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Cross67

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ckalp67

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13 comments

  1. OasisFirewall
    OasisFirewall
    • member
    • 0 kudos
    Does ARP_SpellSlot_1_1 add extra spell slots or override spell slots?
  2. TheLambofDeth
    TheLambofDeth
    • member
    • 0 kudos
    Does this work with modded resources? 
  3. acephalus
    acephalus
    • supporter
    • 0 kudos
    I would guess that this does not work on summons, right?
    Combat Extender itself does not for sure.
    1. ckalp67
      ckalp67
      • supporter
      • 1 kudos
      Correct, this is made to be applied through Combat Extender so you'll run into the same issues. Summons don't get affected because every time something is summoned it spawns with a different ID and CX overwrites enemies based on their ID.
  4. Sakurasrb
    Sakurasrb
    • supporter
    • 0 kudos
    How to use this mod? Can you provide more description?
    1. ckalp67
      ckalp67
      • supporter
      • 1 kudos
      This mod is intended to be used with Combat Extender, for instructions on how to actually add the passives to enemies take a look at the Combat Extender mod page.
  5. leonleroy
    leonleroy
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    Super grateful for these. Really makes things clear to understand and helps broaden the potential to put my own spin on things. 
  6. Chugumbius
    Chugumbius
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    • 2 kudos
    Turning BG3 into Survival horror is Community's greatest achievment 
  7. Chugumbius
    Chugumbius
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    • 2 kudos
    Came here from DIQ CX config , this is crazy good job 
  8. Applejaxc
    Applejaxc
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    • 15 kudos
    I just want to say thanks again for making this mod. It continues to be a huge boon in getting the most value out of Combat Extender.
    1. ckalp67
      ckalp67
      • supporter
      • 1 kudos
      No problem, I'm glad you're getting use out of something small I only published because *maybe* other people would have a use for it.  Been away from BG3 for a while and don't really see myself coming back any time soon but if you ever have any issues please reach out and I'll put out a fix asap! Thanks again, I really appreciate it!
  9. Applejaxc
    Applejaxc
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    • 15 kudos
    Thank you SO MUCH for making this. I spent an entire day yesterday trying to get wild magic surges to work on certain enemies like kuo toa and kept running into disappointment. When someone showed me this mod it simplified hundreds of lines of CX configuration down to adding a few ARP passives.

    The next Listonomicon update is going to be huge, because of changes to CX and the power that this mod adds to push CX even further than Zehtuka expected.

    If you can think of any way to make the Gremishka magic allergy into a passive I can place on other creatures, it would help me turn the Boaaaal fight into something truly remarkable.
  10. TheSweetLuna
    TheSweetLuna
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    • 17 kudos
    Thanks, this would help with CX config a lot where Wildshape HP doesn't scale with CX, giving more shape charges seem to be something I'm looking for.