Disappointing - there is no item added to any character's inventory; there is no spell added to any spellbook; so far as I can tell, installing this mod did nothing. And, yes, I have script extender installed and running.
NVM - After quitting the game, and playing the next irl day, the skill is on my bar.
Hello, is there a way to change that "Swap" and "Translocation" spells so that they'd use up spell slots, and require spell save from a hostile creature?
1) The spell now has data "SpellProperties" "...properties..."
2) You'll delete the 1) line and add this data "SpellRoll" "...your save..." data "SpellSuccess" "...properties..." data "SpellFail" "...probably not used for teleportation in this case..."
3) Example data "SpellRoll" "RollDieAgainstDC(DiceType.d100,20)" data "SpellSuccess" "...properties..."
Well if you don't have the item in the inventory, then the spells would be shown again for that character - that's how it was scripted. The item itself is not removable from inventory. Anyway, your other party members will still have the spells.
The item should be named Memory (Warp), a legendary scroll if I remember correctly.
It seems this mod was causing crash on save load (since december-ish 2023 lol) without it i can load saves that previously used to crash (although still having an issue with my most recent saves where the save loads into the main menu)
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And, yes, I have script extender installed and running.
NVM - After quitting the game, and playing the next irl day, the skill is on my bar.
1) The spell now has
data "SpellProperties" "...properties..."
2) You'll delete the 1) line and add this
data "SpellRoll" "...your save..."
data "SpellSuccess" "...properties..."
data "SpellFail" "...probably not used for teleportation in this case..."
3) Example
data "SpellRoll" "RollDieAgainstDC(DiceType.d100,20)"
data "SpellSuccess" "...properties..."
Seems like I've lost the particular item. :(
I'll keep trying stuff. Thanks again!
The item should be named Memory (Warp), a legendary scroll if I remember correctly.