For anyone who notice thing like - huge slowness - long delays on all actions (i.e when casting spells, interacting with doors, speaking with NPC etc...) - other party members sliding all over the place when following you
and if you have a more than 4 member party, this mod may be the culprit. The reason being that EACH of the characters is given an aura status which continuously "scans" all nearby inanimate entities (that includes every piece of furniture) in search for a trap, so in heaviliy "cluttered" areas like Last Light Inn, Rivington etc.. it seems to quickly bloat the game engine.
My suggestion to fix this would be to replace in this mod's BootstrapServer.lua local players = Osi.DB_Players:Get(nil) for _, player in pairs(players) do Osi.ApplyStatus(players[1], "HIDDEN_ITEM_CHECK_AURA", -1, 100, "") end
by Osi.ApplyStatus(GetHostCharacter(), "HIDDEN_ITEM_CHECK_AURA", -1, 100, "")
in my opinion only the char you control needs to have this aura...
holy crap, yes! i am having the exact issues you described! can't believe this mod was the culprit. Do you know of any other mod that causes the same issues ?
Not sure if this is still being looked at. But is there a way to just make it a simple rider on Knock to disarm a single trap? No need to upcast. Particularly if you have the mod which turns Knock into a Ritual spell. You won't be burning through spell slots. Just cast Knock, open lock, disarm trap.
would have liked to continue using this mod but it was causing every action i take to be significantly delayed, opening a door takes a few seconds too long, teleporting to camp took 10 seconds, attacks and hit registration was delayed by about 3 seconds, engaging in dialogue took about 8 seconds, dont know if anyone else is having this problem or if it is a conflict with a mod i have already, couldnt be bothered to check between all my ingame mods and vortex mods.
Add its own speel and bigger range, maybe customizable settings Kock has no upcast but the command Osi.ApplyStatus(GetHostCharacter(), "DISARM_AURA", -1, 100, "")work like a charm
Love the idea, but seemingly not working for me. Does it apply it to knock if you already have the spell? I already have the spell, downloaded the mod, but my knock spell is unchanged. Maybe only works before you learn the spell?? Not sure what I'm doing wrong.
Love the mod. The Disarming Aura is something I've been looking for since release. It's so tedious to disarm a bunch of traps when your character has enough Slight of Hand to never fail.
Would it be possible to get a version with Disarming Aura available on the base level two spell slot, potentially without the targeted disarm feature at all. Or since I'm already making a request: Making the Disarming Aura a new ability that could be given to any character at level one not just spell casters.
How do you level up the spell? According to the description, Levels 2, 3, 4, 5, and 6 each upgrade the spell and I'm confused on how that aspect works. Please disregard this post. I found out how it works. Apparently, it's an upcast.
37 comments
- huge slowness
- long delays on all actions (i.e when casting spells, interacting with doors, speaking with NPC etc...)
- other party members sliding all over the place when following you
and if you have a more than 4 member party, this mod may be the culprit. The reason being that EACH of the characters is given an aura status which continuously "scans" all nearby inanimate entities (that includes every piece of furniture) in search for a trap, so in heaviliy "cluttered" areas like Last Light Inn, Rivington etc.. it seems to quickly bloat the game engine.
My suggestion to fix this would be to replace in this mod's BootstrapServer.lua
local players = Osi.DB_Players:Get(nil)
for _, player in pairs(players) do
Osi.ApplyStatus(players[1], "HIDDEN_ITEM_CHECK_AURA", -1, 100, "")
end
by
Osi.ApplyStatus(GetHostCharacter(), "HIDDEN_ITEM_CHECK_AURA", -1, 100, "")
in my opinion only the char you control needs to have this aura...
Kock has no upcast but the command
Osi.ApplyStatus(GetHostCharacter(), "DISARM_AURA", -1, 100, "")
work like a charmWould it be possible to get a version with Disarming Aura available on the base level two spell slot, potentially without the targeted disarm feature at all.
Or since I'm already making a request: Making the Disarming Aura a new ability that could be given to any character at level one not just spell casters.
Osi.ApplyStatus(GetHostCharacter(), "DISARM_AURA", -1, 100, "")