon of these gloves in game data, it seems that Larian considered to add such item to the game).
      - Armour sets should include body armour item, if it  is possible. For Acid set unfortunately it is the Fleshmelter Cloak, as there aren't any acid armour in the game data. For possible Thunder sets there aren't any body armour item too. Thunderskin Cloak could be use as main piece of armour set.
      - Do not use rings and weapons for armour sets,
      - All elemental armour sets  (cold,fire,acid,radiant,lightning and etc)  should deal elemental damage and provide elemental immunity. 
      - For non elemental armours sets add unique abilities which would fit the spirit of the game and the name of the armor set
      - Try to avoid the situation when user can put on more than one armour set at once.

       I havent' yet added 2 armour sets:
       - Thunder Armour set - more tests are needed
       - Illithid Armour set - haven't yet invented unique abilities and haven't yet investigated how to implement it only for Illithid and half-Illithid
    2. SageePrime
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      All makes sense.  Thanks for the response and info

      Look forward to future updates