Baldur's Gate 3
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MaskedRPGFan

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88 comments

  1. OtoshigamiPrime
    OtoshigamiPrime
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    Can we get a just bonus action version?
  2. TheFemboyAndTheFuta
    TheFemboyAndTheFuta
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    Was wondering if you could make a version of A01 but with no VFX? Thanks!
  3. W3AZLY33
    W3AZLY33
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    Hey I love using your mods! Is there anyway you could make a ritual version of the C file? Just to use out of combat for skill checks instead of having to take the resistance cantrip
  4. PastelHaggis
    PastelHaggis
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    Hi there. I'm a huge fan of all your mods and want to include this one now. I'm just a little confused about the difference between A06 and A09. They both seem to have no concentration, permanent, all allies within 9m, and no VFX/SFX. The only difference in the descriptions is that A09 says, "Shout for all allies within 9m" while A06 just says, "for all allies within 9m". I have no idea what "Shout" means in this context. 
    1. MaskedRPGFan
      MaskedRPGFan
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      Shout is a spell you do not click on the target, it is used around you.
  5. hollowbody57
    hollowbody57
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    Any idea why the VFX might still be showing up? Using the A5 version and I still get the little glowy effect.

    EDIT: Nevermind, reloaded my save and it's gone now. Weird.
  6. quabityassuance
    quabityassuance
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    Can we get a no concentration and no VFX/SFX version please?
    1. MaskedRPGFan
      MaskedRPGFan
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      A11 :)
  7. kmcsjr
    kmcsjr
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    Can this/ does this remove vfx for the circus statue bless?
    1. MaskedRPGFan
      MaskedRPGFan
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      Yes, all versions with no VFX will do it. If you want I can do version only without VFX.
    2. kmcsjr
      kmcsjr
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      I missed this response. Thank you. I don't want you to make a new one. I'll pick something and go with it. I haven't had success with no vfx mods. I must have a conflict or a load order issue.
  8. GxREDx
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    Would you mind making a "No Concentration + For all allies in 9 m" version please?

    The only ones I'm seeing for that include Till Long Rest, Permanent, or No VFX.
    1. MaskedRPGFan
      MaskedRPGFan
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      A10 ready
    2. GxREDx
      GxREDx
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      Nice, Thank you! Very much appreciated.
  9. errortype05
    errortype05
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    Can you make Bless like this one >>> No concentration. Permanent.  shout. No VFX/SFX. version

    thank you !!

    ** guidance is work now , thanks for your hard work !!!!
    i love your all MOD ... 

    **Also, I have a question
    Is there a way to make the three spells bless, guidance, and resistance automatically added when creating a new character and not disappear when i replaced job? Only the host character
    1. MaskedRPGFan
      MaskedRPGFan
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      A9 ready :)

      Is there a way to make the three spells bless, guidance, and resistance automatically added when creating a new character and not disappear when i replaced job? Only the host character

      Yes, script extender can do this.
    2. errortype05
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      thank you so much !!!! 
      you cool !!!!

      *I installed Protection From Evil And Good by DanScallion before, but I saw your conversation with him and it seemed like he copied your work? So I deleted his version and installed yours instead. I didn’t have it when I was looking for it. I found that you also made this MOD

      *Also, I have always had a question, I wonder if you can answer it for me...
      I have installed many MODs, 134 of them, so I don’t know if the MODs conflict.
      One of them is the Infinity spell slot
      When my JOB is a warrior, I choose the skill of Cleric Apprentice to learn Bless. Guidance. Resistant.
      After using Bless I had to take a long rest before I could use Bless again
      When I was a level 2 priest, I used Bless and didn't need a long rest before I could cast it again.
      I want to know if there is a conflict between my MODs or if the Bless of the priest apprentice and the Bless of the priest JOB are different in the game settings?
      I don't know if you understand what I mean... it's a bit complicated.
    3. MaskedRPGFan
      MaskedRPGFan
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      When my JOB is a warrior, I choose the skill of Cleric Apprentice to learn Bless. Guidance. Resistant.
      After using Bless I had to take a long rest before I could use Bless again
      Yes, this is normal. Spells from class have no restrictions. Spells from other sources have, for example if you get them from feat.
    4. errortype05
      errortype05
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      "Is there a way to make the three spells bless, guidance, and resistance automatically added when creating a new character and not disappear when i replaced job? Only the host character"

      If I want to do this, how do I do it?
      If this requires MOD design ability, then there is no need, I can’t learn it...
      I'm just a retired old man...
    5. errortype05
      errortype05
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      oh , now i understand ....
      thank you so much !
  10. KAPKYH
    KAPKYH
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    somewhy mod manager become partly blind and forgetful.
    After enabling this mod  and checking that it worked well i turn game off and come to play later ... but bless come to original properties.
    i look in bg3mm and its gone.... why ? how ? where ? idk. Then i open mod folder and it was where it belong.
    Restart bg3mm.... nope he dont see it.... restart again.... nope again. Install again ? "there no mod in this zip" !!!
    press refresh.... and it comeback right at where i put it in enabled list 

    WTF bg3mm i am a joke to you ?
    p.s. post it here if anyone had same thing.
    1. MaskedRPGFan
      MaskedRPGFan
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      I have similar problems with BG3 MM and often need so save modsettings several times to make it work.