Hello again! Completely random question, but what mod is the shirt in this screenshot from: https://staticdelivery.nexusmods.com/mods/3474/images/8918/8918-1715870763-593083890.jpeg ?
It looks like one of the civilian shirt mods, just open buttoned?
Hi! The shirt is from Pirates and Rebels, and in that particular shot I used a blue dye which I want to say was from Basket Full of Equipment but I'm not 100% sure. By default it's white, which also looks pretty nice on Aylin.
I think I'm suffering from an error on my end. I'm trying to get the standalone version of your mod working with the assimar custom race from the mod linked in the description. Everything seems to be working as advertised except the ability to select the aasimar race for an origin Aylin. Is this supposed to be possible or am I misunderstanding your description?
Are you getting the red "choices pending" notification in the CC after clicking another race, preventing you from proceeding? A workaround for that is to go into the appearance customisation, then simply select the same Aylin head (it should show up among the head options for all the races I listed, including custom aasimar). That way you'll keep the appearance the same, but the notification will go away and you will be able to proceed. Let me know if this works for you! It's an annoying issue, to be sure, but I am not sure I can fix it on my end without locking a bunch of things down and/or making different race-locked "versions" of her Origin. And you're very welcome! Hope you have fun with the mod. That cleric swap one looks so fun, I'll need to try it myself, so thanks a bunch for bringing it up!
yes, I'm getting the "choices pending" prompt but the Dame Aylin head is not available to switch to. I've tried the standard stand alone version and the dark urge version. Both have the issue. I'm willing to do some deliberate testing for you if you think it will help isolate the issue. I have some time on my hands.
Okay, that's definitely a new one - so the true bug looks to be the head not appearing. Sorry for the late reply, I was super caught up in a holiday whirlwind and family obligations. If you still have the time (thank you for the offer btw, I appreciate it), some basic info that would help me narrow things down would be: 1) does the Aylin head appear for humans, half-elves, and non-drow elves (and so can you resolve the choices pending issue with any of the non-modded races if you switch to them)? 2) your mod load order - are you loading this mod before or after the aasimar one? Are there any other mods you think might be conflicting? 3) are the other modded Aylin cosmetics appearing for any of the races, including aasimar - for instance, the custom skin colour? Are you able to change the kintsugi colour at all via the "Horn colour" menu?
Dark Urge and vanilla versions should be pretty much the same with regards to most behaviours, I export them from the same base mod version and their only difference is a couple flags.
I just double-checked on my heavily modded personal install, as well as on a clean install on another PC, and sadly I just can't get this to happen. The head is there for all the races it's supposed to be, including aasimar, both when I try to make a custom Tav and when I edit an origin Aylin. Maybe you have some other mods that are somehow conflicting with this one, not just due to load order? Sorry I can't help more specifically. (Also, super silly but just in case, make sure you're on Body Type 3, because that's the only one the head works for.)
Each time you update I try it with https://www.nexusmods.com/baldursgate3/mods/4928 Full Custom Companions. If anyone figures out how to add Aylin mid game with this mod, please post. Thanks
Hi! Yeah, I've been messing around with it a lot this past week, but I think I'm done now. I've never tried that mod myself but I could give it a shot and let you know.
Thank you. My outher thought is could you make your head compatible with - https://www.nexusmods.com/baldursgate3/mods/8932 Basically this would allow making an Aylin mid game. I'm so close! Thank you for the mod
Unfortunately, that's one's a no for now, as I'd have to get in contact with the mod author and get their permission and work together with them to make things compatible, which I sadly don't have time for right now. Sorry!
You can try using this mod at the same time as that one, but the Aylin stuff will not show up under the aasimar options and you will not be able to play her as that aasimar. I don't know about any other conflicts that might happen.
There are several aasimar race mods out there, and I haven't included patches for those that have not given open permission for this. I will likely try to get in contact at some point and work things out with the mod authors, as more options are always good. It's just that I'm not actually very present or active in modding communities and this is primarily a silly little thing I made for myself.
I love this mode and having a lot of fun. Thank you for making it.
Checked the description and changed body tatoo color using MMM! But sadly it does not give enough color options, or maybe I'm not using it properly.(Save file using old files)
Thank you, glad to hear you're enjoying it! Sadly I'm not sure I can help much regarding MMM, but the authors of the mod mention on its page that a full colour picker is in the works. For now, if you want to have colours that aren't available, you'll need to do the file modifications manually as I described in the instructions.
