Correct, this is made to be applied through Combat Extender so you'll run into the same issues. Summons don't get affected because every time something is summoned it spawns with a different ID and CX overwrites enemies based on their ID.
This mod is intended to be used with Combat Extender, for instructions on how to actually add the passives to enemies take a look at the Combat Extender mod page.
No problem, I'm glad you're getting use out of something small I only published because *maybe* other people would have a use for it. Been away from BG3 for a while and don't really see myself coming back any time soon but if you ever have any issues please reach out and I'll put out a fix asap! Thanks again, I really appreciate it!
Thank you SO MUCH for making this. I spent an entire day yesterday trying to get wild magic surges to work on certain enemies like kuo toa and kept running into disappointment. When someone showed me this mod it simplified hundreds of lines of CX configuration down to adding a few ARP passives.
The next Listonomicon update is going to be huge, because of changes to CX and the power that this mod adds to push CX even further than Zehtuka expected.
If you can think of any way to make the Gremishka magic allergy into a passive I can place on other creatures, it would help me turn the Boaaaal fight into something truly remarkable.
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Combat Extender itself does not for sure.
The next Listonomicon update is going to be huge, because of changes to CX and the power that this mod adds to push CX even further than Zehtuka expected.
If you can think of any way to make the Gremishka magic allergy into a passive I can place on other creatures, it would help me turn the Boaaaal fight into something truly remarkable.