Excited to see the update to this! One question -- since the new version is an origin, would you mind making an alternative version of the origin that has the Durge features turned on? Not sure what all is required aside from the tag and the background...
(Yes, a durge version of Aylin is kind of nonsensical but I enjoy playing that version of the custom to Tav-style)
I fell in love with the concept behind her character design and decided to go all in on it (was bummed that her default textures in the game just have it end at the neckline of her shirt). This is a super self-indulgent mod, but I'd definitely love for people to have fun with it as well!
So yay, I love this. I’ve been looking for a way to be/travel with Aylin. I definitely use UTav. But on reading the description it “feels” like the non UTav version might be “easier Better?” If so, can I use the non UTav version and just never try to edit her using MMM? I’ll experiment, but if you already know… Thanks!
The non-UTav version is definitely simpler (it's basically just... drag and drop it in the mod manager, and you're done), and also imo the textures just look nicer. I haven't actually done much experimentation to see how it interacts with UTav since I just finished putting together the update today. Also I think editing her with MMM shouldn't be a problem (note though the non-UTav kintsugi isn't a body tattoo so changing its colour will be different). But let me know if you see any weird interactions, whichever route you pick!
I’ll try the non Utav thing tonight. The custom companions mod should mean I can just add her. I’ll let you know. Next up a fully functional Isobel, and there will be no need to romance an origin char. :-) one thing I found doesn’t work (and I’m sure it’s not you or this mod. I used the custom companion mod, made a companion and tried to rescue or into Aylin. It failed. Was worth a shot though, to be able to turn a companion into Aylin. I do have UTav loaded and tried your non utav. But that didn’t keep me from starting a new game. I think resculpt was the issue and that’s fine. Looking forward to next game.
Hey, I'm having trouble using this. I edited the files but the body tattoos are still black. They're metallic, and look good, but aren't yellow. Not sure if this is broken, or if I missed something.
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It looks like one of the civilian shirt mods, just open buttoned?
I've also used Citizen Outfits as Camp Clothes which has some neat outfits with BT3 support.
Thank you for a wonderful mod by the by! This with Cleric Swap (Isobel and Shadowheart) is just what I was looking for. You're awesome!
Edit: After further testing, the Aylin Origin only seems to work if I don't change the race from human (if I want to maintain Aylin's appearance).
Let me know if this works for you! It's an annoying issue, to be sure, but I am not sure I can fix it on my end without locking a bunch of things down and/or making different race-locked "versions" of her Origin.
And you're very welcome! Hope you have fun with the mod. That cleric swap one looks so fun, I'll need to try it myself, so thanks a bunch for bringing it up!
If you still have the time (thank you for the offer btw, I appreciate it), some basic info that would help me narrow things down would be:
1) does the Aylin head appear for humans, half-elves, and non-drow elves (and so can you resolve the choices pending issue with any of the non-modded races if you switch to them)?
2) your mod load order - are you loading this mod before or after the aasimar one? Are there any other mods you think might be conflicting?
3) are the other modded Aylin cosmetics appearing for any of the races, including aasimar - for instance, the custom skin colour? Are you able to change the kintsugi colour at all via the "Horn colour" menu?
Dark Urge and vanilla versions should be pretty much the same with regards to most behaviours, I export them from the same base mod version and their only difference is a couple flags.
Update: got it to work using assimar one suggested. It's does not work with Whispers of the Divine - Aasimar Definitive Edition
(Also, super silly but just in case, make sure you're on Body Type 3, because that's the only one the head works for.)
EDIT: NVM just seen requirements this need utav and i dont use that
There are several aasimar race mods out there, and I haven't included patches for those that have not given open permission for this. I will likely try to get in contact at some point and work things out with the mod authors, as more options are always good. It's just that I'm not actually very present or active in modding communities and this is primarily a silly little thing I made for myself.
Checked the description and changed body tatoo color using MMM!
But sadly it does not give enough color options, or maybe I'm not using it properly.(Save file using old files)
Sadly I'm not sure I can help much regarding MMM, but the authors of the mod mention on its page that a full colour picker is in the works. For now, if you want to have colours that aren't available, you'll need to do the file modifications manually as I described in the instructions.
(Yes, a durge version of Aylin is kind of nonsensical but I enjoy playing that version of the custom to Tav-style)
Hey, I'm having trouble using this. I edited the files but the body tattoos are still black. They're metallic, and look good, but aren't yellow. Not sure if this is broken, or if I missed something.
Got it working with Magic Mirror Menu